Search found 22 matches
- Sun Apr 18, 2021 12:13 pm
- Forum: Mods
- Topic: Design Help Needed: Wireless Power
- Replies: 2
- Views: 1387
Re: Design Help Needed: Wireless Power
Not put much thought into it while having breakfast :lol: But what about hidden energy consuming entities in large power poles? A lamp that's always on, assemblers auto set to a void recipe Call them cable resistance. It would make the power draw through fake resistance linear and I'm not an electr...
- Sun Apr 18, 2021 9:57 am
- Forum: Mods
- Topic: Design Help Needed: Wireless Power
- Replies: 2
- Views: 1387
Design Help Needed: Wireless Power
Hi, I'm the author of Wireless Power , which is a mod for universal wireless power transfer. The tesseracts that the mod adds to the game come with efficiency penalties as the cost for the convenience of wireless power. However, there's a fairly fundamental flaw with the mod: factorio's power transf...
- Sat Jul 27, 2019 6:07 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
I've been looking at it a little. I need to sit down and test the effects of power switches. Haven't had as much time for it as I was hoping.
- Sun Jul 21, 2019 10:15 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 244332
Re: Friday Facts #304 - Small bugs; Big changes
I think that inherently by having a puzzle after knowing the basic mechanics of the process, it already does distribute the challenge better. Indeed the multiple output process is the new problematic part. Ah, herein lies the rub then. When I think oil, I think first and foremost of the multiple ou...
- Sat Jul 20, 2019 8:55 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 244332
Re: Friday Facts #304 - Small bugs; Big changes
Ultimately it really boils down to the fact that I want to be able to make solid fuel for blue science without thinking "I really miss when you used to be able to get light oil". I see no good reason why I should have to research specialized oil processing techniques to get light oil. &qu...
- Mon Jul 08, 2019 2:57 am
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
Some random thoughts for me to refer to later: I think it should be relatively easy to deal with Tesseracts that are added and removed, but dealing with electric networks will probably prove much more annoying. For storage, I'll want a table of electric network ID -> list of tesseracts on that netwo...
- Sun Jul 07, 2019 4:29 am
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
electric_buffer_size :: double [R W ] Oh, you beautiful creature you. This is wonderful! I am very much warming to the idea of handling everything through one entity per electric network. I've got some time next week and plan to sit down and see what I can do with the idea. Thanks again for all your...
- Fri Jul 05, 2019 8:58 am
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
(Here's another stream-of-thoughts style post...) Meh, i just remembered that smoothing the graph in a brownout (under-supply) scenario is exactly the problem i solved back then with runtime adjustment of the flow_limit, and that part of the api was sacrificed when they optimized the electric netwo...
- Thu Jul 04, 2019 8:57 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
Even with a variant of my second algorithm above, there's still some jitter in the power graph unless global throughput is EXACTLY divisible by one tesseract's throughput (which would basically never happen). The only way that I know of to deal with fractional tesseracts worth of throughput in that ...
- Thu Jul 04, 2019 6:26 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
I thought a bit about optimization, but the best thing i came up with was to have all tiers have the exact same buffer size, which should make almost all calculations slightly cheaper at the cost of having rather large buffers for lower tiers. To get an idea of what we're dealing with i tried a min...
- Thu Jul 04, 2019 3:20 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
Regarding the whole "animated/not animated" thing: At this point you're not using any special features of the EEI, so you might as well use some other kind of entity, like assemblers/generators that produce/consume actual fuel. On the other hand if you keep the EEI you could experiment wi...
- Wed Jul 03, 2019 1:25 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
Does it break the savegame for good if i place mk3's first? I tried placing some 1's and 2's and then rebuild the 3's, but that didn't seem to help. Got it to work after removing your mod from the save and adding it again. Also it seems like you're not handling the script_raised_* group of events, ...
- Tue Jul 02, 2019 8:56 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
Also protip: Use tools appropriate for the task. That guy on stackexchange tests some tables with 20 *million* entries of which over a million are removed at once. So he's comparing his "smart" approach of ~1.5million assignments to the "dump" approach of roughtly 15 *trillion* ...
- Tue Jul 02, 2019 8:30 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
Btw, i can't get your mod to work. I built a bunch of tier-3s, and the input side shows internal power, but the output side doesn't. Also the entitys have wildly different descriptions than the items/recipes. Everything works well for me (remember that there's a 30MW global drain if there are any m...
- Tue Jul 02, 2019 12:12 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
The EEI exists explicitly to emulate production/consumption machines via script so it'd kinda be weird if it didn't work. And as far as i can tell it works as expected when given a different usage_priority. I'm more suprised that you said accumulators don't respect usage_priority, just tried and at...
- Mon Jul 01, 2019 11:21 pm
- Forum: Won't implement
- Topic: simplify primary and secondary electric usage priority
- Replies: 4
- Views: 2801
Re: simplify primary and secondary electric usage priority
Now that I've discovered that the tertiary limitation is not present in the electric-energy-interface, I can mechanically achieve my desired effect... however, I don't see a good way to conditionally animate electric-energy-interface like I can for an accumulator. It doesn't seem to support any of t...
- Mon Jul 01, 2019 10:05 pm
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Re: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
You can impose arbitrary limits onto the energy_source via input_flow_limit and output_flow_limit. I do this in Hand Crank Generator (see signature) to use a "tertiary" accumulator as an output-only generator. If you want to power other things you should try an electric-energy-interface w...
- Mon Jul 01, 2019 11:56 am
- Forum: Won't implement
- Topic: simplify primary and secondary electric usage priority
- Replies: 4
- Views: 2801
Re: simplify primary and secondary electric usage priority
I'd like you guys to reconsider this request, at least in some form. I'd love to see accumulators open for any of the other four modes that I see elsewhere (primary-input, secondary-input, primary-output, secondary-output). I realize that, at that point, they effectively cease to become "accumu...
- Mon Jul 01, 2019 3:31 am
- Forum: Modding help
- Topic: Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
- Replies: 34
- Views: 7595
Modded Accumulators Which Can Charge/Be Charged By Other Accumulators?
Hello! I'm working on a mod to provide balanced long range power transmission with electricity costs for use; eg, not just a power pole with infinite range. Under the hood, the best way I've discovered so far to implement it is to configure each entity as an accumulator and then manipulate the energ...
- Sun Feb 04, 2018 12:57 am
- Forum: Technical Help
- Topic: [0.16.15] USB/Sound Latency in Windows 7
- Replies: 3
- Views: 1498
Re: [0.16.15] USB/Sound Latency in Windows 7
I understand. I did just try spinning up a Windows 7 VM under VMWare on my main PC (the one exhibiting the problem). Everything plays flawlessly in the VM (except for the expectedly lower performance within the VM), adding another layer of intrigue and annoyance to the problem. Based on that, I don'...