Search found 8 matches

by Shiny_Martin
Tue Oct 04, 2016 7:48 am
Forum: Modding help
Topic: [solved] My Entity in existing Technology, path?!
Replies: 6
Views: 2431

Re: My Entity in existing Technology, path?!

DaveMcW wrote:
Shiny_Martin wrote:I did try to rename it to assembling-machine-1-1 with no success.
Try "assembling-machine-shiny-1". The game does not like double 1's.
Guess what? I changed the name to assembling-machine-1one...
And it worked!

Thank you! :D
by Shiny_Martin
Mon Oct 03, 2016 8:44 pm
Forum: Modding help
Topic: [solved] My Entity in existing Technology, path?!
Replies: 6
Views: 2431

Re: My Entity in existing Technology, path?!

I did try to rename it to assembling-machine-1-1 with no success. The recipie code below:
data:extend({
{
type = "recipe",
name = "assembling-machine-1.1",
enabled = true,
ingredients =
{
{"assembling-machine-1", 1},
{"electronic-circuit", 5},
{"iron-gear-wheel", 5},
{"iron-plate", 5 ...
by Shiny_Martin
Mon Oct 03, 2016 6:35 pm
Forum: Modding help
Topic: [solved] My Entity in existing Technology, path?!
Replies: 6
Views: 2431

[solved] My Entity in existing Technology, path?!

I am currently attempting to add my own entity to a existing technology. I've tried searching for an aswer and this is the code I found and my attempt.
table.insert(data.raw["technology"]["automation-2"].effects, {type = "unlock-recipe",recipe = "assembling-machine-1.1"})
The error message I get ...
by Shiny_Martin
Tue Sep 27, 2016 7:59 am
Forum: Modding help
Topic: [solved] Endless Powersource
Replies: 1
Views: 839

[solved] Endless Powersource

Hey! I am currently working on a Green Energy mod and wanted to add Wind Turbines. For the sake of planning, I want them to have a constant power generation. Though unlike the solar panels, I want them to be able to run at night aswell.
Can anyone help me out with this? How to make a generator ...
by Shiny_Martin
Mon Sep 26, 2016 7:48 pm
Forum: Mods
Topic: [MOD 0.12.21] Wind Turbine
Replies: 32
Views: 65426

Re: [MOD 0.12.21] Wind Turbine

Klonan wrote:
Shiny_Martin wrote:Can I use this for my mod "Advanced Green Energy"?
Im doing upgrades to Solar Panels and a few more addons, and would really like to add Wind Turbines.
Sure :)

Thanks! I will make sure to credit you. :D
by Shiny_Martin
Mon Sep 26, 2016 7:41 pm
Forum: Mods
Topic: [MOD 0.12.21] Wind Turbine
Replies: 32
Views: 65426

Re: [MOD 0.12.21] Wind Turbine

Can I use this for my mod "Advanced Green Energy"?
Im doing upgrades to Solar Panels and a few more addons, and would really like to add Wind Turbines.
by Shiny_Martin
Mon Sep 26, 2016 12:34 pm
Forum: Modding help
Topic: [SOLVED] file:size(P) invalid argument: operation...
Replies: 2
Views: 1584

Re: file:size(P) invalid argument: operation not permitted

I imagine you've tried adding an entity that requires a sound, and you've removed the sound from its prototype. Instead, you'd have to provide an empty sound (like 'silent.ogg') and specify that in its prototype.

Can you upload a zip file with your mod in it so we can take a look?

I did add the ...
by Shiny_Martin
Mon Sep 26, 2016 11:48 am
Forum: Modding help
Topic: [SOLVED] file:size(P) invalid argument: operation...
Replies: 2
Views: 1584

[SOLVED] file:size(P) invalid argument: operation...

Loading sounds...
13.413 Error Util.cpp:57: file_size(p): invalid argument: operation not permitted

Theses are the last two rows of the crashlog I get when I try to launch the game. It loads untill about 90%. If I deactive my mod, it launches normally.
What is wrong? What do I have to change in my ...

Go to advanced search