Search found 4 matches

by Xyletic
Fri Oct 25, 2024 6:51 pm
Forum: Not a bug
Topic: [2.0.10] Train interrupts triggers on too many trains if train limit > 1
Replies: 4
Views: 1980

Re: [2.0.10] Train interrupts triggers on too many trains if train limit > 1

Hi!

I've been trying to work around this as well.

It's not really a "bug" in the sense that the game is performing something incorrectly. Train limits work with trains that are either at the station or actively on its way to the station. So even though the train has it in its schedule, it does not ...
by Xyletic
Fri Oct 25, 2024 12:55 am
Forum: Not a bug
Topic: [2.0.10] Decider Combinator - No Output Count
Replies: 1
Views: 338

[2.0.10] Decider Combinator - No Output Count

I've been setting up some train logic and noticed that the decider combinator will not output item count, seemingly at all - however my use case is limited.

My goal is to set the station limit after doing some calculations to determine how many trains are needed versus how many trains the station ...
by Xyletic
Sat Sep 23, 2023 12:47 am
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 88307

Re: Friday Facts #377 - New new rails




https://cdn.factorio.com/assets/blog-sync/fff-377-new-sbends.png

For this image, and perhaps a point I missed, will we be able to also signal in-between these gaps now? As much as the image is a dream come true, without signaling, this specific example won't add too much value to the new ...
by Xyletic
Fri Sep 22, 2023 4:52 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 88307

Re: Friday Facts #377 - New new rails

I really like this change, it's "simple" on paper, but will add so much benefit to the game. I do have a question though.

https://cdn.factorio.com/assets/blog-sync/fff-377-new-sbends.png

For this image, and perhaps a point I missed, will we be able to also signal in-between these gaps now? As ...

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