
Search found 29 matches
- Tue Mar 26, 2013 9:06 am
- Forum: Show your Creations
- Topic: Item Explosion
- Replies: 10
- Views: 14451
Re: Item Explosion
This happened to me too it amused me 

- Tue Mar 26, 2013 9:05 am
- Forum: Ideas and Suggestions
- Topic: Teleporter
- Replies: 13
- Views: 13702
Re: Teleporter
I think this would be a nice idea for the player. walking long distances is annoying lol
- Tue Mar 26, 2013 9:03 am
- Forum: Implemented Suggestions
- Topic: Belt placing(picking up) robots
- Replies: 10
- Views: 14489
Re: Belt placing(picking up) robots
Isn't this already in the game? there called logistics robots
- Tue Mar 26, 2013 9:02 am
- Forum: Outdated/Not implemented
- Topic: Pistons
- Replies: 16
- Views: 16773
Re: Pistons
This game is very different from minecraft the pistons idea does not really translate well since you are already given different means of controlling and managing your factories. Having pistons would provide little functionality, and what it did would be out of place.
- Mon Mar 11, 2013 10:58 am
- Forum: Ideas and Suggestions
- Topic: Colonization.
- Replies: 11
- Views: 9903
Re: Colonization.
Geneticists estimate you'd need 160 people (80 men and 80 women) to avoid incest and you have to estimate a lot of people would die as well. So where would all these people come from?
Well in this game a lone survivor builds factories and develops research by himself i think its fair to say ...
Well in this game a lone survivor builds factories and develops research by himself i think its fair to say ...
- Sun Mar 10, 2013 11:45 pm
- Forum: Ideas and Suggestions
- Topic: Colonization.
- Replies: 11
- Views: 9903
Colonization.
An interesting idea popped into my head, probably one other people have already thought of...
So i see factorio as a unique game and im interested to see how its developed to expand on the current experience. This idea i have would perhaps be quite a common theme but would expand the game in a way ...
So i see factorio as a unique game and im interested to see how its developed to expand on the current experience. This idea i have would perhaps be quite a common theme but would expand the game in a way ...
- Sun Mar 10, 2013 11:37 pm
- Forum: Ideas and Suggestions
- Topic: Consumables chart
- Replies: 7
- Views: 16051
Re: Consumables chart
We need more uses for stone and wood 

- Sun Mar 10, 2013 11:33 pm
- Forum: Ideas and Suggestions
- Topic: Any economy geeks?
- Replies: 31
- Views: 25212
Re: Any economy geeks?
I can't remember a gaming experience where ive been drawn into the economics but imo currency would steer this game in a different direction, not saying thats a bad thing but it could become wildly different when u can trade for resources. idk it could be implemented in a clever way to its not ...
- Thu Mar 07, 2013 2:55 pm
- Forum: Releases
- Topic: Display Maps
- Replies: 12
- Views: 21426
Re: Display Maps
I like the idea of a mini map 

- Thu Mar 07, 2013 2:54 pm
- Forum: Ideas and Suggestions
- Topic: Concept Design - Wood Mills
- Replies: 26
- Views: 27238
Re: Concept Design - Wood Mills
Wood is something that you don't need consistent large quantities of in the game so i think it wouldn't server much purpose. But what if later down the line u can build robots to harvest forests for you? maybe they have a way to get something alien from the trees that can turn it into a new type of ...
- Thu Mar 07, 2013 2:51 pm
- Forum: General discussion
- Topic: How many alien artifacts do YOU have?
- Replies: 5
- Views: 11191
Re: How many alien artifacts do YOU have?
Damn i want to get more now 
I'm currently building a new factory so i can research with excessive speeds

I'm currently building a new factory so i can research with excessive speeds

- Thu Mar 07, 2013 12:57 pm
- Forum: Releases
- Topic: Next steps
- Replies: 20
- Views: 46953
Re: Next steps
The Indigogo ended very short of the multiplayer stretch goal. Will you do the multiplayer anyway?
Yes we will:)
Epic news :D MP will be really interesting!
There was one thing i was a bit disappointed with, the stopping of development in the summer, why not take the minecraft approach and ...
Yes we will:)
Epic news :D MP will be really interesting!
There was one thing i was a bit disappointed with, the stopping of development in the summer, why not take the minecraft approach and ...
- Sat Mar 02, 2013 9:29 pm
- Forum: General discussion
- Topic: Development after indiegogo
- Replies: 3
- Views: 6569
Development after indiegogo
Note: more of a question than an idea, but an idea if it hasn't been considered.
I've been unable to find this information, but after the indiegogo campaign can u continue selling the game? The multi player goal is 22K which looks unlikely atm, but surely you will be able to continue selling copies ...
I've been unable to find this information, but after the indiegogo campaign can u continue selling the game? The multi player goal is 22K which looks unlikely atm, but surely you will be able to continue selling copies ...
- Sat Mar 02, 2013 9:23 pm
- Forum: Releases
- Topic: Bugs in 0.2.9 and testing
- Replies: 15
- Views: 24877
Re: Bugs in 0.2.9 and testing
Update the game when you think its ready, dont push yourselfs! 

- Sat Mar 02, 2013 9:06 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: HCCF: High Capacity Compact Foundry
- Replies: 7
- Views: 11488
Re: HCCF: High Capacity Compact Foundry
How on earth did u find such a big coal patch? are u using a custom scenario?rk84 wrote:Solid design. No tile wasted. I put this to good use. Thank you.
- Sat Mar 02, 2013 9:04 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Super compact blue FACTORIES. Made by Kwiz and Vel-master
- Replies: 60
- Views: 62007
Re: Super compact blue FACTORIES. Made by Kwiz and Vel-maste
How much does it produce per minute?
- Sat Mar 02, 2013 7:39 pm
- Forum: Spread the Word
- Topic: Way to advertise more?
- Replies: 5
- Views: 12193
Re: Way to advertise more?
Convincing youtubers to pick up a game and play a game is a tricky business. I have contacted a fair few of my YT channel friends about this game and helping promote it but the usual concern is that it will not be beneficial to there channel. Often YTers pick games they know there audience will ...
- Fri Mar 01, 2013 2:21 pm
- Forum: Modding discussion
- Topic: [0.2.8]Factorio Mod Manager
- Replies: 7
- Views: 13610
Re: [0.2.8]Factorio Mod Manager
I'd personally like to see this as part of the game, a "customize your experience" being able to predefine certain settings so you can challenge yourself in different ways 

- Fri Mar 01, 2013 2:11 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 260959
Re: Electric energy
Alternative power sources are needed! I think you have to balance there advantages and disadvantages but also make them fir into the technology tree well, then you cant go wrong!
- Fri Mar 01, 2013 2:09 pm
- Forum: Development Proposals
- Topic: [Polls Closed] Creepers in the demo
- Replies: 34
- Views: 54055
Re: [Polls] Creepers in the demo
I think you should give the option to the player to play how they want to, we are first of all very interested in factories and setting them up, but after a while will want more of a challenge. I think the campaigns should be less focused on fighting, and maybe there should be other campaigns that ...