Is it possible to line them out? Or to put them in formations?
Apologies if this has already been answered, I've skipped over all the replies and I'm in a hurry at the moment.
Search found 27 matches
- Fri Mar 29, 2024 3:42 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 34399
- Mon Aug 03, 2020 9:32 am
- Forum: Questions, reviews and ratings
- Topic: squeak through alternative
- Replies: 4
- Views: 2455
Re: squeak through alternative
Thank you, I think these were the mods I was using. I'm going to install them now. Thanks again 

- Mon Jul 27, 2020 12:33 pm
- Forum: Questions, reviews and ratings
- Topic: squeak through alternative
- Replies: 4
- Views: 2455
squeak through alternative
Hey all,
I had a mod installed that permitted me to walk through buildings, but when I played today, I couldn't do that anymore. One look at my mod list showed me that it wasn't there anymore. I can't remember the name of the mod either, so do any of you know the name of a mod that lets you walk ...
I had a mod installed that permitted me to walk through buildings, but when I played today, I couldn't do that anymore. One look at my mod list showed me that it wasn't there anymore. I can't remember the name of the mod either, so do any of you know the name of a mod that lets you walk ...
- Fri Sep 06, 2019 6:50 pm
- Forum: Modding discussion
- Topic: weird problem
- Replies: 5
- Views: 2332
Re: weird problem
The way the game handles >100% yield changed a few weeks ago. You can now actually get multiple times standard yield in that case.
That makes sense, I think. So, I'll get 80 at one bit of the resource field but way, WAAY more at another? Like a thousand plus more?
edit:
Disabling the mod ...
- Fri Sep 06, 2019 6:46 pm
- Forum: Modding discussion
- Topic: weird problem
- Replies: 5
- Views: 2332
Re: weird problem
Update:
I checked immediately and I've got endless resources with full yield installed. I'm going to check if I can find something to change in the mod setting menu. Because I had this installed with no trouble before. It isn't a new mod. I think.
Edit the second:
I've just disabled the mod, if ...
I checked immediately and I've got endless resources with full yield installed. I'm going to check if I can find something to change in the mod setting menu. Because I had this installed with no trouble before. It isn't a new mod. I think.
Edit the second:
I've just disabled the mod, if ...
- Fri Sep 06, 2019 6:44 pm
- Forum: Modding discussion
- Topic: weird problem
- Replies: 5
- Views: 2332
Re: weird problem
I think so, I have to double check, but I know I installed an infinite yield mod. Still, that shouldn't change how much I get with a single tick if mining manually right?
- Fri Sep 06, 2019 3:49 pm
- Forum: Modding discussion
- Topic: weird problem
- Replies: 5
- Views: 2332
weird problem
Hi all,
I have a weird problem. I haven't been playing factorio in awhile and when I started up an old map (even if it's several patches back) I had the problem that when I mined manually, I got 80 with a single tick and over a thousand of a different resource. I thought that it was probably because ...
I have a weird problem. I haven't been playing factorio in awhile and when I started up an old map (even if it's several patches back) I had the problem that when I mined manually, I got 80 with a single tick and over a thousand of a different resource. I thought that it was probably because ...
- Tue Feb 27, 2018 1:43 pm
- Forum: Modding discussion
- Topic: Update mod(s) request
- Replies: 4
- Views: 2228
Re: Update mod(s) request
I seemed to have forgotten to mention that there are several others I really ilke when I'm playing.
better belts
better inserts
bigger stacks sizes modded
charcoal
handyhands (automatic crafting)
infinite resources
item count
larger stack size (alternate mod is also outdated)
ore conversion plant ...
better belts
better inserts
bigger stacks sizes modded
charcoal
handyhands (automatic crafting)
infinite resources
item count
larger stack size (alternate mod is also outdated)
ore conversion plant ...
- Wed Feb 21, 2018 7:00 pm
- Forum: Modding discussion
- Topic: Update mod(s) request
- Replies: 4
- Views: 2228
Re: Update mod(s) request
Thanks, very much appreciated!
