Search found 44 matches

by nevniv
Fri Nov 08, 2019 6:31 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 184
Views: 12629

Re: Friday Facts #320 - Color correction

A little too colorful, I think. I'm a little confused...its been admitted that the game has a dark theme, why make it colorful? It is not fitting. ToeJam & Earl can have colorful planets, rainbow trees, etc..
by nevniv
Mon Mar 04, 2019 1:45 am
Forum: General discussion
Topic: [0.17.x]New worm exploit/strategy
Replies: 13
Views: 1897

Re: [0.17.x]New worm exploit/strategy

Did you want the projectiles to home in on you?
by nevniv
Fri Aug 03, 2018 8:17 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 27326

Re: Friday Facts #254 - No research queue for you

As I'm sure others have said...research queue is for pros, not for new players. Make new players click one at a time, that makes sense. Don't make the rest of us click on Rocket speed again and again just to get to the silo..
by nevniv
Fri Jun 08, 2018 4:12 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 20683

Re: Friday Facts #246 - The GUI update (Part 3)

Definitely looks nicer than before. I like it! I'm not sure the green buttons can't just be rectangular and still get the point across but that is just me being persnickety. I'm anxiously waiting to try the new campaign. I like having goals to achieve, like the achievements, so even if it's somethin...
by nevniv
Wed May 23, 2018 6:34 pm
Forum: General discussion
Topic: efficiency of dragon's teeth on biters
Replies: 32
Views: 5190

Re: efficiency of dragon's teeth on biters

I tried a Deathworld for the first time a couple of months ago. It did not feel like a Deathworld to me, but I've also got 200-300 hours so I could also build quick enough to defend myself. I had a giant ammo belt around my entire base, probably could have skipped lasers. So tedious though, one day ...
by nevniv
Wed May 23, 2018 2:08 pm
Forum: General discussion
Topic: efficiency of dragon's teeth on biters
Replies: 32
Views: 5190

Re: efficiency of dragon's teeth on biters

I'd say you are exploiting the game's mechanics but it is not an exploit (flaw in code). You're just playing the meta. Personally I just make a ridiculously long double concrete wall with lasers and the strategies in this thread never crossed my mind. Maybe that's why I'm bad at the tower defense ge...
by nevniv
Fri May 18, 2018 12:12 am
Forum: General discussion
Topic: efficiency of dragon's teeth on biters
Replies: 32
Views: 5190

Re: efficiency of dragon's teeth on biters

I'm not against any improvements to pathfinding, but do you have any examples of where pathfinding is an issue that doesn't involve cheesy dragon's teeth?
by nevniv
Thu Apr 26, 2018 10:09 pm
Forum: General discussion
Topic: Reward for killing biters
Replies: 37
Views: 5794

Re: Reward for killing biters

I have to say biters have been getting on my nerves as well, but I should probably just play without them. I don't because I feel I'm sort of cheating the system. I just started a new game on a Deathworld and expected to get overrun but I have barely noticed the difference other than an increase evo...
by nevniv
Thu Apr 26, 2018 10:03 pm
Forum: General discussion
Topic: Pump Animation
Replies: 4
Views: 1046

Re: Pump Animation

Oil in storage tanks also looks carbonated. I try to just focus on other things, like all non-liquid portions of the game :lol:
by nevniv
Wed Apr 18, 2018 12:18 am
Forum: General discussion
Topic: Hi all, newby here
Replies: 8
Views: 1104

Re: Hi all, newby here

Welcome! Glad to have you here.

This might interest you viewtopic.php?f=53&t=59620

Have a good day
by nevniv
Tue Apr 10, 2018 9:59 pm
Forum: General discussion
Topic: Re-enabling achievments guide [16.25]
Replies: 35
Views: 12335

Re: Re-enabling achievments guide [16.25]

Yeah, common sense would be if this thread died.
by nevniv
Tue Apr 03, 2018 7:56 pm
Forum: General discussion
Topic: Re-enabling achievments guide [16.25]
Replies: 35
Views: 12335

Re: Re-enabling achievments guide [16.25]

I don't think I'm your audience here bro , although I stated I don't care much about achievement stats, I also that I don't think it should be advertised that it is this easy to re-enable achievements. Might want to redirect your discontent to a mod that can take this thread down if it's really rain...
by nevniv
Tue Apr 03, 2018 6:56 pm
Forum: General discussion
Topic: Re-enabling achievments guide [16.25]
Replies: 35
Views: 12335

Re: Re-enabling achievments guide [16.25]

But, the game also should warn you that you are going to disable achievements when you run a console command.. The game does warn you when you try it. Though I criticized that fact once, I mostly agree to it now because it stopped being a problem to me. I got burned for checking evolution the wrong...
by nevniv
Sat Mar 31, 2018 3:41 pm
Forum: Gameplay Help
Topic: Contaminated pipes
Replies: 6
Views: 852

Re: Contaminated pipes

This happens to me all the time, and it is why I try to build almost entirely with the curved pipes since you can't make accidental connections.
by nevniv
Fri Mar 30, 2018 9:39 pm
Forum: General discussion
Topic: Re-enabling achievments guide [16.25]
Replies: 35
Views: 12335

Re: Re-enabling achievments guide [16.25]

I don't really think achievement statistics have any purpose as it is. Same goes for those trading cards, I have never met someone who actually admits they buy those things but the people are out there somewhere.. My enjoyment with achievements comes from achieving some arbitrary objective like not ...
by nevniv
Sun Mar 18, 2018 1:17 pm
Forum: General discussion
Topic: The speed runner that materialized out of nowhere
Replies: 6
Views: 1463

Re: The speed runner that materialized out of nowhere

Do speed runners always play in peaceful mode? After watching for a while I was wondering why he had no defenses and then I realized he chose peaceful. Takes away the pollution management part of the game entirely but I guess if everyone does it the playing field is leveled for speed runs.
by nevniv
Thu Mar 01, 2018 10:04 pm
Forum: General discussion
Topic: Multiplayer for Workers
Replies: 9
Views: 1528

Re: Multiplayer for Workers

His third bullet point is something I have wondered about as well "- we tried to fight with enemies. Peaceul bored us, but vanillia enemies destoring friend factory, who is not online and can't be online for few days. " I would like to host a multiplayer server for my friends/coworkers sometime and ...
by nevniv
Sat Oct 28, 2017 12:57 am
Forum: News
Topic: Friday Facts #214 - Concrete rendering
Replies: 125
Views: 25073

Re: Friday Facts #214 - Concrete rendering

New concrete looks beautiful, but I agree it is not what I think of when I hear concrete. Might look a little too busy which is the opposite of what some people will want. Honestly though, I can't say how I feel about it without trying it in-game. I suppose you could just make two difference appeara...
by nevniv
Tue Aug 15, 2017 9:50 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 30175

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Love the update! That buffer chest makes logistics so much better, solves all the problems I always wish I had a solution for (I only play vanilla)
by nevniv
Tue May 23, 2017 8:50 pm
Forum: Releases
Topic: Version 0.15.13
Replies: 49
Views: 20560

Re: Version 0.15.13

Changes Most of the gui elements now work only with left mouse button, so other buttons might be used without intefering with gui. You cant Right-Click and drag in the Blueprints Edit windows anymore to delete multiple entities from the blueprint. Same here. Would you kindly hotfix this. :) Was the...

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