Search found 9 matches

by darkhog
Sun Sep 25, 2016 9:31 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 8207

Re: [0.14.7] Lags and very low UPS in MP

New info: Removing all the robot bays from the map+undecorator mod "fixed" the issue. It's not a proper fix, but just letting you know that it may be because of some bad robots ;).
by darkhog
Mon Sep 19, 2016 12:27 pm
Forum: Ideas and Requests For Mods
Topic: Toony graphic overhaul?
Replies: 9
Views: 5133

Re: Toony graphic overhaul?

I know *why* creators did it this way, that's why this is a MOD idea and not me suggesting Factorio to have such thing by default. But thank you for your input. Also, if I would be able to actually draw and not making MS Paint-quality (since I'm actually using other art program) doodles, then I'd ...
by darkhog
Mon Sep 19, 2016 10:27 am
Forum: Ideas and Requests For Mods
Topic: Toony graphic overhaul?
Replies: 9
Views: 5133

Re: Toony graphic overhaul?

Minecraft texture packs are sets of squares with different patterns mostly converted from real life images, aren't they?
So are terrain tilesets. And not only squares. There are also item icons which have their Factorio equivalent as well. I'd argue making a Factorio graphics pack would be even ...
by darkhog
Sun Sep 18, 2016 10:34 pm
Forum: Ideas and Requests For Mods
Topic: Toony graphic overhaul?
Replies: 9
Views: 5133

Re: Toony graphic overhaul?

Minecraft texture packs are a thing, so why not Factorio?
by darkhog
Sun Sep 18, 2016 10:16 pm
Forum: Ideas and Requests For Mods
Topic: Toony graphic overhaul?
Replies: 9
Views: 5133

Re: Toony graphic overhaul?

It's not about the resolution, it's more of a case of an uninspired art direction.

//edit: And while the outline thing may look good, it's not what I'm looking for. Please see the linked pictures from the OP to see what kind of stuff I would like to see in such mod - while some of these are 3D it's ...
by darkhog
Sun Sep 18, 2016 9:39 pm
Forum: Ideas and Requests For Mods
Topic: Toony graphic overhaul?
Replies: 9
Views: 5133

Toony graphic overhaul?

This is for some artist (or more likely, team of them).

I love virtually almost everything about Factorio. Gameplay is great, audio too. But graphics, they really get me. They're most generic stuff that you could possibly came up with. And the look of the game is very dated because of it (this ...
by darkhog
Sun Sep 18, 2016 9:06 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 8207

Re: Network issue causing lagfest and low fps [0.14.7]

Intel Core2Quad Q9450 @2.66GHz, 8gb ram, GF GTX 660.

But it shouldn't matter as when I run the very same map locally (single-player) I get stable 60 FPS even in busy areas such as one shown in the shot. It's most likely a network issue (and as a developer myself I know netcode can be extremely hard ...
by darkhog
Sun Sep 18, 2016 6:40 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 8207

Re: Network issue causing lagfest and low fps [0.14.7]

Here's mine (after connecting to Zaflis' side since when he connected to me according to him it was a nonissue, for me as a host it also wasn't any bad stuff):

http://i.imgur.com/YRliFGE.png In single player it's stable 60fps for me everywhere on this map, even in "populated" areas.
by darkhog
Sun Sep 18, 2016 5:38 pm
Forum: Not a bug
Topic: [0.14.7] Lags and very low UPS in MP
Replies: 21
Views: 8207

[0.14.7] Lags and very low UPS in MP

I was trying to play Factorio with my friend today on a admittedly fairly complex map. But after I've connected to him, I've experienced a total lagfest so much that even chat/console stopped responding after a while. After having to alt+f4 the game, I've asked him to give me a copy of this map to ...

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