Search found 9 matches
- Fri May 29, 2020 3:44 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 396
- Views: 328476
Re: [0.17+] Space Exploration WIP
Hi, I'm doing a run with all bob's(no angel's), and when I tried to launch rocket, found that rocket engine item (required for nav rocket parts) from bob's warfare costs tungsten plate, which is now locked behind rocket science meaning I can never launch nav or cargo rockets. Bypassing it for now by ...
- Fri May 29, 2020 2:15 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 65967
Re: [0.18] Please post bugs and balance issues here.
Hi Bob, not sure who to take this to, but I've been doing a run with space exploration and everything was going great til I wanted to launch a rocket. With bob's warfare it requires the rocket engine item that requires tungsten, processing of which is locked behind space science which requires ...
- Fri May 29, 2020 5:27 am
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 65967
Re: [0.18] Please post bugs and balance issues here.
Hi Bob, not sure who to take this to, but I've been doing a run with space exploration and everything was going great til I wanted to launch a rocket. With bob's warfare it requires the rocket engine item that requires tungsten, processing of which is locked behind space science which requires you ...
- Sun May 14, 2017 9:31 pm
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 219452
Re: Smart Train Deliveries with Combinator Magick [0.13/0.14]
Hi,
I'm trying to setup the depot and are following your documentation in https://forums.factorio.com/viewtopic.php?f=8&t=25311&start=140#p191133
1. Set the total number of lanes (plus 1) in the counter at the lane selector
Where is that? In the example save I found no arithmetic or decider who ...
I'm trying to setup the depot and are following your documentation in https://forums.factorio.com/viewtopic.php?f=8&t=25311&start=140#p191133
1. Set the total number of lanes (plus 1) in the counter at the lane selector
Where is that? In the example save I found no arithmetic or decider who ...
- Sun May 14, 2017 7:10 am
- Forum: Angels Mods
- Topic: Logistics/Tech
- Replies: 7
- Views: 3719
Re: Logistics/Tech and Pressure tanks
Logistics seems to ask for angel's components, and that doesn't look like it's updated yet. Or am I missing something?
- Fri May 12, 2017 6:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1824492
Re: Development and Discussion
It seems that if the liquid miner doesn't have the required fluid, it also refuses to mine the normal non-infinite ore and just gets stuck on the infinite. Any way you could make them ignore the infinite ores if it doesn't have the correct acid and still has normal ore left over?
- Fri May 12, 2017 6:10 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1640274
Re: Bugs & FAQ
Uhm... Bug report :S
Thermal water to Lithia Water is still a 10::4:6, should be 100::40:60 since every fluid is now times 10.
Recipes for Jivolite, Crotinnium, Rubyte Hydro refining take same amount of purified water as the other ores but output only 5 of the respective waste waters. Is that ...
Thermal water to Lithia Water is still a 10::4:6, should be 100::40:60 since every fluid is now times 10.
Recipes for Jivolite, Crotinnium, Rubyte Hydro refining take same amount of purified water as the other ores but output only 5 of the respective waste waters. Is that ...
- Thu Oct 20, 2016 12:53 am
- Forum: Combinator Creations
- Topic: Smart Train Deliveries with Combinator Magick [0.13/0.14]
- Replies: 418
- Views: 219452
Re: Smart dynamic train deliveries with combinator Magick [0.13]
Ok, I am now officially uber-frustrated! I have spent somewhere in the region of 20 hours over the last week _just_ trying to get this to work on 3 different maps. I have ripped apart my entire network several times, and the same thing keeps (not) happening: the Depot doesn't release a train (or ...
- Tue Sep 27, 2016 6:30 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 202361
Re: [0.12.x][v0.12.11] Bob's Warfare mod
Would be awesome if the defender bots acted same as constructor bots when you have a personal roboport equipped. They just fly out of your inventory, shoot everything and go back. Not sure how you'd repair them in there though.
For vehicle modules, I'd love to see one that turn the car/tank into a ...
For vehicle modules, I'd love to see one that turn the car/tank into a ...