Search found 5 matches
- Tue Jan 24, 2017 8:57 am
- Forum: Modding help
- Topic: Why this gets an error?
- Replies: 9
- Views: 2497
Re: Why this gets an error?
Then there is no way to do what I thought?
- Mon Jan 23, 2017 3:17 pm
- Forum: Modding help
- Topic: Why this gets an error?
- Replies: 9
- Views: 2497
Re: Why this gets an error?
Yes thats what I thought butKlonan wrote:game.evolution_factor doesn't exists whe defining things at the data stage
when I added
game.evolution_factor = 0, still does not work
- Mon Jan 23, 2017 3:04 pm
- Forum: Modding help
- Topic: Why this gets an error?
- Replies: 9
- Views: 2497
Why this gets an error?
very simple code
data.raw["unit-spawner"]["biter-spawner"].max_health = 1000 + (game.evolution_factor * 2000)
data.raw["unit-spawner"]["spitter-spawner"].max_health = 1000 + (game.evolution_factor * 2000)
data.raw.unit["small-biter"].max_health = data.raw.unit["small-biter"].max_health * (1 ...
data.raw["unit-spawner"]["biter-spawner"].max_health = 1000 + (game.evolution_factor * 2000)
data.raw["unit-spawner"]["spitter-spawner"].max_health = 1000 + (game.evolution_factor * 2000)
data.raw.unit["small-biter"].max_health = data.raw.unit["small-biter"].max_health * (1 ...
- Sun Jan 22, 2017 8:05 am
- Forum: Modding help
- Topic: how can i make belts not to move movable entities?
- Replies: 8
- Views: 2444
Re: how can i make belts not to move movable entities?
what about just disabling enemies and player moving?
- Thu Jan 19, 2017 10:49 am
- Forum: Modding help
- Topic: how can i make belts not to move movable entities?
- Replies: 8
- Views: 2444
how can i make belts not to move movable entities?
In default, transport belt can make 'movable entities(player,car,tank,etc...)' to move, but I want to disable that.
How can I do it? (modding)
How can I do it? (modding)