Search found 7 matches

by CremionisD
Sun Sep 29, 2019 3:00 pm
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 18338

Re: Hermios trains

Oh. They have improved the mod portal. Great!
Anyways, take your time. As there is a work-around, this is more at the level of "inconvenience" than a dead end problem anyways! Thanks for replying!
by CremionisD
Sun Sep 29, 2019 8:39 am
Forum: Mods
Topic: Hermios trains
Replies: 35
Views: 18338

Re: Hermios trains

Hello Hermios, I posted a bug on the mod portal, but then I remembered that it may not give notification about new threads. So I'll post the same report here. I'm sorry for any inconvenience this may cause(?)... Edit: The mod in question is "TrainsSignalSender". Anyways, copy of report on ...
by CremionisD
Sat Jul 20, 2019 8:29 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 207279

Re: Friday Facts #304 - Small bugs; Big changes

I usually have no complaints on any changes in the game, but this oil recipe change and the other changes that it causes don't feel right to me. A lot of people here have already suggested alternate ideas on how to reduce the oil difficulty spike, so I guess my message is mostly: "+1 please rec...
by CremionisD
Thu Feb 21, 2019 1:06 pm
Forum: Ideas and Requests For Mods
Topic: [Mod request] No power distribution (challenge mod)
Replies: 4
Views: 902

[Mod request] No power distribution (challenge mod)

I got this weird idea when I saw a mod that enabled accumulators in a train-car... Idea: Remove medium and large power poles and substations; Leave only the "wooden" power pole for circuit networks. Anyway, all remaining power poles should have their "range" set to zero (or so th...
by CremionisD
Tue Jan 16, 2018 8:04 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 371957

Re: Friday Facts #225 - Bots versus belts (part 2)

As I noted in round one, nothing about nerfing bots will make belts more fun. This is actually a very good point IMO. Perhaps bots should not be "nerfed", but re-imagined to be more fun. I mean, currently they are basically item teleporters that make stuff "magically" appear whe...
by CremionisD
Fri Jan 12, 2018 7:26 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 371957

Re: Friday Facts #225 - Bots versus belts (part 2)

I like to use bots to build me the stuff that I use to build the rest of the base, so I absolutely don't want to see bots gone completely; Also I kind of don't like the weight limitation idea that I've seen in some posts, since it is anyway possible for the player character to carry TRAINS in his po...
by CremionisD
Tue Jan 09, 2018 12:32 pm
Forum: General discussion
Topic: Game Idea
Replies: 3
Views: 1913

Re: Game Idea

Hello Guys, Today i came up with a good Idea for Factorio, which might change the game a little. That would be, that your rocket is not efficient enough to go home (scrapping the idea of a satellite here) which means that you have to go from planet to planet until you reach Earth or an outpost by h...

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