Search found 13 matches

by poma
Tue Jul 02, 2019 10:48 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 531759

Re: [MOD 0.14] AAI Programmable Vehicles

Compatibility problem with Angel's vehicles: When using remote control on a Crawler vehicle, it empties generator's storage in its power grid Desktop recording: https://youtu.be/S734RCq5sTs I put coal into generator and after using remote control the coal is gone. The same happens when I first enter...
by poma
Wed Jan 02, 2019 12:06 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153514

Re: Friday Facts #275 - 0.17 Science changes

Why not roll Damage and Shooting speed into the same research for respective weapons? Like for example when you upgrade projectiles you can get shooting speed buff every few levels. If shooting speed needs to be capped the later upgrades can just stop giving speed and buff only the damage. This can ...
by poma
Sun Nov 13, 2016 1:13 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107007

Re: Friday Facts #164 - Nuclear power

I have an idea how to make a reactor explosion more realistic. Instead of big boom make it release A LOT of pollution on meltdown (also depends on reactor size) which will in turn attract a huge wave of biters.
by poma
Sun Nov 13, 2016 1:04 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107007

Re: Friday Facts #164 - Nuclear power

IndustrialCraft mod for Minecraft has a very, very good nuclear reactor implementation: http://wiki.industrial-craft.net/index.php?title=Nuclear_Reactor . I recommend you to take a look and maybe borrow some useful ideas from it. In it you can greatly improve reactor efficiency by making a more comp...
by poma
Thu Oct 06, 2016 9:32 am
Forum: Show your Creations
Topic: [Bob's] Chest-Inserter "belts" are faster than regular ones
Replies: 0
Views: 1263

[Bob's] Chest-Inserter "belts" are faster than regular ones

Demo: https://gfycat.com/MagnificentElementaryDodo In this picture the leftmost chest is full of wood which is transferred through chests and then onto a belts. Such "belts" have similar resource cost, are more compact, and can be expanded for high throughput resource transfer like so (3x...
by poma
Mon Oct 03, 2016 4:10 pm
Forum: 1 / 0 magic
Topic: [14.12] Repeated "Server is not responding" messages
Replies: 2
Views: 1546

Re: [14.12] Repeated "Server is not responding" messages

Nevermind looks like today I have a packet loss to certain regions
by poma
Mon Oct 03, 2016 2:20 pm
Forum: 1 / 0 magic
Topic: [14.12] Repeated "Server is not responding" messages
Replies: 2
Views: 1546

Re: [14.12] Repeated "Server is not responding" messages

Looks like this problem is somehow related to network. I've tried to join a game using my mobile phone as a hotspot and it worked. Still I don't have any issues with other games or websites with my main connection.
by poma
Mon Oct 03, 2016 2:09 pm
Forum: 1 / 0 magic
Topic: [14.12] Repeated "Server is not responding" messages
Replies: 2
Views: 1546

[14.12] Repeated "Server is not responding" messages

Whenever I connect to any game I get "Server is not responding" every second or so. It looks exactly as this guy describes. It started only today in the middle of multiplayer game and now I can't connect to any games. I have no mods installed. I didn't experience this problem before. My in...
by poma
Thu Sep 29, 2016 2:30 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 124516

Re: [0.12.x][v0.12.10] Bob's Modules.

Combined mods are overpowered. They cost slightly less than respective modules separately and take only single module slot. This is essentially like doubling amount of module slots in all machines (even more in case of productivity module). I suggest turning them off by default OR make them provide ...
by poma
Wed Sep 28, 2016 2:43 am
Forum: Resolved Problems and Bugs
Topic: [0.13.17] Biters build too close to players structues
Replies: 24
Views: 8463

Re: [0.13.17] Biters build too close to players structues

Or maybe allow trains to smash through biters and their nests, like they do in a trailer https://youtu.be/DR01YdFtWFI?t=1m27s
by poma
Wed Sep 28, 2016 2:35 am
Forum: Not a bug
Topic: [0.14.8] Small pump produces pollution even when its idle
Replies: 1
Views: 900

[0.14.8] Small pump produces pollution even when its idle

Although pollution amount is tiny, I still can see it on the map.

STR:
1. Choose a map chunk with no pollution (no red overlay)
2. Place a Small Pump
3. Connect it to electricity; don't connect it to any pipes
4. Map chunk is now slightly red
by poma
Wed Sep 28, 2016 12:15 am
Forum: Show your Creations
Topic: A tip how to unload trains faster by optimizing inserter pla
Replies: 2
Views: 3061

A tip how to unload trains faster by optimizing inserter pla

This only applies if you use a mod that allows you to customize inserter pickup and drop points such as Bob's Adjustable Inserters . One thing that many people miss about adjustable inserters is that their performance may be greatly increased by minimizing its arm travel length. For example this co...
by poma
Sun Sep 25, 2016 1:12 am
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 41754

Re: Friday facts #157 - We are able to eat paper, but we don't do it

Maybe just generate decoratives randomly from the same random seed? This way they will be the same each time when player loads the game. With this approach you need to only save which entities were destroyed to hide them when they are generated again. With a small cache this should be fast and requi...

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