
Search found 385 matches
- Fri Nov 03, 2023 1:50 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 169
- Views: 20436
Re: Friday Facts #383 - Super force building
(Vanilla) mineable landfill, finally 

- Sat Oct 21, 2023 5:19 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 205
- Views: 31312
Re: Friday Facts #381 - Space Platforms
Amazing news! And still, the new planets will ad even more content.
Since Nuclear seems to become a much more viable option in space. This would be a perfect oppertunity to introduce Plutonium into the mix.
Since Nuclear seems to become a much more viable option in space. This would be a perfect oppertunity to introduce Plutonium into the mix.
- Fri Oct 13, 2023 2:23 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 178
- Views: 21706
Re: Friday Facts #380 - Remote view
Best quality of life change ever (especially ghosting entities and landfill)! And another mod is now in Vanilla.
Much looking foreward for the clearer depiction of ghosts.
Much looking foreward for the clearer depiction of ghosts.
- Fri Oct 06, 2023 3:19 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 18793
Re: Friday Facts #379 - Abstract rewiring
A great and needed addition.
So next time we will hear about remote interaction and repice setting?
Also renaming trainstops without loosing conditions would indeed be great.
So next time we will hear about remote interaction and repice setting?

Also renaming trainstops without loosing conditions would indeed be great.
- Sat Sep 30, 2023 9:23 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 335
- Views: 59730
Re: Friday Facts #378 - Trains on another level
(…) Second, I love the idea of the hopper unloaders someone mentioned above. (so dump the contents of a wagon from height into a store - though I know this is gonna be complicated as I suspect they aren't having train stops be elevated... still) (…) Those Hopper Unloader is reminisant of the concep...
- Fri Apr 08, 2022 9:39 am
- Forum: Ideas and Suggestions
- Topic: Worker bots
- Replies: 4
- Views: 1242
Re: Worker bots
If there was only a reason to automate wood (in Vanilla).
Construction bots can remove trees already (without the need of the long gone pickaxe).
Furthermore there are sufficient other options .
Construction bots can remove trees already (without the need of the long gone pickaxe).
Furthermore there are sufficient other options .
- Wed Mar 24, 2021 9:50 am
- Forum: Ideas and Suggestions
- Topic: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
- Replies: 14
- Views: 3489
Re: [1.0.0] Filtered inventory slots in Spidertron don't automatically fill
As for now Spidertron Enhancements (credit: Xorimuth) dose provide a modded workaround. Besides other things like pathfinding for spidertron.
- Sat Mar 20, 2021 11:56 am
- Forum: Ideas and Suggestions
- Topic: Dynamic Zoom
- Replies: 4
- Views: 1331
Re: Dynamic Zoom
And I doubt this will come to vanilla, because with weaker computers (especially graphic card), a bigger zoom out is a possible issue, which cannot be fixed. This point I would argue. I suggeted switiching from max. zoomed out to radar view or, if insufficient radar covarage, map view. This wouldn'...
- Fri Mar 19, 2021 4:54 pm
- Forum: Ideas and Suggestions
- Topic: Dynamic Zoom
- Replies: 4
- Views: 1331
Dynamic Zoom
TL;DR Zoom out from default view to map associated features could be beneficial placing bigger blueprints without the necessity to switch to the map. Should be toggleable. What ? Permit zooming out from default view to radar and map view. This option should be toggleable and turned off by default. ...
- Fri Feb 05, 2021 9:38 am
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 152187
Re: Friday Facts #365 - Future plans
Big expansion on the horizon, take my money. Getting the author of Alien Biomes on the team looks more than promising. Guess some space exploration'ish Vanilla expansion is about to come. Very much looking forward for it!
- Fri Jan 29, 2021 11:03 pm
- Forum: News
- Topic: Friday Facts #364 - 1.1 stable
- Replies: 57
- Views: 32951
Re: Friday Facts #364 - 1.1 stable
Amazing work! 1.1. did truly, what was announced. It expanded on features and added technical improvements wished to be in the game before.
Waypoints, fast autosaves, flip and turn; great job.
Waypoints, fast autosaves, flip and turn; great job.
- Mon Dec 07, 2020 8:06 pm
- Forum: General discussion
- Topic: Thanks for all the fish! (Cave spoiler Spidertron)
- Replies: 18
- Views: 6082
Re: [Spoilers] The importance of fish production
This has been discussed before, though with inconclusive results.
- Fri Dec 04, 2020 10:49 am
- Forum: Ideas and Suggestions
- Topic: Empty Module Slots and Upgrade Planner - Let's Talk
- Replies: 21
- Views: 5732
Re: Empty Module Slots and Upgrade Planner - Let's Talk
Since Bp mirroring is vanilla now, there is little reason not having module insertion or removal for the upgrade planner.
Not a new suggestion, but I’m liking OPs mockup.
Not a new suggestion, but I’m liking OPs mockup.
- Fri Nov 27, 2020 11:13 am
- Forum: General discussion
- Topic: Does anyone have an archive of the versions 0.2-0.6?
- Replies: 5
- Views: 1574
Re: Does anyone have an archive of the versions 0.2-0.6?
At least version 0.1 is publicly available, but chances are you already know that.
- Thu Nov 26, 2020 7:06 am
- Forum: Releases
- Topic: Version 1.1.1
- Replies: 74
- Views: 46389
Re: Version 1.1.1
Thank you very much!Added an interface option (off by default) to change quick bar slot filters by clicking them with different items.
With that as an option a player can use the new feature to build up his quickbar and once completed conserve it from accidental cluttering.
- Tue Nov 24, 2020 7:39 am
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 117141
Re: Version 1.1.0
Aside the already presented changes in the FFF, spidertron waypoints and squad, flip and turn for blueprints made Vanilla, more multithreading. This is great! Though the new selection feature defeats the purpose of the quickbar. It might fit some play style but definitely not mine, this should be to...
- Sat Nov 14, 2020 7:47 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 91847
Re: Friday Facts #363 - 1.1 is getting close
Lots of interesting changes. My thoughts: (...) 7. I haven't seen it mentioned in any recent FFFs, so I thought I would add: Please add the ability to copy module emplacements just like copy/pasting recipes on assemblers, miners, etc. I feel that this has been overlooked and would add much Quality ...
- Fri Nov 13, 2020 3:23 pm
- Forum: General discussion
- Topic: Alt-F4 #13 - Megabase Archaeology
- Replies: 4
- Views: 2968
Re: Alt-F4 #13 - Megabase Archaeology
Impressed work. What a monumental task building such a beast. But also porting it to 1.0. I remember quitting a pre 0.15. steam powered base after the changes made to the boilers. I would also voice my support including the circuit build in the main menu simulation. Maybe there should even be some s...
- Fri Nov 13, 2020 11:56 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 91847
Re: Friday Facts #363 - 1.1 is getting close
All in all good changes. Especially the alert arrows and the graphical tweaks for those shiny blue nights. I’m not entirely sold on the removal of the characters tab though. The redundancy would be much less relevant if all armour modules were togglable and not only exoskeletons and roboports. This ...
- Mon Nov 09, 2020 11:02 am
- Forum: Ideas and Suggestions
- Topic: bigger chest 2xN size (for railway blueprints) or long-handed stacker inserter.
- Replies: 8
- Views: 2184
Re: bigger chest 2xN size (for railway blueprints) or long-handed stacker inserter.
Trains/tanks in train stations have never been a necessity. It' perfectly doable to unload a train into 1 tile chests with stack inserters. Your use case is extremely specific, and the issues you face are the consequence of a design decision. A such, I think you should address your need with mods, ...