Search found 5 matches
- Mon Aug 18, 2025 10:18 am
- Forum: Modding interface requests
- Topic: Allow editing Factoriopedia visibility at runtime
- Replies: 9
- Views: 871
- Mon Apr 07, 2025 10:24 pm
- Forum: Modding interface requests
- Topic: Allow editing Factoriopedia visibility at runtime
- Replies: 9
- Views: 871
Re: Allow editing Factoriopedia visibility at runtime
bump again 
I think this would be really useful, even space exploration has some stuff which isn't visible by default

I think this would be really useful, even space exploration has some stuff which isn't visible by default
- Tue Apr 01, 2025 12:42 pm
- Forum: Modding interface requests
- Topic: Allow editing Factoriopedia visibility at runtime
- Replies: 9
- Views: 871
- Wed Mar 26, 2025 12:50 am
- Forum: Modding interface requests
- Topic: Allow editing Factoriopedia visibility at runtime
- Replies: 9
- Views: 871
Allow editing Factoriopedia visibility at runtime
I'm working on a Pull Request to add Factoriopedia support to Ultracube. In Ultracube, some of the technology tree is hidden until you reach specific goals. Due to this, it's necessary to update the visibility of things in Factoriopedia at runtime, when new technologies are unlocked, in order to ...
- Thu May 12, 2022 11:10 am
- Forum: Ideas and Suggestions
- Topic: Suggestion for Gates to Auto Drag over Rail when placing Wall
- Replies: 6
- Views: 2731
Drag-building walls over rails when gates are present in the player's inventory should place a rail gate
Rotation of gate derived from rail direction, if rail isn't straight then building won't occur(?)