Search found 25 matches
- Fri Aug 15, 2014 8:00 pm
- Forum: Gameplay Help
- Topic: Newb Question about Railways
- Replies: 5
- Views: 2809
Re: Newb Question about Railways
Why would you want the train to wait more than 200 seconds?
- Wed Jul 30, 2014 12:56 am
- Forum: Show your Creations
- Topic: Newbie Playthrough: Vanilla
- Replies: 17
- Views: 7309
Re: Newbie Playthrough: Vanilla
The next hair raising episode of "Let's Train the Newbie" is encoding as we speak.
Things are going well in the world of NewAlphaGenesisOrigins until our hero discovers just how close his hostile neighbors really are! Will his pollution rile the already constipated biters? Can he research defenses ...
Things are going well in the world of NewAlphaGenesisOrigins until our hero discovers just how close his hostile neighbors really are! Will his pollution rile the already constipated biters? Can he research defenses ...
- Mon Jul 28, 2014 9:03 am
- Forum: Show your Creations
- Topic: Newbie Playthrough: Vanilla
- Replies: 17
- Views: 7309
Re: Newbie Playthrough: Vanilla
Fraps is by nature a very fat recording device. You just have to live with it.
If this is all new to you, you might need to spend some time doing some research sorting out how you are actually going to do the playthrough. Unless you have a quick and effective way that you understand well (and can ...
If this is all new to you, you might need to spend some time doing some research sorting out how you are actually going to do the playthrough. Unless you have a quick and effective way that you understand well (and can ...
- Mon Jul 28, 2014 7:16 am
- Forum: Gameplay Help
- Topic: Question regarding Train Pathing Logic
- Replies: 5
- Views: 3046
Re: Question regarding Train Pathing Logic
Why would you do this?
That was so goddamned hilarious!
My discovery was realizing the Train Stop controls the train approach direction based on which side of the track you place it on. As you're placing it, the arrows that appear will tell you the train's approach vector. From there, it will ...
That was so goddamned hilarious!
My discovery was realizing the Train Stop controls the train approach direction based on which side of the track you place it on. As you're placing it, the arrows that appear will tell you the train's approach vector. From there, it will ...
- Mon Jul 28, 2014 3:37 am
- Forum: Show your Creations
- Topic: Newbie Playthrough: Vanilla
- Replies: 17
- Views: 7309
Re: Newbie Playthrough: Vanilla
Hey Folks,
Running into technology challenges getting my Let's Play off the ground. Can anyone recommend settings for FRAPS to keep my recordings under 48 Gigs in size? Yeah... 48 gigs! They're output in AVI format. Right now they're at 60 FPS @ 1080p so I'm going to cut that down to 50 FPS @ 720p ...
Running into technology challenges getting my Let's Play off the ground. Can anyone recommend settings for FRAPS to keep my recordings under 48 Gigs in size? Yeah... 48 gigs! They're output in AVI format. Right now they're at 60 FPS @ 1080p so I'm going to cut that down to 50 FPS @ 720p ...
- Sat Jul 26, 2014 7:28 am
- Forum: Show your Creations
- Topic: Newbie Playthrough: Vanilla
- Replies: 17
- Views: 7309
Re: Newbie Playthrough: Vanilla
ask, "If anyone has a better way of doing this, please post a comment and let me know." Then you can fix it in the next episode and your audience will be more likely to tune in for the next episode.
Yeah that's part of what I want to accomplish. I think I'll gear the 'theme' of these Let's Play's ...
Yeah that's part of what I want to accomplish. I think I'll gear the 'theme' of these Let's Play's ...
- Fri Jul 25, 2014 9:46 pm
- Forum: Show your Creations
- Topic: Newbie Playthrough: Vanilla
- Replies: 17
- Views: 7309
Re: Newbie Playthrough: Vanilla
Good suggestions and that's enough support for me to get started.
In the spirit if your suggestion, perhaps I'll start each episode with a quick summary or declaration of what I want to accomplish in that episode (or collection of episodes if it's a time intensive task). Part of the reason why I ...
