Search found 241 matches

by Artentus
Sun Dec 01, 2019 4:18 pm
Forum: Modding interface requests
Topic: Have all properties of type Animation or Animation4Way actually animate
Replies: 2
Views: 70

Re: Have all properties of type Animation or Animation4Way actually animate

Yes just a simple animation running at all times is fine. Thank you!
by Artentus
Sun Dec 01, 2019 2:50 pm
Forum: Modding interface requests
Topic: Have all properties of type Animation or Animation4Way actually animate
Replies: 2
Views: 70

Have all properties of type Animation or Animation4Way actually animate

I was experimenting with the Turret.base_picture property just now (which is of type Animation4Way) and I noticed the game only ever displays the first frame of the animation. This is in my oppinion misleading, a property of type Animation4Way should support all features of the type Animation4Way. W...
by Artentus
Sun Nov 10, 2019 3:14 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

As it currently stands no.
I am working on a whole new cross platform solution that will support Linux headless servers atm. However to use that you require full root terminal access so a rented game server will probably not do the trick, a virtual root server would be needed.
by Artentus
Mon Nov 04, 2019 8:14 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

You need to log in with a Factorio.com account. That is a different account than the one for the forum!

You also need to have a valid game license linked to it. If you bought on steam you can link it using the key that came with it.
by Artentus
Sat Jul 20, 2019 10:07 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

Is the installation you have added from the installer or the manual package?
If it's the installer it may be possible there is some configuration that causes Factorio to use the appdata save folder instead of the one in its directory.
by Artentus
Mon Jul 15, 2019 11:49 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

Actually you're correct in both cases. It's just that when adding a Factorio installation all of the saves are automatically copied to the MMF directory so you can continue where you left off.
by Artentus
Sun Jun 23, 2019 11:48 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

@Slothy4K Try deleting your settings file in %appdata%/ModMyFactory @morsk You want "compatible with 0.17" at the very top of the first post? @CapnCrinklepants I'm not sure if Steam allows starting of external games using command line. If it does it's not currently supported and would impose a whole...
by Artentus
Thu May 23, 2019 3:26 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

ModMyFactory 1.11.0pre3 released

  • Fixed that links would not work.
  • Fixed some issues with mod thumbnail loading.
by Artentus
Thu May 23, 2019 1:51 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

ModMyFactory 1.11.0pre2 released

Fixed a hard crash on startup with certain mods installed.
by Artentus
Wed May 22, 2019 5:34 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

ModMyFactory 1.11.0pre1 released

First preview of the mod settings tools in ModMyFactory. Currently settings can be edited on a per-mod basis just like in Factorio, but they stay saved at all times. I also plan on storing settings on a per-modpack basis but still need to iron out some issues. Also there is still an open question ab...
by Artentus
Mon Apr 22, 2019 1:44 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

ModMyFactory 1.10.3 released

Changelog:
  • Added auto-updater
  • Fixed possible crash when creating links.
by Artentus
Mon Apr 01, 2019 1:52 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

ModMyFactory 1.10.2 released

Changelog:
  • Fixed mods not properly (de-)activating in Factorio.
  • Fixed drag & drop for mods not working in some cases.
  • Fixed possible freeze when adding Factorio Steam version.
by Artentus
Thu Mar 28, 2019 10:00 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

Alright so the freeze is actually caused by a really stupid bug. :D You already have both "Factorio-old" and "Factorio-old-1" directories inside your AppData and MMF fails to count forward because I forgot a ++ in the code. Remove either one or both of those directories from there by deleting, movin...
by Artentus
Thu Mar 28, 2019 4:59 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

Confirmed, I'll take a look at it when I have time.
by Artentus
Tue Mar 26, 2019 8:23 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

Parts of the wiki are outdated right now because I'm faster at developing than documenting. I will gradually update the wiki when I find the time. Manager mode option has been removed in 1.10 because it is no longer necessary. MMF now supports having multiple versions of one mod installed, even for ...
by Artentus
Tue Mar 26, 2019 12:26 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

ModMyFactory 1.10.1 released

Changelog:
  • Added a setting for activating newly installed mods.
  • Restructured settings window.
by Artentus
Tue Mar 26, 2019 12:00 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

Links shouldn't be a problem, ModMyFactory is generating them itself. They only cause problems if they result in an infinite directory loop. To avoid having MMF generate loops read the Wiki on how to choose locations: https://github.com/Artentus/ModMyFactory/wiki/The-Settings#factorio-location The m...
by Artentus
Mon Mar 18, 2019 1:40 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

Re: ModMyFactory - mod manager and more

I can't reproduce this on a fresh install.
Make sure you have write permissions wherever Factorio is installed as well as in the location you have set in your settings. Run MMF as administrator if in doubt.
A slow harddrive or a lot of (large) savegames can potentially make this take a while as well.
by Artentus
Thu Mar 14, 2019 6:40 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

ModMyFactory 1.10.0 released

Full Changelog over 1.9.0: Added support for multiple versions of the same mod (Factorio 0.16). Added support for the new native multi-version feature for mods in Factorio 0.17. Added option to lock modpacks. Added support for mod thumbnails. Added sorting options to online mod list. Added changelo...
by Artentus
Sat Mar 09, 2019 5:45 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 337
Views: 55715

ModMyFactory 1.10.0pre2 released

Changelog: Added support for now functioning native feature of multiple mod versions in Factorio 0.17.9. Fixed an issue that would cause Factorio 0.16 and older to crash when having multiple versions of one mod installed. Please note this release is not compatible with Factorio versions 0.17.0 to 0....

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