Search found 23 matches

by 98coolmen
Tue Mar 12, 2019 3:50 pm
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 42
Views: 12331

Click crafting out of the Hotbar

My Idea is it that you could craft directly out of the new Hotbar. So you dont have to go into the inventory to craft.
by 98coolmen
Fri Feb 08, 2019 3:45 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 43363

Re: Friday Facts #281 - For a Few Frames More

Oh I love the way the rails look underneeth the grass, maybe this could be a thing in forrest areas.
by 98coolmen
Tue Oct 30, 2018 9:23 am
Forum: Ideas and Suggestions
Topic: Factorio T-Shirts
Replies: 1
Views: 928

Factorio T-Shirts

What it the T-Shirt design change every year. Form 86% to 87% the next year and so on.
Would be awesome so that you can say in wich year you got the shirt from.
by 98coolmen
Thu Dec 14, 2017 10:27 am
Forum: Ideas and Suggestions
Topic: Change of Perspective
Replies: 2
Views: 1364

Re: Change of Perspective

That might be true but the same applies for don't starve together but there the Sprite is simply turned.
by 98coolmen
Thu Dec 14, 2017 8:07 am
Forum: Ideas and Suggestions
Topic: Change of Perspective
Replies: 2
Views: 1364

Change of Perspective

The change of perspective Since nealy every object is a 3D model I had the Idea that you could change the perspective like in don't starve together. And even if objects aren't 3D you could just turn the object. For example by pressing a key you turn the camera 90Β° but North isnt changing so you pre...
by 98coolmen
Sun Jun 04, 2017 10:21 pm
Forum: This Forum
Topic: Cant post a forum topic in show your cration
Replies: 2
Views: 1470

Re: Cant post a forum topic in show your cration

Koub wrote:Try to post a smaller one, but there shouldn't be any reason you got a 502 just for that subforum.
Ok when I. Post the string in spoiler it works
by 98coolmen
Sun Jun 04, 2017 10:50 am
Forum: Combinator Creations
Topic: Working Clock in 0.15
Replies: 0
Views: 1705

Working Clock in 0.15

Ive created a Clock in Factorio that shows you the time of your savefile. This is a updated version of my original desing: https://youtu.be/vAWq9qalhbY For more info watch this Video of the old desing: Here the english video: https://youtu.be/GVkyKCWcGDY Here the German video: https://youtu.be/p2q65...
by 98coolmen
Sun Jun 04, 2017 10:35 am
Forum: This Forum
Topic: Cant post a forum topic in show your cration
Replies: 2
Views: 1470

Cant post a forum topic in show your cration

I cant post a topic i get a bad gateway every time (502)
Edit: can it be that the post it to long?
by 98coolmen
Wed Apr 26, 2017 6:59 pm
Forum: Duplicates
Topic: Game crashes in the moment a player is clicking on connect
Replies: 3
Views: 1282

Re: Game crashes in the moment a player is clicking on connect

daniel34 wrote:There's no crash in your log.
Oh yeah your right it was overwritten by the game...
But basicly it was when the player had an different mod active than me.
by 98coolmen
Wed Apr 26, 2017 5:24 pm
Forum: Duplicates
Topic: Game crashes in the moment a player is clicking on connect
Replies: 3
Views: 1282

Game crashes in the moment a player is clicking on connect

My Game crashes in the moment a friend is clicking on connect.

Edit: It happens when the player has some mods active that I dont have active.
Edit 2: The log is attached is the wrong one the game has already overwritten that log. Ill try to get the old lock tomorrow.
by 98coolmen
Wed Apr 26, 2017 5:20 pm
Forum: Not a bug
Topic: Game cant read how mutch VRAM my Graphicscard has.
Replies: 5
Views: 1727

Re: Game cant read how mutch VRAM my Graphicscard has.

Klonan wrote:Thanks for the report,

This is just a warning, but it seems to be working as intended
Is there some other issue you see with this dialog?
Nope no Issue but a thing you might want to know
by 98coolmen
Wed Apr 26, 2017 5:05 pm
Forum: Not a bug
Topic: Game cant read how mutch VRAM my Graphicscard has.
Replies: 5
Views: 1727

Game cant read how mutch VRAM my Graphicscard has.

When I want to set the Game to high Textures is says I dont have enogh VRAM and if I want to play it like that the game maybe does not start.
Im using the RX 480 with 8GB of VRAM.
by 98coolmen
Mon Mar 06, 2017 9:16 pm
Forum: Ideas and Suggestions
Topic: Train Names (renaming)
Replies: 2
Views: 1221

Re: Train Names (renaming)

I searched for that term and did not find any suggestions llike that one but thanks for noticing me
by 98coolmen
Sat Mar 04, 2017 7:56 pm
Forum: Ideas and Suggestions
Topic: Train Names (renaming)
Replies: 2
Views: 1221

Train Names (renaming)

It would be cool if you could rename Trains and see the names in the Train menu it could be easier to identify wich train goes where I find it hard to search for a specific train. It would be also a great way to inplement more names by backers. What do you think? (or a way to show them in the train ...
by 98coolmen
Sat Feb 25, 2017 10:14 pm
Forum: Ideas and Suggestions
Topic: Different pathfinding for rails
Replies: 13
Views: 4660

Re: Alternate pathfinding for rails

Tekky wrote:It seems that the original poster double-posted and that this thread is a duplicate of the following thread:
viewtopic.php?f=6&t=41713
Yeah I wrote the old article so poorly that I posted it again. But thanks for informing them
by 98coolmen
Sat Feb 25, 2017 9:10 am
Forum: Ideas and Suggestions
Topic: Different pathfinding for rails
Replies: 13
Views: 4660

Re: Alternate pathfinding for rails

The computer don't have to guess what you want but it could consider other aspects for the route like more straight more diagonal it could switch between some aspects by pressing shift.
by 98coolmen
Wed Feb 22, 2017 9:39 pm
Forum: Ideas and Suggestions
Topic: Different pathfinding for rails
Replies: 13
Views: 4660

Different pathfinding for rails

I suggest that when you are laying rails with the ghostmode or normal, you can change to an alternative Route, beacuse the pathfinding is often not that what you want, so by pressing for example Shift while laying the Rails it could search for another way to reach the Endpoint. What do you think?! E...
by 98coolmen
Fri Feb 17, 2017 10:58 am
Forum: Ideas and Suggestions
Topic: Mod activation
Replies: 4
Views: 1430

Re: Mod activation

I think you don't play with different mods so often but when you play another file you must change it by hand in this case you let the game change it when you add mods to the save no problem but you don't have activated a mod you normally have activated in this save will be activated.
by 98coolmen
Thu Feb 16, 2017 10:04 pm
Forum: Ideas and Suggestions
Topic: Mod activation
Replies: 4
Views: 1430

Mod activation

What do you think about the idea to ask the player (if they are using different mods for different save files ) to activate the specific mods he used for the save before and deactivate the mods he didn't use the last time you can then choose : I want to play with the current mods or I want to play w...
by 98coolmen
Tue Feb 14, 2017 8:05 pm
Forum: Show your Creations
Topic: Working Clock in Factorio
Replies: 4
Views: 2790

Re: Working Clock in Factorio

kinnom wrote:could you please put a link to the youtube video
Done :)

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