I think the thread lost its direction. IMHO sarge945 wanted to search for solutions, not argue about current vs. old fluid system.
Except for Panzerknacker it seems we all agree that the 1.1 fluid system had to go and the current system is better. And most of us think it would be even better with ...
Search found 362 matches
- Sun Jul 05, 2026 2:10 pm
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 57
- Views: 2060
- Sat Jul 04, 2026 4:12 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 211
- Views: 127523
Re: Version 2.1.7
By the way, I don't see your point reflected anywhere in the OPs point. Maybe it is a point you wanted to make!?
Here is the part i read as "removing space casinos/refineries leads to a decrease in amount of different methods / making quality feels like "more of the same" from the post ...
- Sat Jul 04, 2026 3:53 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 211
- Views: 127523
Re: Version 2.1.7
A more important point is that building platforms to reach other planets "efficiently" already gives the player a task where he is forced to work without robots.
You know you can just make big vertical rectangle or big square, and it would be as efficient as a compact platform? Once you have ...
- Sat Jul 04, 2026 2:04 pm
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 57
- Views: 2060
Re: We need to talk about the new fluid system
Couldn't the manual part be removed with circuitry. I.e. a circuit on the space platform requests them. Then the request gets turned off and conversly circuitry at the landing pad (far away from the rocket silo) requests those items from the space platform?
In 2.0 no as you can't control ...
- Sat Jul 04, 2026 1:45 pm
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 57
- Views: 2060
Re: We need to talk about the new fluid system
It was just a joke. But if you want a real answer, you could transfer them by requesting them on the platform and then manually trashing them once they arrive, which would launch them back down to Nauvis.
Couldn't the manual part be removed with circuitry. I.e. a circuit on the space platform ...
- Sat Jul 04, 2026 12:30 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 238
- Views: 20032
Re: The final balance argument for space casinos
Assuming we haven't missed any reasons the developers stopped the casino for then you make a good point. What I don't like is your proposed solution, it looks out of place in factorio.
The best I can come up with would be to add a recipe for a new quality module or a new crusher that works at ...
The best I can come up with would be to add a recipe for a new quality module or a new crusher that works at ...
- Sat Jul 04, 2026 11:59 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 211
- Views: 127523
Re: Version 2.1.7
So you say Space Age should not have embraced new concepts but just delivered some more of the same? Similar to the Fifa series for example. Very safe for change-averse players who want to pay for reskins every year. ;-)
I assume lots of players wanted to see really new stuff, concepts and ...
- Sat Jul 04, 2026 11:36 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 211
- Views: 127523
Re: Version 2.1.7
If we go your route, we could also add:
"Multiple planets goes against the whole game: Factorio is all about expansion of a single planet"
I love space age 2.1 the way it is right now and would not change it. ( All personal gripes are part of the base game )
But there is one thing about this ...
- Fri Jul 03, 2026 11:30 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 211
- Views: 127523
Re: Version 2.1.7
Waste goes against the whole game: Factorio is all about efficiency. The "intended" Quality system forces us to throw away perfectly good items just to roll the dice again. It feels terrible. Replacing a unique space factory with mindless upcycling loops (like trashing iron chests over and over ...
- Thu Jul 02, 2026 10:55 am
- Forum: General discussion
- Topic: Would disabling the production counters provide a measurable benefit?
- Replies: 8
- Views: 540
Re: Would disabling the production counters provide a measurable benefit?
Thank you! I meant the products-finished counters, yes. Next question is whether it is possible to disable via a mod or requires an option / API implementation. I understand that it's low priority👌
Since Rseding91 said these counters are essentially free why would you still want an option or ...
- Thu Jun 25, 2026 5:56 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 3576
Re: Too many last minute changes?
This or maybe just players that didn't care at all realizing something they liked was removed and they express their displease lol, i don't see many people say it's great that casino are now removed, i think because those people already didn't used casino in the past, and thus there are not many ...
- Thu Jun 25, 2026 4:51 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 3576
Re: Too many last minute changes
...
I dont spread any misinformation, i clearly say this is my opinion/conclusion of what is going on right now, if that wasnt clear im doing it now! So tell me then why didnt we get that recycler mod earlier, why dont let the people disable quality, when they asked for it 1.5 years ago, why ...
- Wed Jun 24, 2026 1:42 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 3576
Re: Too many last minute changes
...
I dont spread any misinformation, i clearly say this is my opinion/conclusion of what is going on right now, if that wasnt clear im doing it now! So tell me then why didnt we get that recycler mod earlier, why dont let the people disable quality, when they asked for it 1.5 years ago, why let ...
- Sun Jun 21, 2026 11:24 am
- Forum: Releases
- Topic: Version 2.0.77
- Replies: 7
- Views: 15258
Re: Version 2.0.77
Read the newest FFF. There is a spoiler at the end
- Fri Jun 19, 2026 11:50 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 238
- Views: 20032
Re: Please, DO NOT remove space casino
It is astounding how people in this thread can't even agree on some basic facts. So maybe giving your answer to the following questions could give a hint where the sticky points are (or at a minimum satisfy my curiosity ;-) ):
Are space casinos (aka creating legendary quality by upcycling asteroids ...
Are space casinos (aka creating legendary quality by upcycling asteroids ...
- Thu May 21, 2026 12:59 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 32
- Views: 7256
Re: The price of the game is way to high
Brother this game has no drm, the whole schoolyard has been downloading for 10 years at this point.
It has sales from people wanting to buy it + people wanting mod portal comfort, not from forum sheriffs enforcing some arbitrary imaginary border to share.
If you read the ToS, everything is plain ...
- Sun May 17, 2026 7:51 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 32
- Views: 7256
Re: The price of the game is way to high
We don't really consider playing with a friend or relative in your own home as piracy,
We're sure if the game is fun and engaging enough for them, they will eventually buy their own copy
It is apparently considered to be a form of advertising. This is the classic “Shareware” scheme - as used by ...
- Sat May 09, 2026 11:27 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 32
- Views: 7256
Re: The price of the game is way to high
Maybe it is something in mental to decide that videogames are worse than for example play football (buy football shoes and other stuff, maybe trainer), or watching the movies (tickets, popcorn, cola, transfer).
You can look at this as not on videogames but as on amount of hour you will be ...
- Tue May 05, 2026 1:19 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 169887
Re: Version 2.0.45
It's great to hear that more is coming, but I don't see a roadmap or any information about it anywhere until I came to these forums. Is it available to the more casual fans like me who don't want to trawl through forum posts?
"Casual fans" will simply get an update notice when starting the game ...
- Sat Apr 18, 2026 11:25 am
- Forum: General discussion
- Topic: What is the percentage of players that have installed at least one mod?
- Replies: 13
- Views: 2015
Re: What is the percentage of players that have installed at least one mod?
The mod portal explicitly says: "Downloaded by: 681K users", which I believe are distinct users. One could compare it with the numbers you get from the metrics tab ( Alien biomes' ) and see if the numbers add up. Although there might be some inaccuracies for mods older than Dec 2022. (Read the ...