Search found 11 matches
- Fri Oct 02, 2020 1:42 am
- Forum: Technical Help
- Topic: Game freezes
- Replies: 15
- Views: 4534
Re: Game freezes
I got an idea to solution how to make it more efficient. There could be queue with all guns and every tick will be updated only some of them instead checking of all grids. In first tick after load will be queue constructed and in any call of entity will be equiped or unequiped, this queue will be ch...
- Thu Oct 01, 2020 10:18 pm
- Forum: Technical Help
- Topic: Game freezes
- Replies: 15
- Views: 4534
Re: Game freezes
Hi all, GunEquipment can take that much time how much grids (equipment grids) are on map. In version 0.0.11 was some optimalization, but it can not handle all. For now it contain many loops, specially in OnRobotBuildEntity and in OnBuildEntity. If there was build many entities in one tick, may cause...
- Mon Aug 31, 2020 11:09 pm
- Forum: Won't implement
- Topic: Event: on_player_removed_equipment - actual energy value needed
- Replies: 4
- Views: 2031
Re: Event: on_player_removed_equipment - actual energy value needed
As for the other values and the event It's already counting the number of equipments removed, would it be that difficult to return the total energy contained in those? As it looks like only one type of equiment can be removed at once anyway i think just one number would be sufficient. Or is this ab...
- Mon Aug 31, 2020 8:40 pm
- Forum: Won't implement
- Topic: Event: on_player_removed_equipment - actual energy value needed
- Replies: 4
- Views: 2031
Re: Event: on_player_removed_equipment - actual energy value needed
You mean for example create a simple script call after fire (inside event of weapon), store actual value and in custom on remove reaction read that value?
Is there any identifier of grid?
Is there any identifier of grid?
- Sun Aug 30, 2020 11:18 pm
- Forum: Won't implement
- Topic: Event: on_player_removed_equipment - actual energy value needed
- Replies: 4
- Views: 2031
Event: on_player_removed_equipment - actual energy value needed
Hi Developers, for my mod i request to know how many energy was inside removed equipment items. Is there possible to add some optional arguments to get result. Ideas: add event: on_player_pre_removed_equipment: equipment: LuaEquipment, grid: LuaEquipmentGrid, owner: LuaEntity add event value: energy...
- Tue Jun 05, 2018 7:42 am
- Forum: Modding help
- Topic: Wall water transition
- Replies: 0
- Views: 672
Wall water transition
Hi developers, I have found something bad. Can i know the reason why walls make a water transition? See picture original collision mask = {"ground-tile"} custom collision mask = {"ground-tile", "layer-14", "item-layer", "object-layer"} or = {"it...
- Sun Jun 03, 2018 9:00 am
- Forum: Modding help
- Topic: [Resolved] Identify floor/tile being mined name
- Replies: 5
- Views: 2132
- Sun Jun 03, 2018 12:57 am
- Forum: Already exists
- Topic: [SOLVED] Name of tile (mined, placed)
- Replies: 3
- Views: 2087
[SOLVED] Name of tile (mined, placed)
Hi developers, I have found that function LuaSurface::get_tile(x,y) returns LuaTile without values in prototype and name. Booth are "nil" Solved - be careful with events local function on_mined_tile(event) local surface = game.surfaces[event.surface_index] local tiles = event.tiles for _,t...
- Sun Jun 03, 2018 12:48 am
- Forum: Modding help
- Topic: [Resolved] Identify floor/tile being mined name
- Replies: 5
- Views: 2132
Re: Identify floor name while mining or placing
Hi 321freddy,
is nice solution but, i need the name know in every tick and every tick i don't have stack of tiles.
That looks like bigger problem in C++ code.
Thanks for answer
is nice solution but, i need the name know in every tick and every tick i don't have stack of tiles.
That looks like bigger problem in C++ code.
Thanks for answer
- Wed Jan 17, 2018 6:05 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 427289
Re: Friday Facts #225 - Bots versus belts (part 2)
We hope, we are waiting. Stack-belt Stack-belt.gif Hi WIZ4 Nice solution but i thing this one can be used only for plates (exclude steel), gears or circuit. Other items wold look bad. But I thing we need something else like: Pallet belt + Crane - Transports all intermediate products (like gear, cir...
- Fri Sep 23, 2016 1:03 pm
- Forum: Multiplayer
- Topic: Looking for people to play with (ENG)
- Replies: 6
- Views: 2347
Re: Looking for people to play with (ENG)
Hi,
today I finished solo game and I could help you with building of your base.
today I finished solo game and I could help you with building of your base.