Search found 7 matches

by HuevoPodrido
Mon May 07, 2018 11:53 am
Forum: Energy Production
Topic: 4 reactors nuclear plant without logistic chests
Replies: 4
Views: 9243

Re: 4 reactors nuclear plant without logistic chests

So, after several hours running at 25% capacity works wonders. I know it's a waste, but well, circumstances.
Thanks for sharing!

Edit: For some reason seems water input is slightly insufficient, had to add another pipe. Still wonderful design.
by HuevoPodrido
Fri Apr 20, 2018 7:57 am
Forum: Energy Production
Topic: 4 reactors nuclear plant without logistic chests
Replies: 4
Views: 9243

Re: 4 reactors nuclear plant without logistic chests

I'm going to try it, thanks for sharing!, Will post how it goes :)
by HuevoPodrido
Fri Apr 20, 2018 5:05 am
Forum: Gameplay Help
Topic: Trains and stops of same name
Replies: 6
Views: 13333

Re: Trains and stops of same name

Doesn't this work wonders to do a refueling station? This thread ended 1 hour of pondering of how the hell avoid a bottle neck to refuel :D
by HuevoPodrido
Fri Sep 23, 2016 7:58 pm
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 48936

Re: Friday facts #157 - We are able to eat paper, but we don't do it

When I hear about the trains problems I laught every time :lol: those are the kind of little decisions that makes my programs very much complicated than they should.
About the multiplayer, it is indeed good as it is, maybe in a far future could be improved even more but...there's actually no ush i ...
by HuevoPodrido
Sat Sep 17, 2016 11:15 am
Forum: Ideas and Suggestions
Topic: Not to be able to build near alien spawns
Replies: 2
Views: 1744

Not to be able to build near alien spawns

I did a quick search and I believe this has not been suggested already:
In late game I find too easy to farm alien artifacts. Let me explain what i mean:

I suck at using the tank/car or using robot modules, which usually lead me to dead when attacking alien spawns in order to farm the artifacts, so ...
by HuevoPodrido
Sat Sep 17, 2016 10:46 am
Forum: Ideas and Suggestions
Topic: Ability to see all places defended plain eye/minimap
Replies: 3
Views: 2256

Re: Ability to see all places defended plain eye/minimap

Thanks, was not aware of that thread.
by HuevoPodrido
Sat Sep 17, 2016 8:35 am
Forum: Ideas and Suggestions
Topic: Ability to see all places defended plain eye/minimap
Replies: 3
Views: 2256

Ability to see all places defended plain eye/minimap

WHen building defenses, although the recent updates brought a green area to see the reach of the tower you're constructing, it could be interesting to see the reach of all towers at the same time. Currently i find myself having to patroll every now and then all my borders to check i didnt left ...

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