Thanks for the update, I can't wait to try it out.
Is there an estimate on when we'll get an addition to the main campaign?
Search found 37 matches
- Fri May 03, 2013 7:49 pm
- Forum: Releases
- Topic: Version 0.4.0
- Replies: 35
- Views: 33873
- Thu May 02, 2013 11:09 pm
- Forum: Releases
- Topic: Version 0.4.0 Postponed
- Replies: 25
- Views: 26901
Re: Version 0.4.0 Postponed
I'm just glad that we'll be getting an update soon.
Get some rest and smash some bugs.
Get some rest and smash some bugs.
- Thu May 02, 2013 5:14 am
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 38229
Re: Version 0.3.0
Hey guys,
I figure there will be a new update coming up soon.
Is there any word on when that might be?
Thanks.
I figure there will be a new update coming up soon.
Is there any word on when that might be?
Thanks.
- Fri Mar 15, 2013 6:32 am
- Forum: Off topic
- Topic: Why Not?(warning,click at own risk)
- Replies: 15
- Views: 20863
Re: Why Not?(warning,click at own risk)
Nah, don't just humanity by the worst examples of the internet gone awry.Dylems wrote:I've lost faith in Humanity.

- Thu Mar 14, 2013 8:51 pm
- Forum: Outdated/Not implemented
- Topic: [SUGGEST] Garage: repair car
- Replies: 11
- Views: 16959
Re: [SUGGEST] Garage: repair car
Yes please.
- Wed Mar 13, 2013 8:23 pm
- Forum: Balancing
- Topic: too much iron for express belts
- Replies: 11
- Views: 20362
Re: too much iron for express belts
They aren't so useful that I would want to make 50 furnaces and 67 iron mines.Mysteria9 wrote:They should be expensive, they are the fastest!
I'd rather fewer resource requirements and longer manufacture time, as others have suggested.
- Wed Mar 13, 2013 8:16 pm
- Forum: Implemented Suggestions
- Topic: Button to delete savegames
- Replies: 2
- Views: 4982
Re: Button to delete savegames
The would be nice.
- Tue Mar 12, 2013 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Some ideas
- Replies: 4
- Views: 10447
Re: Some ideas
There should be a "sandbox" game variant where creepers aren't as important - say, you start with 10x the health and regen a lot quicker. This would allow people who like just to do the "sim" bit to only play that with little impact from creepers - but just enough to keep the gun production ...
- Tue Mar 12, 2013 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Colonization.
- Replies: 11
- Views: 9912
Re: Colonization.
Geneticists estimate you'd need 160 people (80 men and 80 women) to avoid incest and you have to estimate a lot of people would die as well. So where would all these people come from?
Well in this game a lone survivor builds factories and develops research by himself i think its fair to say ...
Well in this game a lone survivor builds factories and develops research by himself i think its fair to say ...
- Tue Mar 12, 2013 4:23 pm
- Forum: Ideas and Suggestions
- Topic: Underground Power Lines
- Replies: 8
- Views: 15630
Re: Underground Power Lines
I'm afraid that there are no waterproof insulators in the game yet.
If we could safely insulate the power lines, being able to place them underground would be amazing. I'd use them even if they required twice as many materials to make, at least for the inside of my base. For longer distances I'd ...
If we could safely insulate the power lines, being able to place them underground would be amazing. I'd use them even if they required twice as many materials to make, at least for the inside of my base. For longer distances I'd ...
- Mon Mar 11, 2013 6:45 am
- Forum: Implemented Suggestions
- Topic: Display range for turrets
- Replies: 11
- Views: 7823
Re: Display range for turrets
Good idea. At least when you first place them to work out the spacing.
- Mon Mar 11, 2013 6:43 am
- Forum: Ideas and Suggestions
- Topic: Consumables chart
- Replies: 7
- Views: 16060
Re: Consumables chart
Nice work. That green chip is really popular. 

- Mon Mar 11, 2013 6:38 am
- Forum: Ideas and Suggestions
- Topic: Colonization.
- Replies: 11
- Views: 9912
Re: Colonization.
Depends on how the developers want the story to proceed. The idea of colonization might be good for a sequel, but I have no idea what they are planning. Currently, it seems like the goal of this game is simply to rebuild a space ship and leave the hostile planet. Geneticists estimate you'd need 160 ...
- Sat Mar 09, 2013 9:20 pm
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 185183
Re: RTS direction
I dont really like this idea. I bought the game because i enjoy building factories if we get robots to do everything and make it into a RTS it pretty much becomes a different game and i dont see it competing with starcraft unless theres something that can really make it stand out.
The core ...
The core ...
Re: Music
I always liked the Tori Amos cover of Don't look back in anger.
http://www.youtube.com/watch?v=osArZ-zC ... age#t=128s
http://www.youtube.com/watch?v=osArZ-zC ... age#t=128s
- Thu Mar 07, 2013 8:24 pm
- Forum: Off topic
- Topic: Awaited Indie Games Thread
- Replies: 49
- Views: 40326
Re: Awaited Indie Games Thread
I'm looking forward to an indie game called Starbound about mining/building -- http://playstarbound.com/
- Wed Mar 06, 2013 8:18 pm
- Forum: Ideas and Suggestions
- Topic: Some more relief !!!
- Replies: 6
- Views: 10323
Re: Some more relief !!!
It's not easy to show terrain on a top-down map.
My understanding is that the "rocky texture" that can't be mined are supposed to be hills.
An isometric view would work to show depth, but that might be outside the scope of the game.
My understanding is that the "rocky texture" that can't be mined are supposed to be hills.
An isometric view would work to show depth, but that might be outside the scope of the game.
- Wed Mar 06, 2013 8:13 pm
- Forum: Off topic
- Topic: Awaited Indie Games Thread
- Replies: 49
- Views: 40326
Awaited Indie Games Thread
This thread is for indie games or game projects you are looking forward to other than Factorio.
Gunpoint:
You're a freelance spy, infiltrating high security buildings with subterfuge, gratuitous face-punching, and an unusual type of electronic sabotage. You can cross-link things like light ...
Gunpoint:
You're a freelance spy, infiltrating high security buildings with subterfuge, gratuitous face-punching, and an unusual type of electronic sabotage. You can cross-link things like light ...
- Sat Mar 02, 2013 9:49 pm
- Forum: General discussion
- Topic: Development after indiegogo
- Replies: 3
- Views: 6575
Re: Development after indiegogo
Note: more of a question than an idea, but an idea if it hasn't been considered.
I've been unable to find this information, but after the indiegogo campaign can u continue selling the game? The multi player goal is 22K which looks unlikely atm, but surely you will be able to continue selling copies ...
I've been unable to find this information, but after the indiegogo campaign can u continue selling the game? The multi player goal is 22K which looks unlikely atm, but surely you will be able to continue selling copies ...
- Sat Mar 02, 2013 9:17 pm
- Forum: Outdated/Not implemented
- Topic: Inserter Limit?
- Replies: 11
- Views: 21471
Re: Inserter Limit?
I am really glad that such limit exists.
My factory would take ages to start, because the Circuit boards wouldn't take a lot of time to reach the last consumer.
You are correct. I just realized that because multiple factories use the same resources that the limit is to ensure all factories share ...
My factory would take ages to start, because the Circuit boards wouldn't take a lot of time to reach the last consumer.
You are correct. I just realized that because multiple factories use the same resources that the limit is to ensure all factories share ...