Search found 14 matches

by Valeskas
Thu Nov 28, 2024 1:00 pm
Forum: Not a bug
Topic: [2.0.17] [SA] Stack inserter behaves wierdly with hand size overrides
Replies: 14
Views: 1788

Re: [boskid][2.0.17] [SA] Stack inserter behaves wierdly with hand size overrides


If you set stack size override to 10, items that cannot stack that high are still getting transferred at a lower stack size, would you also consider that a bug because inserter does not obey its stack size setting?

No, it is something of a common sense, that if unstackable items like promethium ...
by Valeskas
Thu Nov 28, 2024 12:07 pm
Forum: Not a bug
Topic: [2.0.17] [SA] Stack inserter behaves wierdly with hand size overrides
Replies: 14
Views: 1788

Re: [2.0.17] [SA] Stack inserter behaves wierdly with hand size overrides


That means that even if you have those stack inserters set with stack size override of 10, it only grabs up to 8 items since that is a largest multiple of belt stack size that can be dropped without leaving a partial stacks on the belt.


If its not a technical limitation, then its really weird ...
by Valeskas
Thu Nov 21, 2024 10:55 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.20] Stack Inserter swings with less than stack size items
Replies: 2
Views: 1175

[boskid][2.0.20] Stack Inserter swings with less than stack size items

Subject.
Steps: Start a new game, go to /editor, stamp the following blueprint, leave /editor, observe stack inserter
Potentially a duplicate of https://forums.factorio.com/viewtopic.php?p=639228#p639228

0eNqNU9FyozAM/Bc9m04I0Ex4uB ...
by Valeskas
Mon Jun 05, 2023 2:26 pm
Forum: 1 / 0 magic
Topic: [1.1.80] Crash Chunk::preSaveNonRecursive
Replies: 2
Views: 1016

Re: [1.1.80] Crash Chunk::preSaveNonRecursive

This machine failed memtester, so the report is useless.
by Valeskas
Mon Jun 05, 2023 9:15 am
Forum: 1 / 0 magic
Topic: [1.1.80] Crash Chunk::preSaveNonRecursive
Replies: 2
Views: 1016

[1.1.80] Crash Chunk::preSaveNonRecursive

Edit2: this machine failed memtester, so the report is useless.

Edit: somehow I missed a previous report: https://forums.factorio.com/viewtopic.php?p=584391#p584391
So my report is a duplicate. Please delete if not needed.

I have a headless server running continously on a linux machine in a closet ...
by Valeskas
Thu Feb 01, 2018 8:34 am
Forum: Pending
Topic: [0.16.16] Crash of server on saving on: "DifficultySettings::save"
Replies: 2
Views: 1333

Re: [0.16.16] Crash of server on saving on: "DifficultySettings::save"

Rseding91 wrote:Do you have any way to reproduce the crash?
Nope, server was not mine, and it is gone now.

Also topic title is incorrect, it should be "Crash of client", not "Crash of server", since server autosaved without crashes, but clients could not save local copy.
by Valeskas
Wed Jan 17, 2018 7:42 am
Forum: Pending
Topic: [0.16.16] Crash of server on saving on: "DifficultySettings::save"
Replies: 2
Views: 1333

[0.16.16] Crash of server on saving on: "DifficultySettings::save"

Server name "Dangerous|OARC|Vanilla|24/7|"
Server itself seems to autosave just fine.

Factorio crashed. Generating symbolized stacktrace, please wait ...
11813.967 Info ClientSynchronizer.cpp:279: Changing local latency from 19 to 30 (nextTickToSend: 5793484, ticksClientWillJumpOver: 116 {5793484 ...
by Valeskas
Wed Jan 10, 2018 7:51 pm
Forum: Minor issues
Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
Replies: 38
Views: 24055

Re: Fps and sometimes UPS issues when playing

Setting factorio process priority to High solved the problem for me.
Windows 10
i5 4670 3.4GHz
GTX 1060 6GB
16GB RAM

Dropping UPS to 30 when FPS drops to 30 is a defect that should be fixed IMO.
by Valeskas
Mon Jan 08, 2018 3:37 pm
Forum: Ideas and Suggestions
Topic: Rename Everything/Anything to Not Exists/Exists
Replies: 1
Views: 1057

Rename Everything/Anything to Not Exists/Exists

In combinators, Everything is equivalent to Not Exists with negated condition, Anything is equivalent to Exists with condition as is.
In Everything->Not Exists case condition should be negated automaticaly during map migration.

I think that suggested names are way more clear, but I am not a native ...
by Valeskas
Fri May 19, 2017 10:24 am
Forum: Not a bug
Topic: [0.15.12][kovarex] Player can't build signals where bots can
Replies: 6
Views: 2882

Re: [0.15.12] Player can't build signals where bots can

My bad. The game allows to place signals manually if you do it 1,2,3,4, but does not allow if you do it 4,3,2,1
test.png
test.png (717.05 KiB) Viewed 2863 times
by Valeskas
Fri May 19, 2017 10:02 am
Forum: Not a bug
Topic: [0.15.12][kovarex] Player can't build signals where bots can
Replies: 6
Views: 2882

Re: [0.15.12] Player can't build signals where bots can

There are two rails near this signals, curved and straight. I dont expect this case to work as it is looking, this signals are probably not attached to curved rail.
by Valeskas
Fri Dec 09, 2016 1:17 pm
Forum: Not a bug
Topic: [0.14.21] Lamps load chunks causing unnecessary lag
Replies: 4
Views: 2883

Re: [0.14.21] Lamps load chunks causing unnecessary lag

GeoStyx wrote:I love lamps.
Personally, I would expect default lamps to be treated as single entity, similar to solar panels. If that is not the case, maybe create a world covered with lamps, and submit it here Performance optimization - post your saves.
by Valeskas
Wed Dec 07, 2016 11:49 am
Forum: Not a bug
Topic: [14.21] Deconstruction markers time out, issue for placing BP
Replies: 8
Views: 3250

Re: [14.21] Deconstruction markers time out, issue for placing BP

Rseding91 wrote:That's by design.
When finite deconstruction order disappears from a tree/rock that blocks infinite construction order, robots are stuck flying over the ghost.
It clearly violates player expectation at least.
by Valeskas
Fri Sep 16, 2016 5:18 pm
Forum: Duplicates
Topic: [0.14.7] Seg Fault in RailBlock::trainEntered
Replies: 1
Views: 1007

[0.14.7] Seg Fault in RailBlock::trainEntered

Does not reproduce, reported in case crash stack is useful/sufficient.

3738.448 Error CrashHandler.cpp:135: Exception Code: c0000005, Address: 00007FF6F95E6181
ModuleBase: 00007FF6F92C0000, ImageSize: 01160000, RelativeAddress: 00326181
3738.448 Error CrashHandler.cpp:145: Exception Context:
rax ...

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