In the spirit if your suggestion, perhaps I'll start each episode with a quick summary or declaration of what I want to accomplish in that episode (or collection of episodes if it's a time intensive task). Part of the reason why I ...
- Fri Jul 25, 2014 6:31 pm
- Forum: Show your Creations
- Topic: Newbie Playthrough: Vanilla
- Replies: 17
- Views: 7309
Newbie Playthrough: Vanilla
!!Greetings Programs!!
So I've played two games so far after purchasing Factorio (16hrs into second playthrough now) and I'm super interested in doing a couple of Let's Plays. I haven't started researching alien techs yet so I'm still kinda new to all of the late game content, but I'd love to ...
So I've played two games so far after purchasing Factorio (16hrs into second playthrough now) and I'm super interested in doing a couple of Let's Plays. I haven't started researching alien techs yet so I'm still kinda new to all of the late game content, but I'd love to ...
- Fri Jul 25, 2014 5:56 pm
- Forum: Ideas and Suggestions
- Topic: New Technology: Xenobiology
- Replies: 4
- Views: 2572
Re: New Technology: Xenobiology
That's a good point. Perhaps it would be better suited for the first two levels to be accessible early / mid game (relatively speaking) and the third unlocked mid / late game. You can use the third tier to continuously harass biter camps in future expansion areas until you're ready to deal with them ...
- Fri Jul 25, 2014 10:46 am
- Forum: Ideas and Suggestions
- Topic: New Technology: Xenobiology
- Replies: 4
- Views: 2572
New Technology: Xenobiology
!!Greetings Factorians!!
Concept: Add a late-game technology tree named Xenobiology
Prerequisite: Distractor Capsule, Alien Tech, Alien Science Pack
Purpose:
- Level 1 Xenobiology
Enables 'Subversion capsule': When thrown, creates cloud [similar to poison cloud] that deals damage over time to ...
Concept: Add a late-game technology tree named Xenobiology
Prerequisite: Distractor Capsule, Alien Tech, Alien Science Pack
Purpose:
- Level 1 Xenobiology
Enables 'Subversion capsule': When thrown, creates cloud [similar to poison cloud] that deals damage over time to ...
- Fri Jul 25, 2014 7:53 am
- Forum: Gameplay Help
- Topic: Changing Assembly Machine Stock
- Replies: 3
- Views: 2530
Re: Changing Assembly Machine Stock
In the code, I don't know.
In the game? Nope.
Use faster inserters + logistics robots and you won't have a problem.
In the game? Nope.
Use faster inserters + logistics robots and you won't have a problem.
- Thu Jul 24, 2014 11:10 pm
- Forum: Implemented Suggestions
- Topic: Hotkey+R to rotate counter-clockwise
- Replies: 9
- Views: 7712
Hotkey+R to rotate counter-clockwise
!!Greetings Factorians!!
Before posting this I reviewed the following thread: https://forums.factorio.com/forum/viewtopic.php?f=6&t=961&hilit=Rotate#p7224
That thread proposes several complex ideas on handling rotation.
Proposal: Shift / Control [or configurable key] + R to rotate counter ...
Before posting this I reviewed the following thread: https://forums.factorio.com/forum/viewtopic.php?f=6&t=961&hilit=Rotate#p7224
That thread proposes several complex ideas on handling rotation.
Proposal: Shift / Control [or configurable key] + R to rotate counter ...
- Thu Jul 24, 2014 10:55 pm
- Forum: Implemented Suggestions
- Topic: Trees should regenerate health (or have hidden HP bars) ☸
- Replies: 59
- Views: 29136
Tree Behavior Proposal
!!Greetings Programs!!
I propose trees either:
1. Degrade over time and disappear if damaged
2. Regenerate to a full health bar and health bar disappears if damaged
Why? Because of this:
http://puu.sh/apJw5/6d8455520c.jpg
Now I'm not a hardcore perfectionist like some of the Factorians I've ...
I propose trees either:
1. Degrade over time and disappear if damaged
2. Regenerate to a full health bar and health bar disappears if damaged
Why? Because of this:
http://puu.sh/apJw5/6d8455520c.jpg
Now I'm not a hardcore perfectionist like some of the Factorians I've ...
