Search found 4 matches
- Mon Dec 18, 2017 1:49 am
- Forum: Ideas and Suggestions
- Topic: Better belt and pipe building. Make it like train tracks
- Replies: 17
- Views: 5684
Pipe and Belt Pathfinding.
Would be awesome to have the logic from railway building applied to belts and pipes. It would automatically find a path to where you want it to go. Maybe while using shift or ctl the pathfinder would be allowed to use underground belts if something was in the way. This, but belts/pipes! https://eu2....
- Mon Jan 02, 2017 7:30 am
- Forum: Technical Help
- Topic: Unlink Steam Account
- Replies: 5
- Views: 5417
Re: Unlink Steam Account
Did this get resolved? I just had the same issue. Now my friends account claims it is already linked to my steam account. So when I log into factorio.com from my friends account and try to link it to steam it says its already claimed. When I log into factiorio.com with my own account, it says its al...
- Sat Oct 29, 2016 9:42 pm
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 71260
Re: Friday Facts #162 - Theme Art Again
My 2 cents: Make it possible to finish the game without having to kill biters. But, in order to utilize the never ending research and more advanced technologies, artifacts would be required. Upgrades like faster shooting speed, research speed, rocket damage, flamethrower damage, bot movement speed, ...
- Sat Sep 24, 2016 3:58 pm
- Forum: Modding help
- Topic: Modding Drills Question
- Replies: 1
- Views: 990
Modding Drills Question
Is it possible to add a second or larger area, where ore is placed from a drill? I'm new to modding and not sure if this is even possible. My goal is to make a drill that can output ore onto more than one belt at a time. I've tried a few things with vector_to_place_result but it does not seem to tak...