Search found 233 matches

by meganothing
Fri Nov 13, 2020 4:05 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 169
Views: 18538

Re: Friday Facts #363 - 1.1 is getting close

So many excellent GUI improvements, I fear after playing 1.1 I will not be able to play any factorio with a 0.x version number ever again. One obvious improvement is still missing: Making map view just a zoomed out normal view instead of it being a distinct mode. The only reason for the distinction ...
by meganothing
Fri Oct 09, 2020 5:02 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 22441

Re: Friday Facts #361 - Train stop limit, Tips and tricks

Nice comeback of the late FFF. As feedback for tips and tricks: As a rule I would say anything having to do with GUI is tips-worthy. Any laws of nature that are different in game than in reality might also be tips-worthy. Anything about the machines and their workings in the game is not tips-worthy....
by meganothing
Sun Aug 16, 2020 4:49 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 207
Views: 31445

Re: Friday Facts #360 - 1.0 is here!

What a way to leave EA on a high note. At least for us insiders.

Thank you for Factorio. And I'm full of anticipation whatever you plan to do next.
by meganothing
Fri Jul 10, 2020 5:12 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 5673

Re: Friday Facts #355 - High resolution updates

Huge bummer that assembler won't be ready for 1.0 since it's one of the most used assets of the game, but since it's one of the most used assets in the game it's better to have it miss 1.0 than be rushed Whatever they do won't have a chance against the old graphics we learned to love in the last 7 ...
by meganothing
Fri May 15, 2020 6:17 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 46
Views: 6330

Re: Friday Facts #347 - New hope demo levels

I take bets on when an impossible-to-predict bug is found that came into existance because the bots now throw cliff explosives. :D
by meganothing
Fri May 01, 2020 5:05 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 6842

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

Great visuals with the artillery shells. You did handle the case differently when the shells land on water, right? ;)
by meganothing
Mon Mar 23, 2020 3:24 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 25316

Re: Friday Facts #339 - Beacon HR + Redesign process

New design is cool, however I don't feel good about bottom "lightnings". To me, as an engineer electro-mechanist, they look... dangerous. Like something went wrong with insulation and it now discharges onto surrounding, and about to explode. This is not healthy machine design. I'd rather make some ...
by meganothing
Sun Mar 22, 2020 2:00 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 211
Views: 25316

Re: Friday Facts #339 - Beacon HR + Redesign process

The positive thing about the new design is the Eye Candy, I can live with anything that has flashy discharge arcs. But if Wube decides to redesign them, then the following is the right idea: Improving the speed and efficiency of a machine by transmitting 'signals' to it never made much sense to me. ...
by meganothing
Sun Mar 15, 2020 1:51 am
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 17703

Re: Friday Facts #338 - The (real) Character GUI

- We don't know what exactly would be the use for the spidertron. The original idea was it would be a late game vehicle, with almost unrestricted movement. That would be it for a simple solution, adding an equipment grid would be the cheap option to add. However, as a late game thing it should be a...
by meganothing
Fri Mar 06, 2020 5:20 pm
Forum: News
Topic: Friday Facts #337 - Statistics GUI and Mod Debugger
Replies: 74
Views: 9042

Re: Friday Facts #337 - Statistics GUI and Mod Debugger

The new UI looks good. Merging the kill stats into the general stats window is a great idea. There's 1 additional thing that I think would be a huge improvement to the power stats: a bar / line for total accumulator charge. It would be really useful to be able to see how your accumulator charge var...
by meganothing
Sun Jan 12, 2020 5:22 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 10899

Re: Friday Facts #329 - Campaign reassessment

.... 1. Freeplay: procedurally generated map with or without any built structures, presenting a generic objective. 2. Sandbox: a variant for freeplay mode that allows "cheating" to kill enemies, get items, edit the terrain, etc. 3. Scenario: hand-designed map with some already built structures, pre...
by meganothing
Thu Jan 02, 2020 4:31 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 18200

Re: Friday Facts #327 - 2020 Vision

I hate 'playing itself' games. Look at transport fever or any other economy sim. If your first route makes profit why expand at all? The bank account fills without extra work. Factorio is not that type of game. Oh it is in a way. A friend of mine stopped playing the game after having automated rese...
by meganothing
Thu Jan 02, 2020 3:58 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 128
Views: 18200

Re: Friday Facts #327 - 2020 Vision

One simple idea for a mini-tutorial, not sure it is new or even that it works, but it might get the player to experience the core game play relatively fast: If the player sets the option to play a tutorial/beginners game, give him a generous starter set consisting of say 3 miners, 3 burner inserters...
by meganothing
Fri Nov 29, 2019 3:49 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 9259

Re: Friday Facts #323 - Animated water

Is it me or is the effect much more visible and faster in picture 4 than in picture 1? For me the picture 1 version looks a bit too subtle and unnaturally slow.
by meganothing
Fri Nov 15, 2019 4:55 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 13951

Re: Friday Facts #321 - Countdown

billbo99 wrote:
Fri Nov 15, 2019 3:59 pm
Any significance to the date "25th September" ?
"Remember, Remember,
the 25th of September,
..."

;)
by meganothing
Sun Nov 10, 2019 1:16 am
Forum: News
Topic: Factorio T-shirts store now open
Replies: 81
Views: 37446

Re: Factorio T-shirts store now open

Does the grey T-shirt have the same size as it had in 2017? Somehow my old one (which is L) seems to have the measurements of what M is now.

In other words, do I need to order M if I ordered L two years ago?
by meganothing
Wed Oct 09, 2019 6:54 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 18273

Re: Factorio version 0.17 - Now stable

I just want to say your Assesment of World of Warcraft analogy of "LFG" is horrifically wrong. You claim people are likely to have find a solution around the group if they have a new player? That is because WoW Classic is in its Honey Moon Period. In reality look at existing games like Guild Wars 2...
by meganothing
Fri Sep 27, 2019 5:12 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 18273

Re: Friday Facts #314 - 0.17 stable

I rather like the way https://mods.factorio.com/mod/replicating-belts did this. ... For instance, if I want a couple of belts to cross a couple of other belts, I could lay down the underneathies, then the connecting belts between. And then repeat this process a bunch of times for each belt I want t...
by meganothing
Fri Sep 27, 2019 5:03 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 18273

Re: Friday Facts #314 - 0.17 stable

On some of the stuff brought up in the WoW section, I think that it is important to understand WHY they added the tools they did. If for example, you were the only person in your group of friends who plays, or if you aren't very good in chatting, being able to find a group to play this content migh...
by meganothing
Sun Sep 22, 2019 3:56 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 10569

Re: Friday Facts #313 - Light at the end of the bug tunnel

also you are not supposed to read those Game Journalists's sites anymore, we are not in the 90s anymore and they are known to only produce hit pieces and hate clicks. YouTube constantly exposes them for what they are. so yeah, if you sneeze, you got a disease, if you speak, you speak profanity, if ...

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