Search found 48 matches
- Fri Feb 04, 2022 10:40 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 141172
Re: Friday Facts #367 - Expansion news
I have trouble believing anyone who reads the forums for a game hasn't played that game enough to get their moneys worth so calling $30 a high price for something that will have as much content as the original just makes me laugh. I have over 500 hours in this game and I've only ever played vanilla....
- Mon Dec 30, 2019 9:04 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 58543
Re: Friday Facts #327 - 2020 Vision
FTFY - now please follow your own advice, supreme beingfeatherwinglove wrote: βTue Jan 08, 2019 9:56 pmThat's the end of it. There is really no point in me ever logging into this forum again. It is a complete waste ofmyeveryone's time . . .
- Mon Dec 30, 2019 11:06 am
- Forum: General discussion
- Topic: There is something wrong with music
- Replies: 30
- Views: 13881
Re: There is something wrong with music
Games with amazing soundtracks like Rayman I leave the music on for. Games like this... once I've heard it a few times I just turn it off. Why not just turn the music off if you don't like it?
If you really want a mod, there is another forum for that viewforum.php?f=82
If you really want a mod, there is another forum for that viewforum.php?f=82
- Sat Dec 28, 2019 10:14 pm
- Forum: News
- Topic: Friday Facts #327 - 2020 Vision
- Replies: 128
- Views: 58543
Re: Friday Facts #327 - 2020 Vision
I am happy to hear the tutorial is getting scrapped. I didn't really care for it, never even made it all the way through it. I liked the old one more. I feel like they were trying to solve an impossible problem when making the new one.
- Fri Nov 08, 2019 6:31 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 83963
Re: Friday Facts #320 - Color correction
A little too colorful, I think. I'm a little confused...its been admitted that the game has a dark theme, why make it colorful? It is not fitting. ToeJam & Earl can have colorful planets, rainbow trees, etc..
- Mon Mar 04, 2019 1:45 am
- Forum: General discussion
- Topic: [0.17.x]New worm exploit/strategy
- Replies: 13
- Views: 5680
Re: [0.17.x]New worm exploit/strategy
Did you want the projectiles to home in on you?
- Fri Aug 03, 2018 8:17 pm
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92033
Re: Friday Facts #254 - No research queue for you
As I'm sure others have said...research queue is for pros, not for new players. Make new players click one at a time, that makes sense. Don't make the rest of us click on Rocket speed again and again just to get to the silo..
- Fri Jun 08, 2018 4:12 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 68441
Re: Friday Facts #246 - The GUI update (Part 3)
Definitely looks nicer than before. I like it! I'm not sure the green buttons can't just be rectangular and still get the point across but that is just me being persnickety. I'm anxiously waiting to try the new campaign. I like having goals to achieve, like the achievements, so even if it's somethin...
- Wed May 23, 2018 6:34 pm
- Forum: General discussion
- Topic: efficiency of dragon's teeth on biters
- Replies: 32
- Views: 18081
Re: efficiency of dragon's teeth on biters
I tried a Deathworld for the first time a couple of months ago. It did not feel like a Deathworld to me, but I've also got 200-300 hours so I could also build quick enough to defend myself. I had a giant ammo belt around my entire base, probably could have skipped lasers. So tedious though, one day ...
- Wed May 23, 2018 2:08 pm
- Forum: General discussion
- Topic: efficiency of dragon's teeth on biters
- Replies: 32
- Views: 18081
Re: efficiency of dragon's teeth on biters
I'd say you are exploiting the game's mechanics but it is not an exploit (flaw in code). You're just playing the meta. Personally I just make a ridiculously long double concrete wall with lasers and the strategies in this thread never crossed my mind. Maybe that's why I'm bad at the tower defense ge...
- Fri May 18, 2018 12:12 am
- Forum: General discussion
- Topic: efficiency of dragon's teeth on biters
- Replies: 32
- Views: 18081
Re: efficiency of dragon's teeth on biters
I'm not against any improvements to pathfinding, but do you have any examples of where pathfinding is an issue that doesn't involve cheesy dragon's teeth?
- Thu Apr 26, 2018 10:09 pm
- Forum: General discussion
- Topic: Reward for killing biters
- Replies: 37
- Views: 15329
Re: Reward for killing biters
I have to say biters have been getting on my nerves as well, but I should probably just play without them. I don't because I feel I'm sort of cheating the system. I just started a new game on a Deathworld and expected to get overrun but I have barely noticed the difference other than an increase evo...
- Thu Apr 26, 2018 10:03 pm
- Forum: General discussion
- Topic: Pump Animation
- Replies: 4
- Views: 2890
Re: Pump Animation
Oil in storage tanks also looks carbonated. I try to just focus on other things, like all non-liquid portions of the game
- Wed Apr 18, 2018 12:18 am
- Forum: General discussion
- Topic: Hi all, newby here
- Replies: 8
- Views: 3291
- Tue Apr 10, 2018 9:59 pm
- Forum: General discussion
- Topic: Re-enabling achievments guide [16.25]
- Replies: 35
- Views: 51227
Re: Re-enabling achievments guide [16.25]
Yeah, common sense would be if this thread died.
- Tue Apr 03, 2018 7:56 pm
- Forum: General discussion
- Topic: Re-enabling achievments guide [16.25]
- Replies: 35
- Views: 51227
Re: Re-enabling achievments guide [16.25]
I don't think I'm your audience here bro , although I stated I don't care much about achievement stats, I also that I don't think it should be advertised that it is this easy to re-enable achievements. Might want to redirect your discontent to a mod that can take this thread down if it's really rain...
- Tue Apr 03, 2018 6:56 pm
- Forum: General discussion
- Topic: Re-enabling achievments guide [16.25]
- Replies: 35
- Views: 51227
Re: Re-enabling achievments guide [16.25]
But, the game also should warn you that you are going to disable achievements when you run a console command.. The game does warn you when you try it. Though I criticized that fact once, I mostly agree to it now because it stopped being a problem to me. I got burned for checking evolution the wrong...
- Sat Mar 31, 2018 3:41 pm
- Forum: Gameplay Help
- Topic: Contaminated pipes
- Replies: 6
- Views: 2828
Re: Contaminated pipes
This happens to me all the time, and it is why I try to build almost entirely with the curved pipes since you can't make accidental connections.
- Fri Mar 30, 2018 9:39 pm
- Forum: General discussion
- Topic: Re-enabling achievments guide [16.25]
- Replies: 35
- Views: 51227
Re: Re-enabling achievments guide [16.25]
I don't really think achievement statistics have any purpose as it is. Same goes for those trading cards, I have never met someone who actually admits they buy those things but the people are out there somewhere.. My enjoyment with achievements comes from achieving some arbitrary objective like not ...
- Sun Mar 18, 2018 1:17 pm
- Forum: General discussion
- Topic: The speed runner that materialized out of nowhere
- Replies: 6
- Views: 4517
Re: The speed runner that materialized out of nowhere
Do speed runners always play in peaceful mode? After watching for a while I was wondering why he had no defenses and then I realized he chose peaceful. Takes away the pollution management part of the game entirely but I guess if everyone does it the playing field is leveled for speed runs.