Search found 9 matches
- Sat Oct 28, 2023 5:46 pm
- Forum: Ideas and Suggestions
- Topic: Speed sensitive steering for the car
- Replies: 3
- Views: 640
Re: Speed sensitive steering for the car
Those are excellent mods and they address the problem of driving on roads very well. But they don’t help with the driving experience off-road and obviously aren’t available in games without mods (e.g. to gain awards) or, more importantly, for new players who are playing the vanilla game for the firs...
- Fri Oct 27, 2023 5:28 pm
- Forum: Ideas and Suggestions
- Topic: Speed sensitive steering for the car
- Replies: 3
- Views: 640
Speed sensitive steering for the car
The car is difficult to control at speed, especially on paved roads with street furniture. My suggestion is that the steering sensitivity should decrease as the car goes faster, so that small course corrections become possible.
- Sat May 19, 2018 8:09 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 66608
Re: Friday Facts #243 - New GUI tileset
I want "Biter mating behaviour" too. Then it is such a small step to biter genetics, and then we can have biter breeding. And if you could export your creations (like with blueprints) that would liven up multiplayer games no end. Biter training would, of course, be a whole different can of...
- Sat Jan 20, 2018 9:09 pm
- Forum: News
- Topic: Friday Facts #226 - New mod portal & other news
- Replies: 93
- Views: 45807
Re: Friday Facts #226 - New mod portal & other news
Change of tack with this post, from belts/bots to T-shirts. Could I suggest that you never make any more of the 'factorio gear' t-shirts. Make a new design instead. It's not as though you are short of great graphical images, from inserters to biters, so why not offer different designs each time arou...
- Mon Jul 24, 2017 7:50 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 72149
Re: Friday Facts #200 - Plans for 0.16
Slightly off topic, and someone might already have mentioned this in an earlier post; if so I apologise It would be really helpful if forest and trees could be given a more obvious coloration in the minimap. When I am exploring, being chased by a horde of biters and low on life, I am not too concern...
- Fri Sep 30, 2016 7:36 pm
- Forum: Pending
- Topic: [0.13.20] [Win10/Steam] Crash on autosave: "(113): Chunk::preSaveHook"
- Replies: 12
- Views: 4117
Re: [0.13.20] [Win10/Steam] Crash on autosave: "(113): Chunk::preSaveHook"
In that case, may I suggest just adding a note that 2 GB is only adequate for small maps? (As opposed to increasing the minimum to 4 GB.) That way, you don't cut yourself off from potential customers with older machines. But give them a reason to upgrade later :) Edit: Lack of memory may also explai...
- Thu Sep 29, 2016 10:09 pm
- Forum: Pending
- Topic: [0.13.20] [Win10/Steam] Crash on autosave: "(113): Chunk::preSaveHook"
- Replies: 12
- Views: 4117
Re: [0.13.20] [Win10/Steam] Crash on autosave: "(113): Chunk::preSaveHook"
I have solved my problem too. Increasing memory from 2 GB to 4 GB did the trick.
I note that the minimum requirements for Factorio are stated as 2 GB. Maybe time to revise that?
I note that the minimum requirements for Factorio are stated as 2 GB. Maybe time to revise that?
- Sat Sep 24, 2016 8:07 pm
- Forum: Pending
- Topic: [0.13.20] [Win10/Steam] Crash on autosave: "(113): Chunk::preSaveHook"
- Replies: 12
- Views: 4117
Re: [0.13.20] [Win10/Steam] Crash on autosave: "(113): Chunk::preSaveHook"
It's related in that the game crashes when it tries to save, the same problem that the o/p reported. The responders noted that no one else had reported the problem so I thought that this would be a logical place to post. I have no idea whether the root cause is the same - I just play the game, I did...
- Fri Sep 23, 2016 8:30 pm
- Forum: Pending
- Topic: [0.13.20] [Win10/Steam] Crash on autosave: "(113): Chunk::preSaveHook"
- Replies: 12
- Views: 4117
Re: [0.13.20] [Win10/Steam] Crash on autosave: "(113): Chunk::preSaveHook"
I also have this problem, with Factorio crashing about 50% of the time on saves. This happens on both autosaves and manual saves. I only started to encountered this after the last release (0.14.8). I am running linux MInt Sarah, 32 bit. I have not installed any mods. Here is my log file and I am att...