Search found 12 matches
- Sun May 07, 2017 11:18 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1599680
Re: Bugs & FAQ
Thanks that worked. And yes, I think there is a bug with them not spawning without RSO.
- Sun May 07, 2017 11:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1599680
Re: Bugs & FAQ
Hello
If you don't use RSO (I didn't, I wanted to see how the railworld generated) you don't get gas wells generating. It took me a while to realize this, having not used angels petrochem before. Is there a way to generate them? I see a way on a wiki to generate regular crude wells, but when i ...
If you don't use RSO (I didn't, I wanted to see how the railworld generated) you don't get gas wells generating. It took me a while to realize this, having not used angels petrochem before. Is there a way to generate them? I see a way on a wiki to generate regular crude wells, but when i ...
- Sat May 06, 2017 8:07 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 436369
Re: [0.15.x] Bob's Mods: General Discussion
Small bug:
Boilers are not set up to fast replace with upgraded version any more
Thanks
Boilers are not set up to fast replace with upgraded version any more
Thanks
- Sat Apr 22, 2017 3:35 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 877
- Views: 633473
Re: [MOD 0.14] AAI Programmable Vehicles
Hello,
I am getting an error trying to use this mod. I am using all AAI mods, bullet trails, data raw prototypes, detatched gun sounds, and off grid effects. Running version 0.14.22 of factorio
I open up factorio, and attempt to place a Miner, and I get the error. Here's the log:
AppData/Roaming ...
I am getting an error trying to use this mod. I am using all AAI mods, bullet trails, data raw prototypes, detatched gun sounds, and off grid effects. Running version 0.14.22 of factorio
I open up factorio, and attempt to place a Miner, and I get the error. Here's the log:
AppData/Roaming ...
- Fri Feb 12, 2016 10:09 pm
- Forum: News
- Topic: Friday Facts #125 - Achievements
- Replies: 119
- Views: 99456
Re: Friday Facts #125 - Achievements
I think it's really great how you made a public announcement of how something is going to be, received feedback, and reverted a change as a result of said feedback after discussing it internally, and then told everyone that's what happened. While I had no strong feelings one way or another on that ...
- Mon Aug 31, 2015 1:53 am
- Forum: News
- Topic: Friday Facts #101 - The players are real people
- Replies: 96
- Views: 69641
Re: Friday Facts #101 - The players are real people
kovarex I've always enjoyed your Friday facts. you let us see into a side of game development few people know about. it's been perfect. and this dev diary made me love you even more as I'm glad to see such opinions in people on that side of the atlantic
- Sat Aug 01, 2015 10:19 pm
- Forum: Bob's mods
- Topic: How do I use the void pump?
- Replies: 9
- Views: 15415
Re: How do I use the void pump?
Thanks. I didn't know you could wire those; that worked.
- Fri Jul 31, 2015 9:12 pm
- Forum: Bob's mods
- Topic: How do I use the void pump?
- Replies: 9
- Views: 15415
Re: How do I use the void pump?
Is there a way to pump if there is more than X gas in the thing it is connected to?
- Thu Jul 30, 2015 8:11 pm
- Forum: General discussion
- Topic: 12.1 Splitters
- Replies: 15
- Views: 15871
Re: 12.1 Splitters
before 0.12, I thought 50% of the material went into one line, and 50% went into the other line, but their positions on inner or outer track of each lane was not changed. Now, it seems to be that they split 50%, but now all material goes into one track.
I thought this was new behavior. I also don ...
I thought this was new behavior. I also don ...
- Fri Jan 16, 2015 6:38 pm
- Forum: Releases
- Topic: Version 0.11.12
- Replies: 58
- Views: 62678
Re: Version 0.11.12
it freezes for me when i place a locomotive, anywhere. tried thrice.
- Thu Jan 15, 2015 4:19 pm
- Forum: General discussion
- Topic: Laser Turrets and their Speed Upgrades
- Replies: 17
- Views: 7898
Re: Laser Turrets and their Speed Upgrades
light travels a bit faster than bullets
- Sun Jul 20, 2014 10:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3][kovarex] 4.3G Green Science Packs
- Replies: 2
- Views: 3326
[0.10.3][kovarex] 4.3G Green Science Packs
most of my science facilities have 4.3G green science sitting in them. This seemed odd so I right clicked on one, and now whenever I try to drop all the green science into something, in stacks of 200, it then fills up my inventory with more green science from thin air. i basically have endless green ...