Search found 12 matches

by coolidge
Sun May 07, 2017 11:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216882

Re: Bugs & FAQ

Thanks that worked. And yes, I think there is a bug with them not spawning without RSO.
by coolidge
Sun May 07, 2017 11:08 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1216882

Re: Bugs & FAQ

Hello If you don't use RSO (I didn't, I wanted to see how the railworld generated) you don't get gas wells generating. It took me a while to realize this, having not used angels petrochem before. Is there a way to generate them? I see a way on a wiki to generate regular crude wells, but when i tried...
by coolidge
Sat May 06, 2017 8:07 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351638

Re: [0.15.x] Bob's Mods: General Discussion

Small bug:

Boilers are not set up to fast replace with upgraded version any more

Thanks
by coolidge
Sat Apr 22, 2017 3:35 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532133

Re: [MOD 0.14] AAI Programmable Vehicles

Hello, I am getting an error trying to use this mod. I am using all AAI mods, bullet trails, data raw prototypes, detatched gun sounds, and off grid effects. Running version 0.14.22 of factorio I open up factorio, and attempt to place a Miner, and I get the error. Here's the log: AppData/Roaming/Fac...
by coolidge
Fri Feb 12, 2016 10:09 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 89215

Re: Friday Facts #125 - Achievements

I think it's really great how you made a public announcement of how something is going to be, received feedback, and reverted a change as a result of said feedback after discussing it internally, and then told everyone that's what happened. While I had no strong feelings one way or another on that p...
by coolidge
Mon Aug 31, 2015 1:53 am
Forum: News
Topic: Friday Facts #101 - The players are real people
Replies: 96
Views: 62029

Re: Friday Facts #101 - The players are real people

kovarex I've always enjoyed your Friday facts. you let us see into a side of game development few people know about. it's been perfect. and this dev diary made me love you even more as I'm glad to see such opinions in people on that side of the atlantic
by coolidge
Sat Aug 01, 2015 10:19 pm
Forum: Bob's mods
Topic: How do I use the void pump?
Replies: 9
Views: 14573

Re: How do I use the void pump?

Thanks. I didn't know you could wire those; that worked.
by coolidge
Fri Jul 31, 2015 9:12 pm
Forum: Bob's mods
Topic: How do I use the void pump?
Replies: 9
Views: 14573

Re: How do I use the void pump?

Is there a way to pump if there is more than X gas in the thing it is connected to?
by coolidge
Thu Jul 30, 2015 8:11 pm
Forum: General discussion
Topic: 12.1 Splitters
Replies: 15
Views: 14808

Re: 12.1 Splitters

before 0.12, I thought 50% of the material went into one line, and 50% went into the other line, but their positions on inner or outer track of each lane was not changed. Now, it seems to be that they split 50%, but now all material goes into one track. I thought this was new behavior. I also don't ...
by coolidge
Fri Jan 16, 2015 6:38 pm
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 57436

Re: Version 0.11.12

it freezes for me when i place a locomotive, anywhere. tried thrice.
by coolidge
Thu Jan 15, 2015 4:19 pm
Forum: General discussion
Topic: Laser Turrets and their Speed Upgrades
Replies: 17
Views: 6440

Re: Laser Turrets and their Speed Upgrades

light travels a bit faster than bullets
by coolidge
Sun Jul 20, 2014 10:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.3][kovarex] 4.3G Green Science Packs
Replies: 2
Views: 2755

[0.10.3][kovarex] 4.3G Green Science Packs

most of my science facilities have 4.3G green science sitting in them. This seemed odd so I right clicked on one, and now whenever I try to drop all the green science into something, in stacks of 200, it then fills up my inventory with more green science from thin air. i basically have endless green...

Go to advanced search