Search found 6 matches

by timeshifter
Sun Jul 10, 2022 6:46 am
Forum: Ideas and Suggestions
Topic: Change held item to ghost item after personal robots take it /Convert ghost item in hand into real item when available
Replies: 11
Views: 3516

Improve ghost belt dragging (i.e. when on limited supply or while crafting)

TL;DR I keep getting frustrated by having a bunch of belts queued up for construction, and trying to place long strips of belts, as the "held item" disappears when belts run out, even when holding Shift for ghost mode. What ? If I'm holding Shift while dragging out a long line of belts th...
by timeshifter
Thu Mar 15, 2018 5:02 pm
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 103028

Re: [Challenge?] Unloading 4 compressed blue belts per wagon.

The buffer chests fill up faster than can be dumped onto belts, so what this means is that as long as you can feed one of these designs trains at a rapid rate, each car can fully feed 4 lines of smelters with no other balancing required.
by timeshifter
Thu Mar 15, 2018 12:29 am
Forum: Railway Setups
Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
Replies: 156
Views: 103028

Re: [Challenge?] Unloading 4 compressed blue belts per wagon.

So it's worth noting that just doing a dumb dump comes *really* close...

Image

But I did come up with two variations that both achieve perfect compression, depending on how much you value symmetry.

Image
by timeshifter
Tue Apr 25, 2017 11:52 pm
Forum: Technical Help
Topic: [MP] Server mods not syncing even when installed
Replies: 1
Views: 1022

[MP] Server mods not syncing even when installed

Thought it might have been an issue with having two different versions of the same mod in the folder, but nope, even with only one and it being the same version as the server, I just get the "mod mismatch" message trying to connect, and then get kicked out to the menu.
by timeshifter
Sun Mar 26, 2017 3:07 am
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 76128

Re: Friday Facts #183 - Aiming for the release date

Had an idea regarding turret creep and the combat revamp... "sensor nests", that can detect blueprint ghosts, and sends biters to block them. That'd make for some kind of opposition to turret creep without seeming like an arbitrary "screw you" to the tactic.
by timeshifter
Fri Sep 16, 2016 12:00 am
Forum: Resolved Problems and Bugs
Topic: [HanziQ] [14.7] Crash in MP on: "RailBlock::trainEntered"
Replies: 7
Views: 3466

Re: 0.14.7 CTD

Just crashed out of the blue. 0.14.7 Mod list: auto deconstruct autofill better icons enhanced map colors evogui - evolution factor indicator hacked splitters honk killkrog's blueprint manager renamer robot charging station 1x1 robot army searching flashlight shuttle train sticky notes Boot: 0.001 ...

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