- Thu Jul 24, 2014 10:45 pm
- Forum: Gameplay Help
- Topic: Can´t open Basic Modular Armor
- Replies: 9
- Views: 5369
Re: Can´t open Basic Modular Armor
Can you take a screenshot of your UI and both with the mouse hovered over the armor and with it not? I'd like to see what you're seeing.
- Tue Jul 22, 2014 5:35 pm
- Forum: Gameplay Help
- Topic: The military mission (mission 4? not sure) how?
- Replies: 3
- Views: 2662
Re: The military mission (mission 4? not sure) how?
It's not that bad. The problem I assume you're having (and this is covered in the posts referenced earlier) is you're trying to go head on vs. an extremely well defended biter base. Don't do that.
1. Go to the south West and destroy the biter outpost there. Hit and run tactics while in the car work ...
1. Go to the south West and destroy the biter outpost there. Hit and run tactics while in the car work ...
- Sun Jul 20, 2014 11:12 pm
- Forum: Gameplay Help
- Topic: Changes to Shotgun?
- Replies: 1
- Views: 1261
Changes to Shotgun?
!!Greetings Programs!!
Before I report this as a bug in version 0.10.0, I figured I would check here first.
Issue: Shotgun has changed from buck shot / spread shot in 0.9.8 to slug / single shot in 0.10.0.
Notes: This severely diminishes the efficacy of the shotgun when clearing forest, managing ...
Before I report this as a bug in version 0.10.0, I figured I would check here first.
Issue: Shotgun has changed from buck shot / spread shot in 0.9.8 to slug / single shot in 0.10.0.
Notes: This severely diminishes the efficacy of the shotgun when clearing forest, managing ...
- Sat Jul 19, 2014 12:38 am
- Forum: Gameplay Help
- Topic: Question regarding Base Layouts
- Replies: 19
- Views: 7317
Re: Question regarding Base Layouts
I kind of did limit it. I have the panels going to a box with all but the first two slots closed off.
Do you folks typically find it necessary to wall in your entire base or is it sufficient to create 'Turret Bunkers' in key locations?
Do you folks typically find it necessary to wall in your entire base or is it sufficient to create 'Turret Bunkers' in key locations?
- Fri Jul 18, 2014 9:09 pm
- Forum: Gameplay Help
- Topic: Question regarding Base Layouts
- Replies: 19
- Views: 7317
Re: Question regarding Base Layouts
Thanks for the replies folks.
**Edit** Big thanks to Xterminator for the killer tutorial video. It makes me want to start a new game from scratch :-). I don't have room to create a furnace assembly like that now. :-(
And FishSandwich, total facepalm. I looked at the screenshot after your ...
**Edit** Big thanks to Xterminator for the killer tutorial video. It makes me want to start a new game from scratch :-). I don't have room to create a furnace assembly like that now. :-(
And FishSandwich, total facepalm. I looked at the screenshot after your ...
- Fri Jul 18, 2014 11:18 am
- Forum: Gameplay Help
- Topic: Question regarding Base Layouts
- Replies: 19
- Views: 7317
Re: Question regarding Base Layouts
An optimization riddle here.
https://lh3.googleusercontent.com/-YjzY_HJGiow/U8kB9y4tSYI/AAAAAAAAKuQ/wTh78r7y6C8/w323-h389-no/Screen+Shot+2014-07-18+at+3.28.42+AM.png
I want to merge the circuits, steel plates and copper plates into two belt lines so I can automate solar panel production. Any ...
https://lh3.googleusercontent.com/-YjzY_HJGiow/U8kB9y4tSYI/AAAAAAAAKuQ/wTh78r7y6C8/w323-h389-no/Screen+Shot+2014-07-18+at+3.28.42+AM.png
I want to merge the circuits, steel plates and copper plates into two belt lines so I can automate solar panel production. Any ...
- Fri Jul 18, 2014 10:12 am
- Forum: Gameplay Help
- Topic: Question regarding Base Layouts
- Replies: 19
- Views: 7317
Re: Question regarding Base Layouts
Thanks. Your responses have been helpful. I also found some information about reducing slow down in turns buy adding a faster belt.