The underlying goal is to figure out the optimal process for producing specific combinations of raw ores, especially since I didn't realize it was possible to get pure ore for things other than Fe/Cu.
Check out my spreadsheets! Same raw data as these flowcharts, but I'm more focused on ...
Search found 6 matches
- Thu Sep 22, 2016 10:47 am
- Forum: Angels Mods
- Topic: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
- Replies: 10
- Views: 17695
- Mon Sep 19, 2016 4:33 pm
- Forum: Angels Mods
- Topic: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
- Replies: 7
- Views: 7842
- Mon Sep 19, 2016 11:03 am
- Forum: Angels Mods
- Topic: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
- Replies: 7
- Views: 7842
Re: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
My mistake! Exasperation is right; crushers' speeds range from 1.5 to 3. In fact, it seems each refinery building type behaves differently with speed.
Yellow belt speed: 13.33/sec
Red belt speed: 26.66/sec
Blue belt speed: 40/sec
Crusher base speed: 2/sec
Crusher multipliers: Mk1=1.5, Mk2=2.0, Mk3 ...
Yellow belt speed: 13.33/sec
Red belt speed: 26.66/sec
Blue belt speed: 40/sec
Crusher base speed: 2/sec
Crusher multipliers: Mk1=1.5, Mk2=2.0, Mk3 ...
- Sun Sep 18, 2016 2:02 pm
- Forum: Angels Mods
- Topic: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
- Replies: 7
- Views: 7842
Re: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
All your ratios are correct so far, steinio!
crusher : floatation = 1:4
hydro : floatation = 1:4
floatation : chem refinery = 1 : 1 (next step)
If you want your red belt to be 100% consumed by Mk1 equipment, you'll have to up the production capacity, but I'm sure you are planning for the Mk3 ...
crusher : floatation = 1:4
hydro : floatation = 1:4
floatation : chem refinery = 1 : 1 (next step)
If you want your red belt to be 100% consumed by Mk1 equipment, you'll have to up the production capacity, but I'm sure you are planning for the Mk3 ...
- Sun Sep 18, 2016 12:23 pm
- Forum: Angels Mods
- Topic: [MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
- Replies: 7
- Views: 7842
[MOD 0.13.x] Angel's Ores - Bobs Ores Spreadsheet
This is my basic analysis of ore throughput.
Hopefully it gives insight into how efficient each refining stage is, which facilities you need to build, and what to do with all the slag/stone/gems.
Google docs: https://docs.google.com/spreadsheets/d/10qaoN-fmEVopF_OcUKnFfatV2RoftfCS8F8JUdQQ-ZQ ...
Hopefully it gives insight into how efficient each refining stage is, which facilities you need to build, and what to do with all the slag/stone/gems.
Google docs: https://docs.google.com/spreadsheets/d/10qaoN-fmEVopF_OcUKnFfatV2RoftfCS8F8JUdQQ-ZQ ...
- Sun Sep 18, 2016 11:34 am
- Forum: Angels Mods
- Topic: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
- Replies: 10
- Views: 17695
Re: (0.3.1) Angel's Ores - Bobs Ores Flowcharts
This is fantastic! I've been trying to model Angels Ores in spreadsheet form, but it gets a bit messy as soon as I deviated from the refining/sorting line. Your flowcharts are better.
One inaccuracy I noticed is your depiction of combo (catalytic) sorting.
"Crushed Ores" Combo Sorting requires ...
One inaccuracy I noticed is your depiction of combo (catalytic) sorting.
"Crushed Ores" Combo Sorting requires ...