Search found 34 matches
- Fri Nov 08, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 81
- Views: 14126
Re: Friday Facts #436 - Lost in Translation
make the search bar always visible and immediately focused
- Mon Oct 28, 2024 2:41 pm
- Forum: Duplicates
- Topic: Multiple logistics request when multiple rocket silos
- Replies: 1
- Views: 151
Multiple logistics request when multiple rocket silos
I have two rocket silos on each planet to speed up delivery. However, on multiple occasions, I have noticed, that a logistics request made on a space platform is fulfilled multiple times.
Eg, I requested 40 recyclers (four rockets), and they delivered 50 recyclers instead (one additional rocket ...
Eg, I requested 40 recyclers (four rockets), and they delivered 50 recyclers instead (one additional rocket ...
- Thu Oct 24, 2024 1:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Smarter/Better Platform drop logic
- Replies: 11
- Views: 2894
Re: Space platform is not dropping cargo to nauvis
It seems the first platform is spamming up the landing pad with the small little deliveries of iron
If you build some more cargo bays the landing pad will allow more incoming pods, so the situation resolves itself a bit better
I will keep this card around as we do want to make the dropping logic ...
- Thu Oct 24, 2024 1:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Smarter/Better Platform drop logic
- Replies: 11
- Views: 2894
Re: Space platform is not dropping cargo to nauvis
I struggled with this too.
As far as i can tell, instead of setting a request on the ground you set a request of zero on the platform and it trashes it into the drop slots.
This is brilliant idea. I will try this.
However, I am still curious what is the issue with my initial setup. I assume ...
- Thu Oct 24, 2024 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Smarter/Better Platform drop logic
- Replies: 11
- Views: 2894
Re: Space platform is not dropping cargo to nauvis
I have build a second platform above nauvis. My intention was to send down free (infinite) resources from asteroids. However, the platform is refusing to send the resources down.
There is no indication anywhere in the gui why it is not sending the resources.
Resources from the first platform ...
- Thu Oct 24, 2024 1:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] Smarter/Better Platform drop logic
- Replies: 11
- Views: 2894
[Klonan] Smarter/Better Platform drop logic
I have build a second platform above nauvis. My intention was to send down free (infinite) resources from asteroids. However, the platform is refusing to send the resources down.
There is no indication anywhere in the gui why it is not sending the resources.
Resources from the first platform are ...
There is no indication anywhere in the gui why it is not sending the resources.
Resources from the first platform are ...
- Fri Oct 11, 2024 11:44 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 45084
Re: Friday Facts #432 - Aquilo
Vespene gas!!
What the railgun is used against? Zerg overlords obviously.
What the railgun is used against? Zerg overlords obviously.
- Fri Mar 29, 2024 3:57 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 27702
Re: Friday Facts #404 - Frustration not found
pipette should allow to put ghost item into cursor if i dont have it in my inventory
- Fri Mar 29, 2024 3:57 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 27702
Re: Friday Facts #404 - Frustration not found
spidertrons need pathfinding to avoid water puddles
- Fri Mar 15, 2024 1:53 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 170
- Views: 40719
Re: Friday Facts #402 - Lightspeed circuits
Now make the foundry animation go faaaasssttt too
- Fri Dec 08, 2023 3:03 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 39219
Re: Friday Facts #388 - Smaller things for 2.0
How much is ?
Code: Select all
10/2k
- Fri Jul 17, 2020 11:43 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 65301
Re: Friday Facts #356 - Blueprint library for real
This is the kind of change that makes me want to play again!
- Fri May 15, 2020 3:45 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 30316
Re: Friday Facts #347 - New hope demo levels
Exactly my thought. It needs way more particles. And a debris too.SuperSandro2000 wrote: Fri May 15, 2020 3:33 pm To be honest the cliff just vanishes into thin air. No explosions or something.
- Fri Feb 28, 2020 12:48 pm
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 24928
Re: Friday Facts #336 - Offshore pump redesign
Add some variance to smoke. It looks really unnatural, especially in the video.
- Tue Feb 04, 2020 12:06 pm
- Forum: Ideas and Suggestions
- Topic: 20 % faster lua with goto labels
- Replies: 2
- Views: 1595
20 % faster lua with goto labels
According to this video recording of a talk from c++con, one can speed up LUA by small change in code - replacing large switch of functions with a table with goto label pointers, a generally unknown extension to c++.
https://youtu.be/IAdLwUXRUvg?t=1879 (do not let his hat distract you :D)
I do ...
https://youtu.be/IAdLwUXRUvg?t=1879 (do not let his hat distract you :D)
I do ...
- Sat Sep 07, 2019 2:18 am
- Forum: News
- Topic: Friday Facts #311 - New remnants 3
- Replies: 52
- Views: 31093
Re: Friday Facts #311 - New remnants 3
https://cdn.factorio.com/assets/img/blog/fff-311-station-walking.gif
In this picture: the character has shadow as if the sun was directly above him/her while the train station remnants has shadow as if the sun was at 45 degrees.
I think there were more entities in the game with inconsistent ...
In this picture: the character has shadow as if the sun was directly above him/her while the train station remnants has shadow as if the sun was at 45 degrees.
I think there were more entities in the game with inconsistent ...
- Tue Jun 04, 2019 8:58 pm
- Forum: Technical Help
- Topic: convert map exchange string to map generator settings
- Replies: 9
- Views: 7232
convert map exchange string to map generator settings
Is it possible to generate the map-settings.json and map-gen-settings.json from map exchange string or directly in the gui?
I know I can start a new game and upload the save to the server, but I would prefer to "acquire" the settings anyway, for multiple reasons.
- It would help me to better ...
I know I can start a new game and upload the save to the server, but I would prefer to "acquire" the settings anyway, for multiple reasons.
- It would help me to better ...
- Thu May 23, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 68202
Re: Friday Facts #289 - Character GUI
OMG, LOL, I apologizeMr. Tact wrote: Sat Apr 20, 2019 8:51 pmOkay, I doubt it was intended but this was very funny. You don't get what you might expect by Goggling "HSV"...
I meant hue-saturation-value color space ofc.
- Sat Apr 06, 2019 8:53 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 68202
Re: Friday Facts #289 - Character GUI
RGB is for computers
use HSV for humans
use HSV for humans
- Sat Feb 16, 2019 3:38 pm
- Forum: Ideas and Suggestions
- Topic: "Drag-placing" power poles should ignore already built ones
- Replies: 16
- Views: 4825