Search found 6 matches
- Sun Jul 10, 2022 6:46 am
- Forum: Ideas and Suggestions
- Topic: Change held item to ghost item after personal robots take it /Convert ghost item in hand into real item when available
- Replies: 11
- Views: 3516
Improve ghost belt dragging (i.e. when on limited supply or while crafting)
TL;DR I keep getting frustrated by having a bunch of belts queued up for construction, and trying to place long strips of belts, as the "held item" disappears when belts run out, even when holding Shift for ghost mode. What ? If I'm holding Shift while dragging out a long line of belts th...
- Thu Mar 15, 2018 5:02 pm
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 103028
Re: [Challenge?] Unloading 4 compressed blue belts per wagon.
The buffer chests fill up faster than can be dumped onto belts, so what this means is that as long as you can feed one of these designs trains at a rapid rate, each car can fully feed 4 lines of smelters with no other balancing required.
- Thu Mar 15, 2018 12:29 am
- Forum: Railway Setups
- Topic: [Experiment] Unloading 4 compressed blue belts per wagon.
- Replies: 156
- Views: 103028
Re: [Challenge?] Unloading 4 compressed blue belts per wagon.
So it's worth noting that just doing a dumb dump comes *really* close...
But I did come up with two variations that both achieve perfect compression, depending on how much you value symmetry.
But I did come up with two variations that both achieve perfect compression, depending on how much you value symmetry.
- Tue Apr 25, 2017 11:52 pm
- Forum: Technical Help
- Topic: [MP] Server mods not syncing even when installed
- Replies: 1
- Views: 1022
[MP] Server mods not syncing even when installed
Thought it might have been an issue with having two different versions of the same mod in the folder, but nope, even with only one and it being the same version as the server, I just get the "mod mismatch" message trying to connect, and then get kicked out to the menu.
- Sun Mar 26, 2017 3:07 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76128
Re: Friday Facts #183 - Aiming for the release date
Had an idea regarding turret creep and the combat revamp... "sensor nests", that can detect blueprint ghosts, and sends biters to block them. That'd make for some kind of opposition to turret creep without seeming like an arbitrary "screw you" to the tactic.
- Fri Sep 16, 2016 12:00 am
- Forum: Resolved Problems and Bugs
- Topic: [HanziQ] [14.7] Crash in MP on: "RailBlock::trainEntered"
- Replies: 7
- Views: 3466
Re: 0.14.7 CTD
Just crashed out of the blue. 0.14.7 Mod list: auto deconstruct autofill better icons enhanced map colors evogui - evolution factor indicator hacked splitters honk killkrog's blueprint manager renamer robot charging station 1x1 robot army searching flashlight shuttle train sticky notes Boot: 0.001 ...