Oh. They have improved the mod portal. Great!
Anyways, take your time. As there is a work-around, this is more at the level of "inconvenience" than a dead end problem anyways! Thanks for replying!
Search found 7 matches
- Sun Sep 29, 2019 3:00 pm
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 18338
- Sun Sep 29, 2019 8:39 am
- Forum: Mods
- Topic: Hermios trains
- Replies: 35
- Views: 18338
Re: Hermios trains
Hello Hermios, I posted a bug on the mod portal, but then I remembered that it may not give notification about new threads. So I'll post the same report here. I'm sorry for any inconvenience this may cause(?)... Edit: The mod in question is "TrainsSignalSender". Anyways, copy of report on ...
- Sat Jul 20, 2019 8:29 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 207279
Re: Friday Facts #304 - Small bugs; Big changes
I usually have no complaints on any changes in the game, but this oil recipe change and the other changes that it causes don't feel right to me. A lot of people here have already suggested alternate ideas on how to reduce the oil difficulty spike, so I guess my message is mostly: "+1 please rec...
- Thu Feb 21, 2019 1:06 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod request] No power distribution (challenge mod)
- Replies: 4
- Views: 902
[Mod request] No power distribution (challenge mod)
I got this weird idea when I saw a mod that enabled accumulators in a train-car... Idea: Remove medium and large power poles and substations; Leave only the "wooden" power pole for circuit networks. Anyway, all remaining power poles should have their "range" set to zero (or so th...
- Tue Jan 16, 2018 8:04 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 371957
Re: Friday Facts #225 - Bots versus belts (part 2)
As I noted in round one, nothing about nerfing bots will make belts more fun. This is actually a very good point IMO. Perhaps bots should not be "nerfed", but re-imagined to be more fun. I mean, currently they are basically item teleporters that make stuff "magically" appear whe...
- Fri Jan 12, 2018 7:26 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 371957
Re: Friday Facts #225 - Bots versus belts (part 2)
I like to use bots to build me the stuff that I use to build the rest of the base, so I absolutely don't want to see bots gone completely; Also I kind of don't like the weight limitation idea that I've seen in some posts, since it is anyway possible for the player character to carry TRAINS in his po...
- Tue Jan 09, 2018 12:32 pm
- Forum: General discussion
- Topic: Game Idea
- Replies: 3
- Views: 1913
Re: Game Idea
Hello Guys, Today i came up with a good Idea for Factorio, which might change the game a little. That would be, that your rocket is not efficient enough to go home (scrapping the idea of a satellite here) which means that you have to go from planet to planet until you reach Earth or an outpost by h...