Search found 7 matches
- Thu Feb 01, 2024 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Add last modified field to building tooltips near Last user
- Replies: 2
- Views: 713
Re: Add last modified field to building tooltips near Last user
make a pseudo-timelapse after a game
Not quite since it doesn't keep data about removed/replaced entities. So let's say if you upgraded your furnace line which you put in hour 1 to steel furnaces on hour 4, the time lapse would show the spot between belts to be empty for the three hour after ...
- Sat Jan 27, 2024 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Add last modified field to building tooltips near Last user
- Replies: 2
- Views: 713
Add last modified field to building tooltips near Last user
I really like the "Last user" field for tooltip of buildings. It is fun to look at a build days later and know who built it or if that part was made by one person or a collaborative effort. However there are cases where it is not enough or despite having that field the history is ambiguous.
For ...
For ...
- Fri May 15, 2020 2:46 pm
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 31532
Re: Friday Facts #347 - New hope demo levels
I remember the first time I played Level 05. I was so stoked that I was finally going to use trains after all the hard work of gathering the materials and ferrying them by car...
Only to find out that I wasn't gathering the materials to fix the train... I was supposed to use the train to gather them ...
Only to find out that I wasn't gathering the materials to fix the train... I was supposed to use the train to gather them ...
- Fri Dec 06, 2019 4:18 pm
- Forum: News
- Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
- Replies: 98
- Views: 54498
Re: Friday Facts #324 - Sound design, Animated trees, Optimizations
Since you're working on the sound, I always found it annoying that the car gets quieter when you zoom out. Zooming out is pretty essential to not crashing when driving, Also the engine sound is quite nice. As is I either have to crash a lot and hear the engine or not crash but don't hear anything ...
- Sat Sep 24, 2016 7:17 am
- Forum: Resolved Problems and Bugs
- Topic: [14.8] [Cube] Crash in MP after: "connection has been broken due to keep-alive activity"
- Replies: 5
- Views: 5140
[0.14.9] Connection broken due to keep-alive activity...
hello,
I have a headless server, and we just got server not responding in the middle of the game.
when I checked the server the error in the attached image showed up.
and after clicking on ok the server crashed. log is attached.
I have a headless server, and we just got server not responding in the middle of the game.
when I checked the server the error in the attached image showed up.
and after clicking on ok the server crashed. log is attached.
- Fri Sep 23, 2016 12:20 am
- Forum: Pending
- Topic: [HanziQ] [14.8] Crash of server on: " Train::tryReserveSignalsUpTo"
- Replies: 2
- Views: 1706
[HanziQ] [14.8] Crash of server on: " Train::tryReserveSignalsUpTo"
hello,
we have a headless server. the server crashed... i saved the map locally (from the disconnected server menu).
then i uploaded the save on the server and i can reproduce the crash on every attempt to join the server with this save.
save file and crash log attached.
we have a headless server. the server crashed... i saved the map locally (from the disconnected server menu).
then i uploaded the save on the server and i can reproduce the crash on every attempt to join the server with this save.
save file and crash log attached.
- Thu Sep 22, 2016 5:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.8] Desync, no mods.
- Replies: 3
- Views: 1780
[14.8] Desync, no mods.
we have a headless server (no mods-14.8) after a while every time anyone joins he gets in a desync loop. until the server is restarted.
it is also random when this happens, i haven't managed to find a way to reproduce it intentionally.
it is also random when this happens, i haven't managed to find a way to reproduce it intentionally.