Search found 6 matches
- Tue Feb 28, 2017 2:57 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1535720
Re: Bugs & FAQ
Thank you for the replies.
- Sun Feb 26, 2017 10:17 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1535720
Re: Bugs & FAQ
Why are Bob's chemical recipes and buildings still in the game when using both mods? Did I do something wrong? For example, I can still build chemical plants and electrolysers, and have to research multiple recipes for the same thing.
- Mon Sep 14, 2015 5:36 pm
- Forum: Bob's mods
- Topic: destroy gaz
- Replies: 16
- Views: 13567
Re: destroy gaz
Thanks for the replies, that'll come in real handy. I tried doing this, but I was trying to attach red wire to the void pump itself, and it was unable. So it seems like I have to put a small pump in between the tank and the void pump. Thanks a lot!
- Sat Sep 12, 2015 4:47 am
- Forum: Bob's mods
- Topic: destroy gaz
- Replies: 16
- Views: 13567
Re: destroy gaz
Not sure if this is a good place to post this, but I was wondering if anyone knew how to "smart vent" gas. I'm trying to only vent above a certain threshold as to store a bit of the gasses. Thanks for any advice.
- Thu Aug 13, 2015 10:53 pm
- Forum: Bob's mods
- Topic: Good Map Settings? Challenges?
- Replies: 10
- Views: 16615
Re: Good Map Settings? Challenges?
Thanks Bob, I'll give that a shot on my next start.
- Thu Aug 13, 2015 9:41 pm
- Forum: Bob's mods
- Topic: Good Map Settings? Challenges?
- Replies: 10
- Views: 16615
Re: Good Map Settings? Challenges?
I just started a map with decreased biter frequency, but increased biter size, I'm hoping for a bit more of a challenge. There are nodes of ores everywhere, though, so I might restart with a smaller frequency on the ores to promote alien contact and trains.