Ok,
I got tired and frustrad of doing this job OVER and OVER again. Here's a mod that does exactly what I needed, if anyone else wants to use it as well
https://mods.factorio.com/mods/SHiRKiT/ ... e-settings
Search found 705 matches
- Fri Dec 09, 2016 12:29 am
- Forum: Ideas and Suggestions
- Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
- Replies: 8
- Views: 2968
- Thu Dec 08, 2016 10:36 pm
- Forum: Ideas and Suggestions
- Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
- Replies: 8
- Views: 2968
Re: Shift Rick Click Assembler -> Shift Left Click Inserter
I can't see the reason to mimick the recipe into filter inserter... Actually a common inserter will pick all required items and put the into assembler. Why would you need all these wires? Or is this a way to fill assembler's input buffer to the top instead of 2 cycles? Does that even work? If you a...
- Mon Dec 05, 2016 2:23 am
- Forum: Ideas and Suggestions
- Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
- Replies: 8
- Views: 2968
Re: Shift Rick Click Assembler -> Shift Left Click Inserter
on_entity_settings_pasted doesn't trigger on those cases.ssilk wrote:I admit, that the current way to connect stuff is "wired".
But I really cannot say, if this is the right/best way to do it better.
And maybe this is not the best way to do it, but it's an idea.
- Sat Dec 03, 2016 1:26 am
- Forum: Ideas and Suggestions
- Topic: All players, bots and vehicles should update radar intel
- Replies: 37
- Views: 8091
Re: All players, bots and vehicles should update radar intel
I think that's exactly what's the radar for.factoriouzr wrote:All players, all vehicles (cars, tanks, trains), and all robots (logistics and construction) should update the intel (radar coverage, map) when they go through an area.
- Sat Dec 03, 2016 12:52 am
- Forum: Ideas and Suggestions
- Topic: Shift Rick Click Assembler -> Shift Left Click Inserter
- Replies: 8
- Views: 2968
Shift Rick Click Assembler -> Shift Left Click Inserter
Ok, I do not know if there's a Mod or someone posted this already, but I'm reaching a point on my game where I'm just ANNOYED how many times I need to click the inserter, Connect to the logistics network, set the item that the assembler is crafting and pick an amount. I'd love to see something like ...
- Thu Dec 01, 2016 3:22 am
- Forum: General discussion
- Topic: Are bots really short range thing?
- Replies: 9
- Views: 4267
Re: Are bots really short range thing?
Since they always recharge after finishing the job, doesn't it make long-range transport the same as multiple short-range deliveries? I mean, it would take the same amount of electricity for a bot to make one 10km trip as making 1000 1m trips. BUT. Over certain distance, when bots run out of power,...
- Wed Nov 16, 2016 10:08 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 117320
Re: Friday Facts #164 - Nuclear power
They said there will be safe and easy setups if you don't want to get very technical with it. A thought I just had, you're going to need to reword the achievements! =P "Steam Power All The Way" will either need to be changed to something to reflect it's just not solar, or the details need...
- Wed Nov 16, 2016 2:21 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 117320
Re: Friday Facts #164 - Nuclear power
Please no explosions.
- Thu Oct 20, 2016 6:55 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1366650
Re: Bugs & FAQ
How do I get Mineralized Water? Seems like you could use a mod like this: https://mods.factorio.com/mods/MrDoomah/what-is-it-used-for or use the search fields on your inventory and in the tech tree. I do have and it confused me. It displayed a recipe as available but there's no actual way to do the...
- Thu Oct 20, 2016 5:34 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1366650
Re: Bugs & FAQ
How do I get Mineralized Water?
- Thu Oct 20, 2016 3:47 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1366650
Re: Bugs & FAQ
When I installed your mods along with Bobs and RSO the Stone generation is just disabled. Is that intended or a bug? If intended, how do I get enough stone? Edit: Link to images: http://imgur.com/a/aKMik Default options on all mods. Intentional. Shortly you will be asking what to do with all the ex...
- Thu Oct 20, 2016 4:12 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1366650
Re: Bugs & FAQ
When I installed your mods along with Bobs and RSO the Stone generation is just disabled. Is that intended or a bug? If intended, how do I get enough stone?
Edit: Link to images: http://imgur.com/a/aKMik
Default options on all mods.
Edit: Link to images: http://imgur.com/a/aKMik
Default options on all mods.
- Sun Oct 16, 2016 3:36 pm
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 126260
Re: Friday Facts #160 - Playtesting
I have a friend that just started playing Factorio and those little tips are a MUST.
- Sat Sep 24, 2016 12:19 am
- Forum: News
- Topic: Friday facts #157 - We are able to eat paper, but we don't do it
- Replies: 91
- Views: 44754
Re: Friday facts #157 - We are able to eat paper, but we don't do it
It's 2 years later, but EVERY friday, even if it's been weeks without playing Factorio, I come back at the blog to read the FFF
- Sun Sep 18, 2016 1:02 am
- Forum: News
- Topic: Friday Facts #156 - Massive Multiplayer
- Replies: 42
- Views: 27599
Re: Friday Facts #156 - Massive Multiplayer
Please allow us to use blueprints from the game startup. Or allow a research ASAP in the tech tree. Blueprints are not something for ROBOTS, but for PLAYERS. Robots merely happen to be able to build them faster.
- Fri Aug 12, 2016 4:11 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 91476
Re: Friday facts #151 - The plans for 0.14
You are the best developers out there. Thanks for this awsome game. From the day I met, I still play it (not every day though )
- Mon Jul 04, 2016 1:23 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 32249
Re: Friday Facts #145 - 0.13 experimental is out
... Pirating the game hurts us less than using these sites. Why on earth you have to pay $20 per transaction fee when someone STOLE something (in this case the credit card)? It's like YOU ARE PAYING for a THIEF! This is just OUTRAGEOUS. As a company owner myself, my card company doesn't charge me w...
- Sun Jun 05, 2016 12:22 am
- Forum: Ideas and Suggestions
- Topic: Web Access
- Replies: 13
- Views: 12126
Re: Web Access
Rather than creating a new topic, I'm going to ask it again on the same topic, although it's a three year unearth, I feel it's better. Can we now do HTTPs requests? Or some sort of internet communication? I was toying around with an idea of a trading system, but it would drastically change if it wo...
- Sat Jun 04, 2016 10:18 pm
- Forum: Ideas and Suggestions
- Topic: Web Access
- Replies: 13
- Views: 12126
Re: Web Access
Rather than creating a new topic, I'm going to ask it again on the same topic, although it's a three year unearth, I feel it's better. Can we now do HTTPs requests? Or some sort of internet communication? I was toying around with an idea of a trading system, but it would drastically change if it wou...
- Sun May 08, 2016 4:09 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 78315
Re: Friday Facts #137 - The release scarecrow
Started with an idea to do belt loading/unloading, migrated into inserters so it becomes less confusing to the player, ends up with a clunky inserter and changing all the other existing ones, not giving a replacement for the existing behaviour. Fast inserters are nerfed to a point that's useless in ...