Search found 89 matches

by ledow
Fri Oct 11, 2019 6:02 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 61
Views: 5590

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

P.S. Re: pathfinding: It would probably be too heavy for something like Factorio, but in the past I've implemented A* with a twist - rather than just a graph of points weighted only by distance between them that they navigate through, I have it so that the points are weighted by future AI movements....
by ledow
Fri Oct 11, 2019 5:54 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 61
Views: 5590

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I gave up on making MacOS ports of various things I have. It seemed to be almost impossible without paying for a developer licence (for iPad/iPhone apps), lots of accounts and signing tools, and then *only* using XCode to compile (even when you use other tools, the only reliable way seemed to be to ...
by ledow
Fri Oct 04, 2019 4:00 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 68
Views: 6411

Re: Friday Facts #315 - New test servers

Oh my, that is your server room.... Ordinary shelving. Window open for cooling. No UPS, or are those the 2 boxea at the bottom. Come on guys you should be doing better than this. Former Network Manager. I forgive you so long as you keep producing such an awesome game. But server room... Airco, UPS,...
by ledow
Fri Jul 05, 2019 1:42 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 5526

Re: Friday Facts #302 - The multiplayer megapacket

In terms of debugging multiplayer, can't you just pull a frozen state out of the multiplayer server for offline replay for, say, the last dozen ticks? Then if you crash out, you could instruct the server to send you that state, and then replay it offline to your heart's content without interfering w...
by ledow
Fri May 24, 2019 12:50 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 8427

Re: Friday Facts #296 - All kinds of bugs

NULL checks are critical and should be absolutely everywhere. And result in instant failure of the application, with full debugging trace. The first line of any new C function that I write is literally just a list of any pointer parameters with: assert(parameter != NULL); assert(parameter2 != NULL);...
by ledow
Fri Mar 22, 2019 4:24 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 7546

Re: Friday Facts #287 - Just bugs again

Would have been simpler, and a better idea, to just let the ban commands have proper quoting applied, so you can ban "awkward user name". The restrictions on usernames just suggest laziness around the "we don't want to have to care about sanitising our string-handling, we'll just limit what the user...
by ledow
Fri Mar 01, 2019 4:20 pm
Forum: General discussion
Topic: Not pleased with 17.1 so far...
Replies: 65
Views: 4930

Re: Not pleased with 17.1 so far...

Been here a while. Played thousands of hours. Not a fan of 17 at all so far. Bear in mind that I went into it knowing only "this is now possible", not playing through hours of tutorials and googling. First, it messed with the gui scaling so I was squinting at text and had to reset the gui scaling ba...
by ledow
Tue Feb 19, 2019 6:16 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 32162

Re: Friday Facts #282 - 0.17 in sight

I always mark the cargo wagons of trains with filtered spaces. That way, it helps stop contamination of the lines, and if it should accidentally stop at some other station it won't fill up with junk. Is there a way to do that in one stroke? I did not find a way other than doing it cell by cell and ...
by ledow
Tue Feb 19, 2019 1:40 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 185
Views: 32162

Re: Friday Facts #282 - 0.17 in sight

Huh. I never even thought to try it on a car or train. I've wanted it in chests since I learned it was in trains though. I always mark the cargo wagons of trains with filtered spaces. That way, it helps stop contamination of the lines, and if it should accidentally stop at some other station it won...
by ledow
Sun Feb 17, 2019 8:09 pm
Forum: General discussion
Topic: Accidentially made 42K repair packs... now what?
Replies: 13
Views: 1556

Re: Accidentially made 42K repair packs... now what?

It's quite tricky to setup and I doubt I still have the save, but for one game where I had a load of leftover stuff I did this: - Managed to find a HUGE island, totally surrounded by water, with aliens on it. - I built all around the island without actually joining to it but safely out of range of a...
by ledow
Fri Feb 08, 2019 6:35 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 16170

Re: Friday Facts #281 - For a Few Frames More

Emulating a PC on ARM would be atrocious, obviously. For emulation think "10 times at least". Wanna emulate a 4.77MHz Z80? You need 50MHz or thereabouts to do it any justice at all, not including other hardware. Running natively - the code wouldn't be too hard to port and compile (a lot of work, but...
by ledow
Fri Dec 07, 2018 1:32 pm
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 9218

Re: Friday Facts #272 - Mod GUI

Surely, the latter problem is just a question of changing how inventories are modified. i.e. you CANNOT modify the inventory without triggering that code. e.g. private data in a class, with only a limited public interface, so you can't tinker things out of inventories without using a stated function...
by ledow
Fri Nov 23, 2018 5:50 pm
Forum: News
Topic: Friday Facts #270 - HR Substation & Save/Load overview
Replies: 99
Views: 11215

Re: Friday Facts #270 - HR Substation & Save/Load overview

Please make "saving" reset the autosave timer too. It's so annoying to save, only to then have the game save again just a short while later. Or to load in again and a little while later it does an autosave. Especially if it's a save that you reload several times in a row while you try to resolve som...
by ledow
Fri Oct 19, 2018 2:57 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 12807

Re: Friday Facts #264 - Texture streaming

16.6ms is eons in computer-speak, about 50 million cpu cycles at 3ghz.... Instead of dropping a fame that can't be drawn wouldn't it be more visually pleasing to have a subroutine hold on to whatever the current/last frame data was, and constantly feed that at 60 fps whether or not you can update t...
by ledow
Fri Oct 19, 2018 2:29 pm
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 116
Views: 14699

Re: Friday Facts #265 - Nomenclature & Steam networking

Survey doesn't work (only by people in a domain, etc.). I don't care which name you choose for anything, just pick one and stick to it! I call them drones, not bots, because that's what they are. I call the uranium ores "bright and dark". I only ever call the biters "aliens", not their types, and th...
by ledow
Fri Oct 12, 2018 3:29 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 12807

Re: Friday Facts #264 - Texture streaming

Without pretending to know exactly how SDL and GPU's work... why do frames that can't be rendered in time get dropped? Shouldn't the game be writing (ideally, only the changed pixels) to some sort of frame buffer that is constantly updated as the screen is polled? My understanding of screen tearing...
by ledow
Fri Oct 12, 2018 3:17 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 12807

Re: Friday Facts #264 - Texture streaming

i thought you'd use a new graphics engine for 0.17 to make the game smoother... something like having the gpu detached from cpu calculations to make running/driving around much smoother.. I don't think you understand how it works. The GPU is independent. But it has to draw what the CPU has told it ...
by ledow
Mon Oct 08, 2018 3:09 pm
Forum: General discussion
Topic: Minimal on siite sulfuric for uranium mine?
Replies: 11
Views: 1540

Re: Minimal on siite sulfuric for uranium mine?

Do you really lose any significant amount of sulfuric from mining sites? I just build them with a storage tank, put a second train stop (usually on the same track but no reason you can't have it the other siee) and I have a set of trains that do nothing but deliver sulfuric to the relevant sites. Be...
by ledow
Fri Sep 21, 2018 3:34 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 11402

Re: Friday Facts #261 - Performance + New player interaction

wont work for me i look at those website often while i am playing like play some pause game look at website and com back some time later too short to quite and start game or close website Then you'll suffer a performance hit in comparison to people who have the same hardware but just close the brow...
by ledow
Fri Sep 21, 2018 2:19 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 11402

Re: Friday Facts #261 - Performance + New player interaction

i did not get why the blog post where say about the Browser since i know some of people like me wont close it just for the game they just want it solve since i often have 10 tabs open and if i try close them 4 days later there all are back and i look at them often while play the game it is play gam...

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