Search found 255 matches

by Artentus
Sat Mar 21, 2020 8:25 pm
Forum: Technical Help
Topic: SHA1 checksums of mods
Replies: 2
Views: 62

Re: SHA1 checksums of mods

Interesting. Thanks for your response.

When I download the file in my browser the checksum matches up. But if I download it in code it doesn't. Looks like the way I'm downloading somehow messes with the file.
I'll have to look into this. Consider it solved. Thanks!
by Artentus
Sat Mar 21, 2020 8:04 pm
Forum: Technical Help
Topic: SHA1 checksums of mods
Replies: 2
Views: 62

SHA1 checksums of mods

Not directly related to the game, if this belongs somewhere else please tell me. I'm writing sofware that downloads mods from the mod portal. Using the mod portal API to download mods, you are supplied a SHA1 checksum in the JSON response like this: { ... , "latest_release": { ... , "sha1": "bbd86d4...
by Artentus
Sat Mar 21, 2020 1:39 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

Already in development. Will come with cross platform support and a server edition.
by Artentus
Sat Mar 14, 2020 2:16 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

I've had people report this before. The folder in appdata is supposed to be replaced by a symlink, but for whatever reason this doesn't seem to always work. Please note though that I am no longer developing this version of ModMyFactory and therefore this will not be fixed anymore. Eventually MMF2 wi...
by Artentus
Sat Mar 14, 2020 8:59 am
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

Use latest stable, the pre-release is buggy
by Artentus
Thu Jan 23, 2020 10:10 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

No, use the manual installation. MMF can download and set those up directly as well.
by Artentus
Thu Jan 23, 2020 8:27 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

Oh you used the installer from factorio.com while also having Factorio installed in Steam? I would advise against that, they both use the same AppData files and that may interfer with things. To do a clean install of MMF you have to delete 5AppData%\ModMyFactory. I also recommend using the latest st...
by Artentus
Thu Jan 23, 2020 6:26 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

No those links are correct. If you navigate it you should be seeing all of your mods listed.
by Artentus
Thu Jan 23, 2020 3:21 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

The mod directory in %AppData%/Factorio/mods should be a symlink to MMFs managed mod directory.
If that is not the case MMF failed to overwrite it. Try deleting the directory manually and start MMF as administrator.
by Artentus
Thu Jan 23, 2020 2:30 pm
Forum: Bob's mods
Topic: [0.18] Please post bugs and balance issues here.
Replies: 97
Views: 3897

Re: [0.18] Please post bugs and balance issues here.

When trying to start Factorio 0.18.1 with Bob's Logistics 0.18.0 I get the following error: Failed to load mods: __boblogistics__/data-updates.lua:2: ...blogistics__/prototypes/recipe/robots-recipe-updates.lua:427: attempt to perform arithmetic on global 'bob' (a nil value) stack traceback: ...blogi...
by Artentus
Thu Jan 23, 2020 12:31 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

A safety measure. As I described previously, in the beginning I got some reports of people losing their saves or corrupting their installations. I switched over to copying everything to be on the safe side, and the original will remain completely untouched.
by Artentus
Wed Jan 22, 2020 9:20 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

The Steam version is controlled by Steam alone, the only place to change its version is through Steam. MMF starts it through Steam with command line "-applaunch 427520" and not directly. I don't really know what you mean by "copy over the files" but all versions listed in the Manager share all saveg...
by Artentus
Sun Jan 05, 2020 4:46 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

The issue you're experiencing seems to be caused by ModMyFactory failing to link Factorios mod directory to its own.
Try deleting the Factorio mod directory and then start MMF as administrator.

You can also take a look here for help: https://github.com/Artentus/ModMyFactory/wiki
by Artentus
Tue Dec 24, 2019 11:06 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

Honestly I don't know, I don't own a Mac to test it.
The Linux build should in theory work on Mac, however as I'm not familiar with the platform there may be some things that don't work properly.
People will have to try and tell me about any issues.
by Artentus
Sun Dec 01, 2019 4:18 pm
Forum: Modding interface requests
Topic: Have all properties of type Animation or Animation4Way actually animate
Replies: 2
Views: 137

Re: Have all properties of type Animation or Animation4Way actually animate

Yes just a simple animation running at all times is fine. Thank you!
by Artentus
Sun Dec 01, 2019 2:50 pm
Forum: Modding interface requests
Topic: Have all properties of type Animation or Animation4Way actually animate
Replies: 2
Views: 137

Have all properties of type Animation or Animation4Way actually animate

I was experimenting with the Turret.base_picture property just now (which is of type Animation4Way) and I noticed the game only ever displays the first frame of the animation. This is in my oppinion misleading, a property of type Animation4Way should support all features of the type Animation4Way. W...
by Artentus
Sun Nov 10, 2019 3:14 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

As it currently stands no.
I am working on a whole new cross platform solution that will support Linux headless servers atm. However to use that you require full root terminal access so a rented game server will probably not do the trick, a virtual root server would be needed.
by Artentus
Mon Nov 04, 2019 8:14 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

You need to log in with a Factorio.com account. That is a different account than the one for the forum!

You also need to have a valid game license linked to it. If you bought on steam you can link it using the key that came with it.
by Artentus
Sat Jul 20, 2019 10:07 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

Is the installation you have added from the installer or the manual package?
If it's the installer it may be possible there is some configuration that causes Factorio to use the appdata save folder instead of the one in its directory.
by Artentus
Mon Jul 15, 2019 11:49 pm
Forum: Mod-/Installation-Handling
Topic: ModMyFactory - mod manager and more
Replies: 365
Views: 62599

Re: ModMyFactory - mod manager and more

Actually you're correct in both cases. It's just that when adding a Factorio installation all of the saves are automatically copied to the MMF directory so you can continue where you left off.

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