Search found 258 matches

by HeilTec
Mon Jan 22, 2018 10:27 pm
Forum: Resolved Problems and Bugs
Topic: [16.17][mac] Crashes after update right on start MR
Replies: 18
Views: 2568

Re: [0.16.17] Game crashes after upgrade

Same problem -
  • Game does not start
  • No updated log-file
Ubuntu 16.04 LTS
4GB - 2GHz dual core
by HeilTec
Thu Jan 11, 2018 12:08 am
Forum: Ideas and Suggestions
Topic: Quick replace belts to splitter / underground - one-way
Replies: 6
Views: 738

Re: Quick replace belts to splitter / underground - one-way

Don't you mean "unhott made a brilliant comment on https://www.youtube.com/watch?v=drXOAyPZU0M&lc=UgwYVwgenLRIDCN8pa14AaABAg about a week ago " ? Right :P It is actually the run-and-drag quick-replacement that causes the most annoyance. A GUI configuration checkbox or two could indeed be a solution...
by HeilTec
Sun Jan 07, 2018 10:43 am
Forum: Ideas and Suggestions
Topic: Quick replace belts to splitter / underground - one-way
Replies: 6
Views: 738

Quick replace belts to splitter / underground - one-way

In the video 0.16 Factorio Explorers! Ep 12: 1 BELT OF COPPER - Coop with Xterminator, MP Gameplay (03:05) KatherineOfSky mentions a great idea for improved QoL making the replace function a one-way deal. Belts can be replaced by underground or splitters, but not the other way around So: Splitters a...
by HeilTec
Thu Dec 21, 2017 11:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Item count missing using blueprint / deconstruction
Replies: 10
Views: 820

Re: [0.16.4] Item count missing using blueprint / deconstruction

Thanks for taking the time to edit my settings.
The game plays very well on this.
by HeilTec
Wed Dec 20, 2017 7:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Item count missing using blueprint / deconstruction
Replies: 10
Views: 820

Re: [0.16.4] Item count missing using blueprint / deconstruction

Thanks for your help.
Although it is a minor issue I was unable to figure out a setting in the display menu.
Could it be that an old setting is hiding ... ?
I resorted to commenting out settings in the
config.ini
(12.09 KiB) Downloaded 14 times
I hope I can return the favour this way by narrowing down where the problem is.
by HeilTec
Tue Dec 19, 2017 10:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Item count missing using blueprint / deconstruction
Replies: 10
Views: 820

Re: [0.16.4] Item count missing using blueprint / deconstruction

Switching to higher settings doesn't help.
factorio-current.log
(3.96 KiB) Downloaded 23 times
It really makes me sad if I cant get the game to work properly.
Are there any settings I have missed?
by HeilTec
Mon Dec 18, 2017 7:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Item count missing using blueprint / deconstruction
Replies: 10
Views: 820

Re: [0.16.4] Item count missing using blueprint / deconstruction

I am able to reproduce it in 0.16.5 too

steam screenshot


System:
Ubuntu 16.04 LTS
Memory: 3.7GiB
Processor: Intel® Core™ i5 CPU M 480 @ 2.67GHz × 4
Graphics: GeForce GT 540M/PCIe/SSE2
OS type: 64-bit
by HeilTec
Sun Dec 17, 2017 9:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Item count missing using blueprint / deconstruction
Replies: 10
Views: 820

[0.16.4] Item count missing using blueprint / deconstruction

This may have been introduced in an earlier patch. I just noticed it now.

When making a blueprint or using the deconstruction planner, an item count used to be displayed together with the item icons for each item in the blueprint or deconstruction.
by HeilTec
Sun May 14, 2017 8:29 pm
Forum: Pending
Topic: [0.15.10] ogl_flush_vertex_cache
Replies: 4
Views: 755

[0.15.10] ogl_flush_vertex_cache

Unexplained crash in a multiplayer game on a headless server. factorio-current.log.zip Server: _autosave.3.zip System: ubuntu 16.04 LTS Memory: 3.9 GiB Processor: Intel® Core™2 Duo CPU E8400 @ 3.00GHz × 2 Graphics: GeForce 9600 GT/PCIe/SSE2 OS type: 64-bit Hope to help making this great game even gr...
by HeilTec
Mon Sep 26, 2016 1:11 am
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 56212

