Search found 212 matches

by Artentus
Sat Dec 08, 2018 9:15 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Ideally MMF would merge the files directly and only keep exactly one blueprint storage file for all installations. However I am not sure if that is at all possible since the file is probably serialized directly out of the game. I currently do not have the ability to work on such things (or a whole l...
by Artentus
Mon Dec 03, 2018 5:24 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Um, yea well you shouldn't have to add a already added installation.
by Artentus
Fri Nov 30, 2018 2:41 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

You need to place it in the installation directory of your managed installation. Where these are located depends on your settings, you can easily get there with "View -> Open Factorio folder". There you just need to identify the installation you want (if you only have one it's easy as it's just the ...
by Artentus
Fri Nov 30, 2018 9:56 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

The blueprint library is saved in a file called 'blueprint-storage.dat'. That file can either be found in '%appdata%\Factorio' if you used the installer or Steam, or in the games installation directory if you used the manual ZIP package. The place where ModMyFactory holds it's managed installations ...
by Artentus
Thu Nov 08, 2018 11:24 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

I'd like to get some feedback on an upcoming feature so it can turn out useful to people. I am working on making multiple version of the same mod existing simultaneously happen. I received multiple requests for this as it appears to be a common problem that different servers use different versions o...
by Artentus
Wed Nov 07, 2018 6:20 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

ModMyFactory 1.9.0 released

Added proper handling for inverted mod dependencies. Added theme support (light and dark theme available now). Removed autosaves from the save selection when creating a link. Fixed crash when adding Factorio from folder. Fixed an issue that caused some mods to not be shown in the online list. Fixed...
by Artentus
Wed Nov 07, 2018 5:27 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

and i can't imagine how you can start factorio from MMF with a specific map Take a look at the options when creating a link then. ;) Regarding applying the settings, I had a modpack-based approach in mind. I am currently creating an inheritance model for mod settings, you'll be able to define defau...
by Artentus
Wed Nov 07, 2018 2:44 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

or is this in preparation for saving and restoring mod settings when enabling and disabling mods so that settings don't get lost when switching between different setups and maps ? :-) That's what I'm trying to do. However it has turned out to be even more complicated than I had imagined. As it stan...
by Artentus
Tue Nov 06, 2018 11:49 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

The crash is caused by mod settings. Extracting a mods settings is not trivial, and I have found some mods format their files very differently than most mods do, which is what is probably causing this issue as well. If you can provide me with a complete mod list (or even better a modpack file with a...
by Artentus
Mon Nov 05, 2018 1:16 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Oh ok. If this is confusing I will add clarification to the wiki.
by Artentus
Mon Nov 05, 2018 12:34 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Is your Factorio license linked to your account? You can only download mods if the server can verify that you own the game. If you bought the game on Steam or GOG your license will not be linked automatically, you need to manuelly enter your key at https://factorio.com/profile.
by Artentus
Sat Nov 03, 2018 7:31 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

ModMyFactory 1.9.0pre1 released

Added proper handling for inverted mod dependencies. Added theme support (light and dark theme available now). Removed autosaves from the save selection when creating a link. Fixed crash when adding Factorio from folder. Fixed bug that caused deactivated releases in the online mods window to be sel...
by Artentus
Tue Oct 30, 2018 11:12 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

I'll put it on my list, but it may not be as straight forward as one would think.
by Artentus
Sun Oct 28, 2018 6:19 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Thanks for telling me, I was not aware mods had this options (seems to not be used very often as none of my mods do).

Uni has started again for me so I can't continue pumping out updates like I did over the last two months. I will see how fast I can solve this. I also had some reports over on GitHub.
by Artentus
Wed Oct 24, 2018 10:52 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Edit: alright, nice you were able to resolve it. When starting a link ModMyFactory enables all mods inside the specified modpack. Note that if the modpack contains other modpacks all mods contained in those other modpacks will also be enabled. This works recursively so even mods in modpacks that are...
by Artentus
Thu Oct 18, 2018 10:39 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Quick heads up. For some reason the executable in the portable archive was broken when I first uploaded it.
I have now been made aware of this and have recompiled and reuploaded the archive.
by Artentus
Sun Oct 14, 2018 2:48 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Introducing ModMyFactory portable version

Starting with version 1.8.6 I will now also make a portable version available. The portable version generally has the exact same features, however all files that are usually stored in '%appdata%\ModMyFactory' will be stored in the application folder and location options in the settings have been rem...
by Artentus
Sun Oct 14, 2018 11:36 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

ModMyFactory 1.8.6 released

  • Improved the update notification to include the changelog.
  • Optimized loading of the online mod list.
  • Installed deprecated mods are now shown in the online list.
by Artentus
Sun Oct 14, 2018 6:21 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Well, these mods can be accessed with the API when their exact name is known. So updating and dependencies should work without issue. The problem is just the public list. It just does not include deprecated mods at all, and there is no search functionality either. The only way I can think of how to ...
by Artentus
Sat Oct 13, 2018 3:12 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 292
Views: 35088

Re: ModMyFactory - mod manager and more

Maybe I worded this incorrectly: there is no way in the mod API . If a mod has been marked as deprecated on the portal, the API just doesn't even expose it. I cannot show information the server is not sending to me. This behaviour seems to be by design, as the devs themselves write: Marking as depre...

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