Search found 23 matches
- Tue Mar 12, 2019 3:50 pm
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 44
- Views: 15516
Click crafting out of the Hotbar
My Idea is it that you could craft directly out of the new Hotbar. So you dont have to go into the inventory to craft.
- Fri Feb 08, 2019 3:45 pm
- Forum: News
- Topic: Friday Facts #281 - For a Few Frames More
- Replies: 85
- Views: 49701
Re: Friday Facts #281 - For a Few Frames More
Oh I love the way the rails look underneeth the grass, maybe this could be a thing in forrest areas.
- Tue Oct 30, 2018 9:23 am
- Forum: Ideas and Suggestions
- Topic: Factorio T-Shirts
- Replies: 1
- Views: 1096
Factorio T-Shirts
What it the T-Shirt design change every year. Form 86% to 87% the next year and so on.
Would be awesome so that you can say in wich year you got the shirt from.
Would be awesome so that you can say in wich year you got the shirt from.
- Thu Dec 14, 2017 10:27 am
- Forum: Ideas and Suggestions
- Topic: Change of Perspective
- Replies: 2
- Views: 1670
Re: Change of Perspective
That might be true but the same applies for don't starve together but there the Sprite is simply turned.
- Thu Dec 14, 2017 8:07 am
- Forum: Ideas and Suggestions
- Topic: Change of Perspective
- Replies: 2
- Views: 1670
Change of Perspective
The change of perspective
Since nealy every object is a 3D model I had the Idea that you could change the perspective like in don't starve together. And even if objects aren't 3D you could just turn the object. For example by pressing a key you turn the camera 90Β° but North isnt changing so you ...
Since nealy every object is a 3D model I had the Idea that you could change the perspective like in don't starve together. And even if objects aren't 3D you could just turn the object. For example by pressing a key you turn the camera 90Β° but North isnt changing so you ...
- Sun Jun 04, 2017 10:21 pm
- Forum: This Forum
- Topic: Cant post a forum topic in show your cration
- Replies: 2
- Views: 1678
Re: Cant post a forum topic in show your cration
Ok when I. Post the string in spoiler it worksKoub wrote:Try to post a smaller one, but there shouldn't be any reason you got a 502 just for that subforum.
- Sun Jun 04, 2017 10:50 am
- Forum: Combinator Creations
- Topic: Working Clock in 0.15
- Replies: 0
- Views: 1857
Working Clock in 0.15
Ive created a Clock in Factorio that shows you the time of your savefile. This is a updated version of my original desing: https://youtu.be/vAWq9qalhbY
For more info watch this Video of the old desing:
Here the english video:
https://youtu.be/GVkyKCWcGDY
Here the German video:
https://youtu.be ...
For more info watch this Video of the old desing:
Here the english video:
https://youtu.be/GVkyKCWcGDY
Here the German video:
https://youtu.be ...
- Sun Jun 04, 2017 10:35 am
- Forum: This Forum
- Topic: Cant post a forum topic in show your cration
- Replies: 2
- Views: 1678
Cant post a forum topic in show your cration
I cant post a topic i get a bad gateway every time (502)
Edit: can it be that the post it to long?
Edit: can it be that the post it to long?
- Wed Apr 26, 2017 6:59 pm
- Forum: Duplicates
- Topic: Game crashes in the moment a player is clicking on connect
- Replies: 3
- Views: 1526
Re: Game crashes in the moment a player is clicking on connect
Oh yeah your right it was overwritten by the game...daniel34 wrote:There's no crash in your log.
But basicly it was when the player had an different mod active than me.
- Wed Apr 26, 2017 5:24 pm
- Forum: Duplicates
- Topic: Game crashes in the moment a player is clicking on connect
- Replies: 3
- Views: 1526
Game crashes in the moment a player is clicking on connect
My Game crashes in the moment a friend is clicking on connect.
Edit: It happens when the player has some mods active that I dont have active.
Edit 2: The log is attached is the wrong one the game has already overwritten that log. Ill try to get the old lock tomorrow.
