Search found 325 matches
- Thu Jul 31, 2025 1:32 pm
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 3509
Re: I'm afraid of reddit influence
While definitely true that what quality means in terms of the game and how quality works is poorly explained in game as well... however this is not even part of the gripes I have with the quality system. xD
Anyway I totally know how it works since I am using it myself. I just feel like it is ...
- Thu Jul 31, 2025 12:58 pm
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 3509
Re: I'm afraid of reddit influence
I agree to this notion about the quality system. There are some inherent issues with how it is done currently that are just... urgh. I did not write for nothing in another thread yesterday that I feel like in the all the years I played Factorio it is the worst addition they ever made simply ...
- Thu Jul 24, 2025 1:32 pm
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 3509
Re: I'm afraid of reddit influence
And while the idea of doing an older version is semi-reasonable, you're avoiding bug fixes to make your factory work your way if you commit to that.
Wait, the OP had a working factory before the update, that is the whole reason why he doesn't want to update to a then non-working factory. So ...
- Mon Jun 09, 2025 9:25 pm
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 16
- Views: 5053
Re: Space Exploration / Space Age connection?
Space stuff was originally planned to be in the base game - it was mentioned I think in the crowd funding stuff, but was definitely mentioned in multiple FFFs - see https://factorio.com/blog/post/fff-95 where they say it was delayed until 0.13. It was later scrapped as being too much work to put ...
- Sun Jun 08, 2025 6:01 pm
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 16
- Views: 5053
Re: Space Exploration / Space Age connection?
So, from what I understand,...
WUBE always wanted to do SA, but didn't have time, and wanted to get 1.0 out. After they release 1.0, Earendel singlehandedly wrote his/her own enormous SE mod, ...
This still sounds a bit off in my opinion: Wube did 1.0 with no intention to have SA already ...
- Fri Jun 06, 2025 3:36 pm
- Forum: General discussion
- Topic: I wish biters were justa bit more cunning
- Replies: 10
- Views: 1576
Re: I wish biters were justa bit more cunning
Maybe adding some slowly increasing base pollution to the game would mean they will never stop expanding and harassing you even if you stopped your pollution production
A modder should be able to make such a mod in a few minutes, unlike revamping the AI
A modder should be able to make such a mod in a few minutes, unlike revamping the AI
- Thu May 08, 2025 6:13 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 6275
Re: The quality system needs a redesign
Yes, these would be nice, but the cost is simply to high for that small change they do. Doesn't feel like a reward. There is artillery. Artillery feels like a reward. And there are spidertrons. Spidertrons feel like a reward. And spidertrons with explosive rockets. All you need. And without ...
- Thu May 08, 2025 4:34 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 6275
Re: The quality system needs a redesign
This is the crucial flaw in the quality mechanic in my opinion: there is no reason, there is no path, there is no goal, there is no reward (I don't see an achievement a reward).
At least not until you already have everything, but then it's not desirable any more to create anything except legendary ...
- Thu May 08, 2025 9:56 am
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 34
- Views: 6275
Re: The quality system needs a redesign
Waiting for legendary is an individual choice. I didn't and used rare stuff in my armor and also am producing epic stuff right now while I still haven't been on Vulkanus. There are players who value the journey and there are players who look only for what they call the "end-game" and everything ...
- Tue May 06, 2025 11:49 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 109126
Re: Gleba has killed the game for me.
There are weapons in Factorio that can easily deal with hatched eggs. Even on a space station or on Nauvis.
Ok, you CAN make things unpleasent, for example by producing biter eggs on Nauvis by feeding the biter spawner at full speed while not having a way to destroy surplus eggs with a ...
- Mon May 05, 2025 5:04 pm
- Forum: Gameplay Help
- Topic: When you research Epic or Legendary quality, how do you prevent your existing upcyclers from suddenly clogging?
- Replies: 4
- Views: 597
Re: When you research Epic or Legendary quality, how do you prevent your existing upcyclers from suddenly clogging?
