Search found 7 matches

by rhyser9
Wed Nov 16, 2022 6:01 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Multiplayer join fails when SRV request is caught by a CNAME record
Replies: 8
Views: 3705

Re: [1.1.72] Multiplayer join fails when SRV request is caught by a CNAME record

@vinzenz I republished the zones and added a few more for testing a couple of the options @SoShootMe described. factorio.zone1.rbarrie.us factorio IN CNAME zone1.rbarrie.us. returns no results for SRV query client connects to default port factorio.zone2.rbarrie.us * IN CNAME zone2.rbarrie.us. return...
by rhyser9
Sun Nov 13, 2022 9:03 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.72] Multiplayer join fails when SRV request is caught by a CNAME record
Replies: 8
Views: 3705

[1.1.72] Multiplayer join fails when SRV request is caught by a CNAME record

Factorio 1.1.72 (build 60222, win64, steam) I'm attempting to host a Factorio server accessed via direct connection, rather than advertised via the public server list. For testing, I'm using the domain zone2.rbarrie.us, which has an A record pointing to my home IP, and a wildcard CNAME record aliasi...
by rhyser9
Thu May 25, 2017 3:50 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351793

Re: [0.15.x] Bob's Mods: General Discussion

Wait... Question. When you place the blueprint, is the ghost that is actually placed wring, or is it at the point where the bot places the inserter that it goes wrong? If it's when you stamp the blueprint, I may need to look at my code (Make sure the over ride options in the logistics inserter GUI ...
by rhyser9
Thu May 25, 2017 3:07 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351793

Re: [0.15.x] Bob's Mods: General Discussion

Wait... Question. When you place the blueprint, is the ghost that is actually placed wring, or is it at the point where the bot places the inserter that it goes wrong? If it's when you stamp the blueprint, I may need to look at my code (Make sure the over ride options in the logistics inserter GUI ...
by rhyser9
Thu May 25, 2017 4:39 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351793

Re: [0.15.x] Bob's Mods: General Discussion

I'm having a problem where whenever I blueprint an adjusted inserter (different pickup/dropoff/offset), the blueprint ghost shows the correct settings, but when the item is actually placed, the inserter reverts back to default settings. This is especially frustrating with large blueprints, as I have...
by rhyser9
Mon May 22, 2017 1:47 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387161

Re: Development and Discussion

Yup, downloading as I type. And whoops, didn't even notice what thread it was. Was just checking a bunch to see if anyone was posting about it so soon after the update.
by rhyser9
Mon May 22, 2017 1:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1387161

Re: Development and Discussion

I've got the exact same problem as TheDoctor89. Just updated and is throwing an error about the washing recipe, except this time it's also pulling in PickerExtended into the mix. Image

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