Edit: It happens when the player has some mods active that I dont have active.
Edit 2: The log is attached is the wrong one the game has already overwritten that log. Ill try to get the old lock tomorrow.
- Wed Apr 26, 2017 5:20 pm
- Forum: Not a bug
- Topic: Game cant read how mutch VRAM my Graphicscard has.
- Replies: 5
- Views: 2079
Re: Game cant read how mutch VRAM my Graphicscard has.
Nope no Issue but a thing you might want to knowKlonan wrote:Thanks for the report,
This is just a warning, but it seems to be working as intended
Is there some other issue you see with this dialog?
- Wed Apr 26, 2017 5:05 pm
- Forum: Not a bug
- Topic: Game cant read how mutch VRAM my Graphicscard has.
- Replies: 5
- Views: 2079
Game cant read how mutch VRAM my Graphicscard has.
When I want to set the Game to high Textures is says I dont have enogh VRAM and if I want to play it like that the game maybe does not start.
Im using the RX 480 with 8GB of VRAM.
Im using the RX 480 with 8GB of VRAM.
- Mon Mar 06, 2017 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Train Names (renaming)
- Replies: 2
- Views: 1436
Re: Train Names (renaming)
I searched for that term and did not find any suggestions llike that one but thanks for noticing me
- Sat Mar 04, 2017 7:56 pm
- Forum: Ideas and Suggestions
- Topic: Train Names (renaming)
- Replies: 2
- Views: 1436
Train Names (renaming)
It would be cool if you could rename Trains and see the names in the Train menu it could be easier to identify wich train goes where I find it hard to search for a specific train.
It would be also a great way to inplement more names by backers.
What do you think?
(or a way to show them in the train ...
It would be also a great way to inplement more names by backers.
What do you think?
(or a way to show them in the train ...
- Sat Feb 25, 2017 10:14 pm
- Forum: Ideas and Suggestions
- Topic: Different pathfinding for rails
- Replies: 13
- Views: 5526
Re: Alternate pathfinding for rails
Yeah I wrote the old article so poorly that I posted it again. But thanks for informing themTekky wrote:It seems that the original poster double-posted and that this thread is a duplicate of the following thread:
viewtopic.php?f=6&t=41713
- Sat Feb 25, 2017 9:10 am
- Forum: Ideas and Suggestions
- Topic: Different pathfinding for rails
- Replies: 13
- Views: 5526
Re: Alternate pathfinding for rails
The computer don't have to guess what you want but it could consider other aspects for the route like more straight more diagonal it could switch between some aspects by pressing shift.
- Wed Feb 22, 2017 9:39 pm
- Forum: Ideas and Suggestions
- Topic: Different pathfinding for rails
- Replies: 13
- Views: 5526
Different pathfinding for rails
I suggest that when you are laying rails with the ghostmode or normal, you can change to an alternative Route, beacuse the pathfinding is often not that what you want, so by pressing for example Shift while laying the Rails it could search for another way to reach the Endpoint.
What do you think ...
What do you think ...
- Fri Feb 17, 2017 10:58 am
- Forum: Ideas and Suggestions
- Topic: Mod activation
- Replies: 4
- Views: 1726
Re: Mod activation
I think you don't play with different mods so often but when you play another file you must change it by hand in this case you let the game change it when you add mods to the save no problem but you don't have activated a mod you normally have activated in this save will be activated.
- Thu Feb 16, 2017 10:04 pm
- Forum: Ideas and Suggestions
- Topic: Mod activation
- Replies: 4
- Views: 1726
Mod activation
What do you think about the idea to ask the player (if they are using different mods for different save files ) to activate the specific mods he used for the save before and deactivate the mods he didn't use the last time you can then choose : I want to play with the current mods or I want to play ...
- Tue Feb 14, 2017 8:05 pm
- Forum: Show your Creations
- Topic: Working Clock in Factorio
- Replies: 4
- Views: 3154
Re: Working Clock in Factorio
Donekinnom wrote:could you please put a link to the youtube video