Search found 230 matches

by meganothing
Fri Jul 10, 2020 5:12 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 4670

Re: Friday Facts #355 - High resolution updates

Huge bummer that assembler won't be ready for 1.0 since it's one of the most used assets of the game, but since it's one of the most used assets in the game it's better to have it miss 1.0 than be rushed Whatever they do won't have a chance against the old graphics we learned to love in the last 7 ...
by meganothing
Fri May 15, 2020 6:17 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 46
Views: 5209

Re: Friday Facts #347 - New hope demo levels

I take bets on when an impossible-to-predict bug is found that came into existance because the bots now throw cliff explosives. :D
by meganothing
Fri May 01, 2020 5:05 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 5735

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Great visuals with the artillery shells. You did handle the case differently when the shells land on water, right? ;)
by meganothing
Mon Mar 23, 2020 3:24 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 22057

Re: Friday Facts #339 - Beacon HR + Redesign process

New design is cool, however I don't feel good about bottom "lightnings". To me, as an engineer electro-mechanist, they look... dangerous. Like something went wrong with insulation and it now discharges onto surrounding, and about to explode. This is not healthy machine design. I'd rather make some ...
by meganothing
Sun Mar 22, 2020 2:00 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 22057

Re: Friday Facts #339 - Beacon HR + Redesign process

The positive thing about the new design is the Eye Candy, I can live with anything that has flashy discharge arcs. But if Wube decides to redesign them, then the following is the right idea: Improving the speed and efficiency of a machine by transmitting 'signals' to it never made much sense to me. ...
by meganothing
Sun Mar 15, 2020 1:51 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 12502

Re: Friday Facts #338 - The (real) Character GUI

- We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. That would be it for a simple solution, adding an equipment grid would be the cheap option to add. However, as a late game thing it should be a...
by meganothing
Fri Mar 06, 2020 5:20 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 8092

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

The new UI looks good. Merging the kill stats into the general stats window is a great idea. There's 1 additional thing that I think would be a huge improvement to the power stats: a bar / line for total accumulator charge. It would be really useful to be able to see how your accumulator charge var...
by meganothing
Sun Jan 12, 2020 5:22 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 9923

Re: Friday Facts #329 - Campaign reassessment

.... 1. Freeplay: procedurally generated map with or without any built structures, presenting a generic objective. 2. Sandbox: a variant for freeplay mode that allows "cheating" to kill enemies, get items, edit the terrain, etc. 3. Scenario: hand-designed map with some already built structures, pre...
by meganothing
Thu Jan 02, 2020 4:31 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 16801

Re: Friday Facts #327 - 2020 Vision

I hate 'playing itself' games. Look at transport fever or any other economy sim. If your first route makes profit why expand at all? The bank account fills without extra work. Factorio is not that type of game. Oh it is in a way. A friend of mine stopped playing the game after having automated rese...
by meganothing
Thu Jan 02, 2020 3:58 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 16801

Re: Friday Facts #327 - 2020 Vision

One simple idea for a mini-tutorial, not sure it is new or even that it works, but it might get the player to experience the core game play relatively fast: If the player sets the option to play a tutorial/beginners game, give him a generous starter set consisting of say 3 miners, 3 burner inserters...
by meganothing
Fri Nov 29, 2019 3:49 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 8564

Re: Friday Facts #323 - Animated water

Is it me or is the effect much more visible and faster in picture 4 than in picture 1? For me the picture 1 version looks a bit too subtle and unnaturally slow.
by meganothing
Fri Nov 15, 2019 4:55 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 13049

Re: Friday Facts #321 - Countdown

billbo99 wrote:
Fri Nov 15, 2019 3:59 pm
Any significance to the date "25th September" ?
"Remember, Remember,
the 25th of September,
..."

;)
by meganothing
Sun Nov 10, 2019 1:16 am
Forum: News
Topic: Factorio T-shirts store now open
Replies: 81
Views: 35071

Re: Factorio T-shirts store now open

Does the grey T-shirt have the same size as it had in 2017? Somehow my old one (which is L) seems to have the measurements of what M is now.

In other words, do I need to order M if I ordered L two years ago?
by meganothing
Wed Oct 09, 2019 6:54 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 16721

Re: Factorio version 0.17 - Now stable

I just want to say your Assesment of World of Warcraft analogy of "LFG" is horrifically wrong. You claim people are likely to have find a solution around the group if they have a new player? That is because WoW Classic is in its Honey Moon Period. In reality look at existing games like Guild Wars 2...
by meganothing
Fri Sep 27, 2019 5:12 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 16721

Re: Friday Facts #314 - 0.17 stable

I rather like the way https://mods.factorio.com/mod/replicating-belts did this. ... For instance, if I want a couple of belts to cross a couple of other belts, I could lay down the underneathies, then the connecting belts between. And then repeat this process a bunch of times for each belt I want t...
by meganothing
Fri Sep 27, 2019 5:03 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 16721

Re: Friday Facts #314 - 0.17 stable

On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't very good in chatting, being able to find a group to play this content migh...
by meganothing
Sun Sep 22, 2019 3:56 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 9930

Re: Friday Facts #313 - Light at the end of the bug tunnel

also you are not supposed to read those Game Journalists's sites anymore, we are not in the 90s anymore and they are known to only produce hit pieces and hate clicks. YouTube constantly exposes them for what they are. so yeah, if you sneeze, you got a disease, if you speak, you speak profanity, if ...
by meganothing
Fri Sep 20, 2019 3:06 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 9930

Re: Friday Facts #313 - Light at the end of the bug tunnel

What was the pub you were in yesterday? Anyway, glad to see so many bugs squished. Thank you. Yes. Pcgames needs a new detail to spin out of proportion. Imagine it were called "Burger Joint". JOINT!!!! Jama Steakhouse Bland name, too bad. Could you give some more details. Maybe someone spilled the ...
by meganothing
Fri Sep 13, 2019 3:04 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 23079

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

Underground pipes that are (silently?) not connected are really a bad fix for the issue of the removed half pipe. Since underground pipes are already ideally just one looong pipe I would have guessed a better solution would be to remove both halfs of the underground pipe. Either only if it would est...
by meganothing
Sun Sep 01, 2019 12:59 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 30795

Re: Friday Facts #309 - Controversial opinions

There are 2 key concepts in your quote. "incentivise" and "properly" incentivize is generally considered a positive reinforcement or reward based action, though you are right that putting road blocks on alternatives does indirectly incentivize the correct path. There just are going to be way too ma...

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