If you want to avoid changing your factory later you have to add those inserters and splitters to sort out higher qualities directly from the start. Luckily you can add filters that simply say "anything above rare".
- Sun May 04, 2025 5:23 pm
- Forum: Gameplay Help
- Topic: How to set speed of space platform?
- Replies: 9
- Views: 2221
Re: How to set speed of space platform?
I am using the same method as you.
Maybe someone else knows a better way, but the most basic way I can think of to get a specific stable speed would be to let the rockets run at full speed and then add more width to the space ship until it is slowed down to the speed you want.
Probably supplying ...
Maybe someone else knows a better way, but the most basic way I can think of to get a specific stable speed would be to let the rockets run at full speed and then add more width to the space ship until it is slowed down to the speed you want.
Probably supplying ...
- Fri May 02, 2025 12:06 pm
- Forum: General discussion
- Topic: How do you deal with emptiness after "finishing" the game?
- Replies: 18
- Views: 4506
Re: How do you deal with emptiness after "finishing" the game?
I have a few hundred hours in my current save, with the goal to megabase and get all prod research to level 30. After getting everything legendary and hitting a ceiling in terms of setups/items, the game honestly became boring and felt more like a chore to play and do stuff. The climb was much ...
- Thu May 01, 2025 2:45 pm
- Forum: General discussion
- Topic: Quality killed this game for me
- Replies: 50
- Views: 7698
Re: Quality killed this game for me
Our current electronic chip production (computer-ICs etc.) is, if you want to call it that, the same gamble as Factorios quality. When TMSC or Intel start with a new process their yield of working chips starts somewhere in the single digit percentages, the rest is (hopefully) recycled or thrown away ...
- Thu May 01, 2025 12:22 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 109126
Re: Gleba has killed the game for me.
More or less a copy-paste of what I said in the other topic with a similar name, but about quality:
The devs forced their gambling addiction on us.
There are tons of mods that add fridges or similar systems, but not in the base game.
There is one mod that removes the timer completely (you can ...
- Sun Apr 20, 2025 10:24 am
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 234
- Views: 72551
Re: Version 2.0.45
I find it strange that you can get achievements with arbitrary mods enabled. Any setting that were forbidden could then be added by a mod. How do speed runners check that no (self-made) mod is used to make shortcuts? The published save-game I suppose?
For "normal" players I suppose achievements ...
For "normal" players I suppose achievements ...
- Wed Apr 16, 2025 1:29 pm
- Forum: General discussion
- Topic: [Poll] Would you be happy to pay for more official planets and expansions?
- Replies: 67
- Views: 9440
Re: [Poll] Would you be happy to pay for more official planets and expansions?
Which i thought was quite the elegant way to recognize that many of your complaints cames from the fact that you were adding unecessarily tedium on yourself by avoiding purposedly sometimes and sometimes by inexperience the tools devs put the games for the players.
For example it was explained ...
- Wed Apr 16, 2025 1:04 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 234
- Views: 72551
Re: Version 2.0.45
I think there may be merit to this line of thinking, but I do think there's a flaw with it: players can jack up all the resource patch stuff to maximum (or to a minimum, for Mining with determination concerns). If the idea is to have the achievements be obtained on an equal footing for all players ...
- Wed Apr 16, 2025 1:01 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 234
- Views: 72551
Re: Version 2.0.45
... Yes, I consider it that much of a course change in the game.
I've just got to yell at someone, anyone.
.......
What on Earth or Nauvis, in Vanilla or not, on Steam or not, is so important about achievements that it requires any attempts at making things equal?
Ok, so this change is ...
- Tue Apr 15, 2025 6:45 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 234
- Views: 72551
Re: Version 2.0.45
I think @Nataly171 makes very good points. Who is benefiting from the fact that you can't get achievements when disabling or modifying biters? Playing with no threats is a 100% valid way to play the game and players who choose that shouldn't have otherwise unrelated parts of the gameplay ...