Search found 11 matches

by Resurrection
Mon Oct 03, 2016 7:00 am
Forum: Balancing
Topic: Wires should not be consumed
Replies: 10
Views: 4142

Wires should not be consumed

Why are wires consumed when placed and not retrieved like pretty much all other items?
by Resurrection
Sun Oct 02, 2016 5:09 pm
Forum: General discussion
Topic: Single Belt System
Replies: 5
Views: 2693

Re: Single Belt System

will it inevitably have too little throughput to keep most of the important stuff running. I am not talking about efficiency In theory it can work. You can always reduce excess production until everything fits on the belt. But efficiency and speed is a problem. One red belt is limited to 26 items p...
by Resurrection
Sun Oct 02, 2016 4:17 pm
Forum: General discussion
Topic: Single Belt System
Replies: 5
Views: 2693

Single Belt System

I went through the usual I guess. Starting organically, then trying some minor designs, then going for the main bus... In my second game I tried a single belt system and it failed horribly of course so I abandoned the idea. However then I noticed something similar called 3-belt system around here, s...
by Resurrection
Fri Sep 30, 2016 11:16 am
Forum: Balancing
Topic: Concrete Recipe
Replies: 11
Views: 5712

Re: Concrete Recipe

Changing iron ore to steel is a rather large change, since it is a decent hassle to produce steel. Is it though? Concrete is researched AFTER steel only and to produce steel you need only iron and fuel (or just iron if using electrical furnace). I find bringing iron ore to concrete production site ...
by Resurrection
Wed Sep 28, 2016 7:34 am
Forum: Balancing
Topic: Achievements: "Lazy Bastard" should be achieved earlier...
Replies: 8
Views: 3887

Re: Achievements: "Lazy Bastard" should be achieved earlier...

The only thing I dislike with lazy bastard achievement is how you have to rush automation lvl 2, because you can't automate anything with automation lvl 1 : Assembling machine 1 needs 3 ingredients, but accepts only 2. Burner mining drill needs 3 items too. So you can't automate even a coal operate...
by Resurrection
Wed Sep 28, 2016 7:28 am
Forum: Balancing
Topic: Concrete Recipe
Replies: 11
Views: 5712

Concrete Recipe

Pretty much all recipes in the game are rather sensible though the amounts of resources involved are sometimes questionable but for the sake of balance/game I have no major issues with them. But for concrete. It really bugs me because it makes zero sense. It is currently made of: - 5x bricks - 1x ir...
by Resurrection
Sun Sep 25, 2016 10:59 am
Forum: Gameplay Help
Topic: Automated Production Ratio
Replies: 2
Views: 1570

Re: Automated Production Ratio

Koub wrote:Get this : viewtopic.php?f=134&t=5576
It will change your life.
Oh my god YES! Thank you.
by Resurrection
Sat Sep 24, 2016 12:41 pm
Forum: Gameplay Help
Topic: Automated Production Ratio
Replies: 2
Views: 1570

Automated Production Ratio

What is the typical/expected production ratio for different types of produce? Typically I either massively overproduce something or underproduce it. Especially when building more production lines it seems to screw up what seemed to be well balanced factory... And fixing it without planning for it ah...
by Resurrection
Tue Sep 20, 2016 8:06 pm
Forum: Maps and Scenarios
Topic: [0.14.7] Roleplay the Feeplay
Replies: 1
Views: 2669

[0.14.7] Roleplay the Feeplay

You are waking up slowly, your head aches terribly and you are still strapped firmly into the pilot's seat - or what is left of it. The smoking debris from your ship is all around you. With effort you extricate yourself from the seat and step out of the wreck. Still badly shaken but otherwise unhar...
by Resurrection
Mon Sep 19, 2016 7:27 am
Forum: Ideas and Suggestions
Topic: Moving by mouse
Replies: 2
Views: 1792

Moving by mouse

Why? Because it would allow one to play with mouse only / one hand. How it would work There are many options ranging from very simple left click empty tile to start moving towards it in straight line, to having pathfinding (avoid obstacles) and context taken into account (e.g. move within reach of ...
by Resurrection
Sun Sep 18, 2016 1:14 pm
Forum: Technical Help
Topic: [0.14.7] VSync causes tearing in windowed mod
Replies: 5
Views: 2319

[0.14.7] VSync causes tearing in windowed mod

I experienced screen tearing when playing so I enabled vsync only to discover it became even worse - the whole screen is being sliced in two diagonally when moving... It happens both when playing windowed or fullscreen. Is there a way to fix the vsync/tearing via some game settings or somesuch? OS: ...

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