Search found 34 matches

by trad_emark
Fri Nov 08, 2024 1:46 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 81
Views: 14126

Re: Friday Facts #436 - Lost in Translation

make the search bar always visible and immediately focused
by trad_emark
Mon Oct 28, 2024 2:41 pm
Forum: Duplicates
Topic: Multiple logistics request when multiple rocket silos
Replies: 1
Views: 151

Multiple logistics request when multiple rocket silos

I have two rocket silos on each planet to speed up delivery. However, on multiple occasions, I have noticed, that a logistics request made on a space platform is fulfilled multiple times.

Eg, I requested 40 recyclers (four rockets), and they delivered 50 recyclers instead (one additional rocket ...
by trad_emark
Thu Oct 24, 2024 1:35 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Smarter/Better Platform drop logic
Replies: 11
Views: 2894

Re: Space platform is not dropping cargo to nauvis


It seems the first platform is spamming up the landing pad with the small little deliveries of iron

If you build some more cargo bays the landing pad will allow more incoming pods, so the situation resolves itself a bit better

I will keep this card around as we do want to make the dropping logic ...
by trad_emark
Thu Oct 24, 2024 1:22 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Smarter/Better Platform drop logic
Replies: 11
Views: 2894

Re: Space platform is not dropping cargo to nauvis


I struggled with this too.

As far as i can tell, instead of setting a request on the ground you set a request of zero on the platform and it trashes it into the drop slots.


This is brilliant idea. I will try this.

However, I am still curious what is the issue with my initial setup. I assume ...
by trad_emark
Thu Oct 24, 2024 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Smarter/Better Platform drop logic
Replies: 11
Views: 2894

Re: Space platform is not dropping cargo to nauvis



I have build a second platform above nauvis. My intention was to send down free (infinite) resources from asteroids. However, the platform is refusing to send the resources down.

There is no indication anywhere in the gui why it is not sending the resources.

Resources from the first platform ...
by trad_emark
Thu Oct 24, 2024 1:06 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] Smarter/Better Platform drop logic
Replies: 11
Views: 2894

[Klonan] Smarter/Better Platform drop logic

I have build a second platform above nauvis. My intention was to send down free (infinite) resources from asteroids. However, the platform is refusing to send the resources down.

There is no indication anywhere in the gui why it is not sending the resources.

Resources from the first platform are ...
by trad_emark
Fri Oct 11, 2024 11:44 am
Forum: News
Topic: Friday Facts #432 - Aquilo
Replies: 187
Views: 45084

Re: Friday Facts #432 - Aquilo

Vespene gas!!

What the railgun is used against? Zerg overlords obviously.
by trad_emark
Fri Mar 29, 2024 3:57 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 27702

Re: Friday Facts #404 - Frustration not found

pipette should allow to put ghost item into cursor if i dont have it in my inventory
by trad_emark
Fri Mar 29, 2024 3:57 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 115
Views: 27702

Re: Friday Facts #404 - Frustration not found

spidertrons need pathfinding to avoid water puddles
by trad_emark
Fri Mar 15, 2024 1:53 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 170
Views: 40719

Re: Friday Facts #402 - Lightspeed circuits

Now make the foundry animation go faaaasssttt too ;)
by trad_emark
Fri Dec 08, 2023 3:03 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 39219

Re: Friday Facts #388 - Smaller things for 2.0

How much is

Code: Select all

10/2k
?
by trad_emark
Fri Jul 17, 2020 11:43 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 65301

Re: Friday Facts #356 - Blueprint library for real

This is the kind of change that makes me want to play again!
by trad_emark
Fri May 15, 2020 3:45 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 30316

Re: Friday Facts #347 - New hope demo levels

SuperSandro2000 wrote: Fri May 15, 2020 3:33 pm To be honest the cliff just vanishes into thin air. No explosions or something.
Exactly my thought. It needs way more particles. And a debris too.
by trad_emark
Fri Feb 28, 2020 12:48 pm
Forum: News
Topic: Friday Facts #336 - Offshore pump redesign
Replies: 51
Views: 24928

Re: Friday Facts #336 - Offshore pump redesign

Add some variance to smoke. It looks really unnatural, especially in the video.
by trad_emark
Tue Feb 04, 2020 12:06 pm
Forum: Ideas and Suggestions
Topic: 20 % faster lua with goto labels
Replies: 2
Views: 1595

20 % faster lua with goto labels

According to this video recording of a talk from c++con, one can speed up LUA by small change in code - replacing large switch of functions with a table with goto label pointers, a generally unknown extension to c++.

https://youtu.be/IAdLwUXRUvg?t=1879 (do not let his hat distract you :D)

I do ...
by trad_emark
Sat Sep 07, 2019 2:18 am
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 31093

Re: Friday Facts #311 - New remnants 3

https://cdn.factorio.com/assets/img/blog/fff-311-station-walking.gif

In this picture: the character has shadow as if the sun was directly above him/her while the train station remnants has shadow as if the sun was at 45 degrees.
I think there were more entities in the game with inconsistent ...
by trad_emark
Tue Jun 04, 2019 8:58 pm
Forum: Technical Help
Topic: convert map exchange string to map generator settings
Replies: 9
Views: 7232

convert map exchange string to map generator settings

Is it possible to generate the map-settings.json and map-gen-settings.json from map exchange string or directly in the gui?

I know I can start a new game and upload the save to the server, but I would prefer to "acquire" the settings anyway, for multiple reasons.
- It would help me to better ...
by trad_emark
Thu May 23, 2019 4:00 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 68202

Re: Friday Facts #289 - Character GUI

Mr. Tact wrote: Sat Apr 20, 2019 8:51 pm
trad_emark wrote: Sat Apr 06, 2019 8:53 pm RGB is for computers
use HSV for humans
Okay, I doubt it was intended but this was very funny. You don't get what you might expect by Goggling "HSV"... :lol:
OMG, LOL, I apologize :D
I meant hue-saturation-value color space ofc.
by trad_emark
Sat Apr 06, 2019 8:53 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 68202

Re: Friday Facts #289 - Character GUI

RGB is for computers
use HSV for humans

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