Search found 168 matches
- Fri Oct 25, 2024 11:32 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 46
- Views: 9572
Re: Friday Facts #434 - Galaxy of Fame
Congratulations on the 400k sales! Sorry I can't be counted among them. I'm still trying to finish a game of Nullius on v1.1 before I upgrade to v2.0, play through a vanilla game on that with all the new upgrades, and then get Space Age. Don't worry. You'll get your AUD$50 out of me eventually. EDIT...
- Mon Sep 30, 2024 1:57 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 16544
Re: Friday Facts #428 - Reactor & Logistics circuit control
Will there be some easy way to get bots out of the system for upgrades? Many mods have multiple tiers of construction and logistics bots, and upgrading them is a huge headache. Roboports will be able to set min/max requests for specific robots inside them. That way you can make one roboport request...
- Sat Sep 14, 2024 9:46 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 16544
Re: Friday Facts #428 - Reactor & Logistics circuit control
Will there be some easy way to get bots out of the system for upgrades?
Many mods have multiple tiers of construction and logistics bots, and upgrading them is a huge headache.
Many mods have multiple tiers of construction and logistics bots, and upgrading them is a huge headache.
- Sat Jun 08, 2024 4:56 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 59459
Re: Friday Facts #414 - Spoils of Agriculture
I think the harvesting needs a bit of work. Removing the whole tree and only getting fruit out of it is a bit weird. Two possible ways to make this a bit less strange: 1. If you want to keep fruit only as the resource, have the harvesting based around shaking the fruit out of it then collecting it o...
- Mon May 20, 2024 4:22 am
- Forum: News
- Topic: Friday Facts #411 - All about asteroids
- Replies: 70
- Views: 15111
Re: Friday Facts #411 - All about asteroids
Say, wouldn't all those micro-meteors and space dust damage the platform? You could implement that as simply applying a constant amount of damage per second to whatever's on the front edge of the platform while it's moving, and scaling up with platform speed. You'd only need to figure out what needs...
- Sat Mar 16, 2024 8:56 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 35447
Re: Friday Facts #402 - Lightspeed circuits
From the FFF: https://cdn.factorio.com/assets/blog-sync/fff-402-rail-wires.png That's almost exactly how my rail blueprints look like - could have been a screenshot from my current factory :D I also added red and green wires "just in case a real use case pops up". I'm still waiting. The w...
- Sat Feb 17, 2024 3:07 am
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 34223
Re: Friday Facts #398 - Fulgora
Possible lightning for power? Only other game I've seen that does that is Planetbase, so that would be a welcome addition. For those who haven't played Planetbase, it's a colony sim with four planet types to colonise: desert, ice, moon, and storm. The fourth one is where you get lightning rods to pr...
- Sun Dec 17, 2023 10:07 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 36559
Re: Friday Facts #389 - Train control improvements
Any way to prioritise fuels?
If you're transitioning to a new fuel type, you'd want to be able to make the train work through everything other than the new one first, so as to use up all of the old ones. This could also be good for disposing of wood.
If you're transitioning to a new fuel type, you'd want to be able to make the train work through everything other than the new one first, so as to use up all of the old ones. This could also be good for disposing of wood.
- Sat Dec 09, 2023 8:00 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35458
Re: Friday Facts #388 - Smaller things for 2.0
The expression-evaluation to produce values stuff sounds handy. Could we get a hexadecimal view option as well?
- Sat Dec 02, 2023 5:55 am
- Forum: Ideas and Suggestions
- Topic: Combinators: Allow more way to input numbers
- Replies: 6
- Views: 1175
Re: Combinators: Allow more way to input numbers
Adding onto this, an option to view as hexadecimal would be useful as well. Much easier to pick out your packed values from hexadecimal than decimal.
- Sat Dec 02, 2023 5:49 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 54449
Re: Friday Facts #387 - Swimming in lava
From FFF 386 => Over time, the lava has become more of a pivotal part of the gameplay because it provides a lot of new opportunities: It is a new obstacle that you can't landfill (for a long time) , a new resource, and a new way to void items. Lava can be landfilled eventually. [facepalm] Me big du...
- Sat Dec 02, 2023 5:17 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 54449
Re: Friday Facts #387 - Swimming in lava
Will the map generation include special checks to ensure that anything minable that spawns near lava is accessible by the new mining drills? In current Factorio, if you get a small island with some ore on it that a drill won't fit on, you can just use some landfill to expand it enough to fit the dri...
- Sat Nov 11, 2023 3:09 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 70043
Re: Friday Facts #384 - Combinators 2.0
Could we get a memory combinator as well? Sure, you can build memory cells out of the existing ones, but it's a bit of a pain, especially if you're trying to protect it against signal contamination (I have had many bugs due to accidentally getting an extra signal into my memory cells that added with...
- Sat Nov 04, 2023 3:20 am
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42132
Re: Friday Facts #383 - Super force building
I noticed the placing of landfill left holes if there wasn't anything in that space in the blueprint. Any chance of a way to override that and force them to be filled? Maybe it could be done at the blueprint level by having a dummy object that can be put in empty spaces (potentially automatically fr...
- Sat Oct 28, 2023 4:50 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 50451
Re: Friday Facts #382 - Logistic groups
Damn, that's a really good idea! It's such a simple solution.bman212121 wrote: ↑Fri Oct 27, 2023 6:58 pmMy solution to the "weight" system would be to simply copy the modular armor system.
I'm all for it. Devs, give this idea some playtesting!
- Sat Oct 21, 2023 6:21 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59816
Re: Friday Facts #381 - Space Platforms
(Please call the space space science packs improved/advanced/sigma space science packs, anything other than space science packs in space.) I think it's basically the same as Nullius having alternate recipes for its science packs (along with a large chunk of the rest of the game's items). Climate Sa...
- Sat Oct 14, 2023 3:00 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 43301
Re: Friday Facts #380 - Remote view
The part of this I'm looking forward to the most: being able to change combinator settings remotely. That would be a MASSIVE improvement! I'm having no end of headaches in Nullius because I end up building a new facility to make something by copying and modifying an existing one and then when I actu...
- Sat Sep 23, 2023 3:04 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 227
- Views: 68551
Re: Friday Facts #377 - New new rails
Alternate solution: add a checkbox to blueprints to make them snap to the rail grid and set their alignment relative to it.
- Sat Sep 09, 2023 10:09 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196731
Re: Friday Facts #375 - Quality
Having had some more time to think about it, I'm thinking maybe this feature should be implemented backwards from its current form. That is, instead of quality levels going up and granting bonuses from the vanilla base form, start there and go down, with lower tier machines being more likely to botc...
- Sat Sep 09, 2023 2:13 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 196731
Re: Friday Facts #375 - Quality
The idea is fine. I'll probably end up forgetting all about it, like I do with beacons and modules. HOWEVER, I absolutely HATE the names! They sound like some crappy mobile game. They've got to go. Come up with some other scale. Standard, Improved, Good, Excellent, Perfect. Something like that. Oh, ...