- Wed Feb 21, 2018 3:29 pm
- Forum: Modding discussion
- Topic: Update mod(s) request
- Replies: 4
- Views: 2228
Update mod(s) request
Hi,
I've been away from factorio for ahwile because I got tired of it.Anyway, now, several months later and several of my all favorite mods are incompatible and no longer up to date. So I was wondering if anyone would be so kind to update these to make them functional again? The mods I am referring ...
I've been away from factorio for ahwile because I got tired of it.Anyway, now, several months later and several of my all favorite mods are incompatible and no longer up to date. So I was wondering if anyone would be so kind to update these to make them functional again? The mods I am referring ...
- Sun Aug 06, 2017 6:36 pm
- Forum: General discussion
- Topic: Out of curiousity
- Replies: 13
- Views: 4948
Re: Out of curiousity
Thank you for the information. It helped me a lot
Was my topic really that bad? I mean, I was curious, hence the title. It didn't have any big sense of priority. Nevertheless, thank you again 


- Sat Aug 05, 2017 10:43 pm
- Forum: General discussion
- Topic: Out of curiousity
- Replies: 13
- Views: 4948
Re: Out of curiousity
It was just a thought, you know. Just to have the option and to decide to lower the output. Maybe it could lower the power usage then too? If you need to save up on power and you can't scale up for whatever reason. (a lack of resources?) Does a mod like this already exist? Is there a guide that ...
- Sat Aug 05, 2017 9:19 pm
- Forum: General discussion
- Topic: Out of curiousity
- Replies: 13
- Views: 4948
Out of curiousity
I was wondering something, today I just started a new game after carefully choosing the mods i want to use. (It kept crashing so I had to figure out which mod was the one that was doing it) Anyway, I was just providing my electricity production (steam) coal but it's way too much at this point and my ...
- Sat Aug 05, 2017 5:34 pm
- Forum: 5dim's mod
- Topic: 5Dim with Bobs ores and angels refining?
- Replies: 1
- Views: 5720
Re: 5Dim with Bobs ores and angels refining?
Is there any way to combine these mods together? With a patch or a compatibility patch? Anything? Because both seem fun...
- Tue Jun 06, 2017 9:12 pm
- Forum: Modding discussion
- Topic: Update mod(s) request
- Replies: 8
- Views: 3237
Re: Update mod(s) request
I assumed that mentioning the title of the mods would have been enough?
- Sun Jun 04, 2017 1:44 pm
- Forum: Modding discussion
- Topic: Update mod(s) request
- Replies: 8
- Views: 3237
Re: Update mod(s) request
The cheat box mod is outdated. Last update was ten months ago. Or am I missing the obvious here?darkfrei wrote:It's better with links
Cheat box [0.13] https://mods.factorio.com/mods/twinkle/cheat
Creative Mode [0.15] https://mods.factorio.com/mods/Mooncat/creative-mode
- Sun Jun 04, 2017 10:06 am
- Forum: Modding discussion
- Topic: Update mod(s) request
- Replies: 8
- Views: 3237
Re: Update mod(s) request
Thank you, but this isn't what I was looking for actually. Is it hard to patch it myself? Because I honestly don't have a clue where to even start.
- Thu Jun 01, 2017 10:32 am
- Forum: Modding discussion
- Topic: Update mod(s) request
- Replies: 8
- Views: 3237
Re: Update mod(s) request
Bump to get more attention. Am I in the right place for this? if not, tell me and I'll delete and repost.
- Fri May 26, 2017 6:58 pm
- Forum: Modding discussion
- Topic: Update mod(s) request
- Replies: 8
- Views: 3237
Update mod(s) request
Hi,
I'm sorry if this isn't the right place to post this, if it isn't, please tell me where I should post it or transfer my topic to the correct place. Anyway, I would like to ask if it is possible to update two mods so they are compatible and working with the latest versions of factorio. I'm ...
I'm sorry if this isn't the right place to post this, if it isn't, please tell me where I should post it or transfer my topic to the correct place. Anyway, I would like to ask if it is possible to update two mods so they are compatible and working with the latest versions of factorio. I'm ...
- Sun Dec 18, 2016 3:12 pm
- Forum: General discussion
- Topic: The future of factorio
- Replies: 4
- Views: 2500
Re: The future of factorio
Okay, so how long does it usually take a veteran player to get to the rocket launch?