Re: [0.13.x] Bob's Mods: character-inventory-slots-bonus

Unknown key:"modifier-description.character-inventory-slots-bonus" I can't remember right now which mod I added that in... but I'll take a look at adding the locale entry for that. I can understand that with so many parts included in the pack. :shock: I just thought I'd give you a heads up. :ugeek:...
by HeilTec
Sun Sep 25, 2016 9:03 pm
Forum: Bob's mods
Topic: [0.13.x] Bob's Mods: General Discussion
Replies: 439
Views: 56212

Re: [0.13.x] Bob's Mods: character-inventory-slots-bonus

Bug report: Character inventory slots research. All levels Unknown key:"modifier-description.character-inventory-slots-bonus" bobassembly_0.14.0 bobconfig_0.14.0 bobelectronics_0.14.0 bobenemies_0.14.0 bobgreenhouse_0.14.0 bobinserters_0.14.0 boblibrary_0.14.2 boblogistics_0.14.2 bobmining_0.14.0 b...
by HeilTec
Thu Sep 22, 2016 10:53 pm
Forum: General discussion
Topic: [Question] - Factorio map editor for multiple surfaces.
Replies: 3
Views: 700

Re: [Question] - Factorio map editor for multiple surfaces.

That is not a feature the map editor supports. The production challenge was built by script, and must be edited by script. I am not trying to make another production challenge. My idea is just inspired by the challenge scenario. I am looking for a way to create multiple surfaces by editing maps and...
by HeilTec
Thu Sep 22, 2016 10:23 pm
Forum: General discussion
Topic: [Question] - Factorio map editor for multiple surfaces.
Replies: 3
Views: 700

[Question] - Factorio map editor for multiple surfaces.

Inspired by the factorio team challenge scenario I would like to try making some different kinds of MP scenarios. First stop was - Factorio -> Edit - Scenario -> team-production-0.3.9 This was not any help as there was just a square of concrete tiles. Then I looked in the folder C:\Users\HeilTec\App...
by HeilTec
Tue Sep 20, 2016 9:27 pm
Forum: Combinator Creations
Topic: Simple Emergency Halt of a belt with wrong items
Replies: 3
Views: 708

Re: Simple Emergency Halt of a belt with wrong items

I like logic circuits and this is really nice.
by HeilTec
Mon Sep 19, 2016 12:08 am
Forum: Desyncs with mods
Topic: [0.14.5] Desync report with all of bob's
Replies: 6
Views: 818

Re: [0.14.5] Desync report with all of bob's

After restarting the server we continued playing with no more unbreakable desync loops.
With a 3.rd player now, we are still able to play.
There are occasional desyncs - here is the one I had today:
desync-report-2016-09-18_20-29-26.zip
by HeilTec
Thu Sep 15, 2016 10:10 pm
Forum: Desyncs with mods
Topic: [0.14.5] Desync report with all of bob's
Replies: 6
Views: 818

Re: [0.14.5] Desync report with all of bob's

The game was hosted on a headless server run by a friend.
Any tips on how we can help identify the problem?

(Edited:) The server's log file does not hold info pertaining the error.
by HeilTec
Thu Sep 15, 2016 6:32 pm
Forum: Desyncs with mods
Topic: [0.14.5] Desync report with all of bob's
Replies: 6
Views: 818

Re: [0.14.5] Desync report with all of bob's

here is the log of the session
by HeilTec
Thu Sep 15, 2016 6:19 pm
Forum: Desyncs with mods
Topic: [0.14.5] Desync report with all of bob's
Replies: 6
Views: 818

[0.14.5] Desync report with all of bob's

After Edvard12356 had his desync loop (see: 32718) and was disconnected I tried leaving the server. He still got desynced, and when I reconnected the same thing happened.
by HeilTec
Fri Sep 09, 2016 1:17 pm
Forum: Releases
Topic: Version 0.14.5
Replies: 30
Views: 20997

Re: Version 0.14.5

HanziQ wrote:
HeilTec wrote:Steam still loads 0.14.4 - I must wait. How long is the delay?
Not our fault, restart your steam client and it will notice the new version.
Just for reference: There was 14 minutes delay from announcement to steam availability with no restart of client.
It gets there eventually.

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