Search found 7 matches
- Wed Nov 16, 2022 6:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Multiplayer join fails when SRV request is caught by a CNAME record
- Replies: 8
- Views: 4260
Re: [1.1.72] Multiplayer join fails when SRV request is caught by a CNAME record
@vinzenz I republished the zones and added a few more for testing a couple of the options @SoShootMe described. factorio.zone1.rbarrie.us factorio IN CNAME zone1.rbarrie.us. returns no results for SRV query client connects to default port factorio.zone2.rbarrie.us * IN CNAME zone2.rbarrie.us. return...
- Sun Nov 13, 2022 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.72] Multiplayer join fails when SRV request is caught by a CNAME record
- Replies: 8
- Views: 4260
[1.1.72] Multiplayer join fails when SRV request is caught by a CNAME record
Factorio 1.1.72 (build 60222, win64, steam) I'm attempting to host a Factorio server accessed via direct connection, rather than advertised via the public server list. For testing, I'm using the domain zone2.rbarrie.us, which has an A record pointing to my home IP, and a wildcard CNAME record aliasi...
- Thu May 25, 2017 3:50 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 381179
Re: [0.15.x] Bob's Mods: General Discussion
Wait... Question. When you place the blueprint, is the ghost that is actually placed wring, or is it at the point where the bot places the inserter that it goes wrong? If it's when you stamp the blueprint, I may need to look at my code (Make sure the over ride options in the logistics inserter GUI ...
- Thu May 25, 2017 3:07 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 381179
Re: [0.15.x] Bob's Mods: General Discussion
Wait... Question. When you place the blueprint, is the ghost that is actually placed wring, or is it at the point where the bot places the inserter that it goes wrong? If it's when you stamp the blueprint, I may need to look at my code (Make sure the over ride options in the logistics inserter GUI ...
- Thu May 25, 2017 4:39 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 381179
Re: [0.15.x] Bob's Mods: General Discussion
I'm having a problem where whenever I blueprint an adjusted inserter (different pickup/dropoff/offset), the blueprint ghost shows the correct settings, but when the item is actually placed, the inserter reverts back to default settings. This is especially frustrating with large blueprints, as I have...
- Mon May 22, 2017 1:47 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518758
Re: Development and Discussion
Yup, downloading as I type. And whoops, didn't even notice what thread it was. Was just checking a bunch to see if anyone was posting about it so soon after the update.
- Mon May 22, 2017 1:43 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518758
Re: Development and Discussion
I've got the exact same problem as TheDoctor89. Just updated and is throwing an error about the washing recipe, except this time it's also pulling in PickerExtended into the mix.