Search found 6 matches

by FireLion1983
Tue Feb 28, 2017 2:57 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219448

Re: Bugs & FAQ

Thank you for the replies.
by FireLion1983
Sun Feb 26, 2017 10:17 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1219448

Re: Bugs & FAQ

Why are Bob's chemical recipes and buildings still in the game when using both mods? Did I do something wrong? For example, I can still build chemical plants and electrolysers, and have to research multiple recipes for the same thing.
by FireLion1983
Mon Sep 14, 2015 5:36 pm
Forum: Bob's mods
Topic: destroy gaz
Replies: 16
Views: 12437

Re: destroy gaz

Thanks for the replies, that'll come in real handy. I tried doing this, but I was trying to attach red wire to the void pump itself, and it was unable. So it seems like I have to put a small pump in between the tank and the void pump. Thanks a lot!
by FireLion1983
Sat Sep 12, 2015 4:47 am
Forum: Bob's mods
Topic: destroy gaz
Replies: 16
Views: 12437

Re: destroy gaz

Not sure if this is a good place to post this, but I was wondering if anyone knew how to "smart vent" gas. I'm trying to only vent above a certain threshold as to store a bit of the gasses. Thanks for any advice.
by FireLion1983
Thu Aug 13, 2015 10:53 pm
Forum: Bob's mods
Topic: Good Map Settings? Challenges?
Replies: 10
Views: 15770

Re: Good Map Settings? Challenges?

Thanks Bob, I'll give that a shot on my next start.
by FireLion1983
Thu Aug 13, 2015 9:41 pm
Forum: Bob's mods
Topic: Good Map Settings? Challenges?
Replies: 10
Views: 15770

Re: Good Map Settings? Challenges?

I just started a map with decreased biter frequency, but increased biter size, I'm hoping for a bit more of a challenge. There are nodes of ores everywhere, though, so I might restart with a smaller frequency on the ores to promote alien contact and trains.

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