I believe I have encountered a similiar issue. (now on [v2.0.15])
was playing around in the map editor to create blue prints and associated upgrade planners.
What did you do?
Created an upgrade planner with the following settings
Assembling Machine 2 -> Assembling Machine 3 (module slots set to 2x ...
Search found 3 matches
- Sat Nov 09, 2024 9:12 am
- Forum: Bug Reports
- Topic: [2.0.14] Upgrade planner not inserting modules
- Replies: 2
- Views: 295
- Fri Nov 11, 2016 1:14 pm
- Forum: Modding help
- Topic: Is it possible to make the Lamppost Mod by Klonan rotatable?
- Replies: 2
- Views: 1078
Is it possible to make the Lamppost Mod by Klonan rotatable?
I really like the look of the lampposts that klonan made for his Concrete Lamppost mod https://mods.factorio.com/mods/Klonan/Concrete_Lamppost
However I tried to arrange the lampposts as pictured in the second image of the information section and found that it never really arranged themselves in ...
However I tried to arrange the lampposts as pictured in the second image of the information section and found that it never really arranged themselves in ...
- Thu Oct 06, 2016 11:07 pm
- Forum: Modding help
- Topic: Changing the default transparency of train colour selection
- Replies: 0
- Views: 691
Changing the default transparency of train colour selection
Hi there,
I was wondering if anyone could help me with finding what controls the transparency of the locomotive masks for the train menu colour tab and if it is possible to change this setting on a per entity basis.
I know how to change the default colour of a train to include a set transparency ...
I was wondering if anyone could help me with finding what controls the transparency of the locomotive masks for the train menu colour tab and if it is possible to change this setting on a per entity basis.
I know how to change the default colour of a train to include a set transparency ...