Search found 5 matches

by /odosk/
Tue Jan 24, 2017 8:57 am
Forum: Modding help
Topic: Why this gets an error?
Replies: 9
Views: 2497

Re: Why this gets an error?

Then there is no way to do what I thought?
by /odosk/
Mon Jan 23, 2017 3:17 pm
Forum: Modding help
Topic: Why this gets an error?
Replies: 9
Views: 2497

Re: Why this gets an error?

Klonan wrote:game.evolution_factor doesn't exists whe defining things at the data stage
Yes thats what I thought but
when I added
game.evolution_factor = 0, still does not work
by /odosk/
Mon Jan 23, 2017 3:04 pm
Forum: Modding help
Topic: Why this gets an error?
Replies: 9
Views: 2497

Why this gets an error?

very simple code

data.raw["unit-spawner"]["biter-spawner"].max_health = 1000 + (game.evolution_factor * 2000)
data.raw["unit-spawner"]["spitter-spawner"].max_health = 1000 + (game.evolution_factor * 2000)

data.raw.unit["small-biter"].max_health = data.raw.unit["small-biter"].max_health * (1 ...
by /odosk/
Sun Jan 22, 2017 8:05 am
Forum: Modding help
Topic: how can i make belts not to move movable entities?
Replies: 8
Views: 2444

Re: how can i make belts not to move movable entities?

what about just disabling enemies and player moving?
by /odosk/
Thu Jan 19, 2017 10:49 am
Forum: Modding help
Topic: how can i make belts not to move movable entities?
Replies: 8
Views: 2444

how can i make belts not to move movable entities?

In default, transport belt can make 'movable entities(player,car,tank,etc...)' to move, but I want to disable that.
How can I do it? (modding)

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