Search found 155 matches

by conn11
Sun Jan 26, 2020 12:16 am
Forum: Ideas and Suggestions
Topic: [0.18.1] Opening URLs in game should switch focus on web browser
Replies: 1
Views: 53

Re: [0.18.1] Opening URLs in game should switch focus on web browser

Like you said, the steam overlay wouldn’t be too helpful to the 10% non-steam users and even provided the other platforms had some kind of overlay, completely useless to users getting the game directly from the website. Something as simple as a link should be handele homogeneously, like opened in a ...
by conn11
Sat Jan 25, 2020 5:52 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 96
Views: 9872

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Just to note. I did run into performance issues shortly prior 0.18. With my aging i7 4930k, some crappy DDR3 RAM and a GTX 780 (wich I replaced in the meantime) and a base (rather train &belt heavy, <10 mods, nuclear powered) doing science and therefore triggering frequenter biter attacks, UPS/FPS d...
by conn11
Wed Jan 22, 2020 9:54 am
Forum: Releases
Topic: Version 0.18.0
Replies: 82
Views: 23427

Re: Version 0.18.0

Oh wow, I didn‘t expect this and missed the launch completely. Great features, I embraced the nature and colors around my factory again, wich I didn’t do like for ages. In the factory the sounds are somewhat refreshingly different. To sum it up this is really great. Even greater all the new customiz...
by conn11
Sun Jan 19, 2020 5:13 pm
Forum: Ideas and Suggestions
Topic: Allow the "Q" picker over the "Crafting" items to select a ghost
Replies: 10
Views: 252

Re: Allow the "Q" picker over the "Crafting" items to select a ghost

Nice QoL suggestions, although I use the hotbars regularly, I often want to pick a more seldomly used item without setting to many practically useless filters. The crafting menu gets useless anyways sometime in midgame, so why don’t keep some functionality. The option should be to toggleable by the ...
by conn11
Fri Jan 17, 2020 8:13 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 92
Views: 7528

Re: Friday Facts #330 - Main menu and File Share Shenanigans

If we are talking about the main menu, you should make it's background [...] load a factory as a background Yep! Put the image of the last save as background. How perfect smooth transition into game after hitting "continue" :arrow: button would it be... Yes! Doesn't the game already save a thumbnai...
by conn11
Fri Jan 17, 2020 7:51 pm
Forum: General discussion
Topic: Launch date coinciding with CP2077
Replies: 2
Views: 277

Launch date coinciding with CP2077

Following yesterdays announcement from CDPR the planned April release is delayed to 17th of September. https://en.cdprojektred.com/news/important-news-regarding-cyberpunk-2077-release-date/ This would practically coincide with Factorio launch date on 25th of September. Both titles surely aren’t to c...
by conn11
Fri Jan 17, 2020 5:08 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 92
Views: 7528

Re: Friday Facts #330 - Main menu and File Share Shenanigans

The Continue feature might come in handy. Also liking the cleaned up start new game options, much more consistent then currently implemented.
Interesting folder selection by the way: lasers for trains, Spidertron (apparently from the last decade) 0.18 keeps getting more interesting.
by conn11
Wed Jan 15, 2020 9:17 am
Forum: Ideas and Suggestions
Topic: construction times
Replies: 6
Views: 168

Re: construction times

The baseline crafting time remains unchanged, only the crafting speed and therefore effective time to craft differs depending on wich tier of assembler (or by crafting manually) you are using. The Assembly machines GUI dose show the crafting speed of 0,5, so the all the informations are there, only ...
by conn11
Wed Jan 15, 2020 9:11 am
Forum: General discussion
Topic: Wish Merchandising : Stickers...
Replies: 5
Views: 276

Re: Wish Merchandising : Stickers...

I would love a coffee mug. To keep tired engineers awake at 3 a.m., cause the factory must grow.
by conn11
Wed Jan 08, 2020 9:04 am
Forum: Balancing
Topic: A Deeper Look into Combat Robotics
Replies: 37
Views: 3465

Re: A Deeper Look into Combat Robotics

I don’t think PLD is at least vastly overpowered. Yes and no. 5-10 of them on you and you can just walk around and kite entire biter base with no other weapon in hands :lol: I would really love a button to disable it or a change that it would attack only in defense (eg. for peacefull set maps) tho ...
by conn11
Mon Jan 06, 2020 4:00 pm
Forum: Ideas and Suggestions
Topic: Ghost placement on ghosted landfill
Replies: 1
Views: 93

Ghost placement on ghosted landfill

TL;DR Allow the placement of ghost entities over ghosted landfill. What ? Ghosted landfill should behave like buildable terrain for other ghosted entities in blueprints and manual placement. Why ? Mostly convince. For example structures needing water, like reactor blocks are likely placed beside wa...
by conn11
Sat Jan 04, 2020 1:47 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 4796

Re: Friday Facts #328 - 2019 recap

ahydra447 wrote:
Sat Jan 04, 2020 11:47 am
If there is 1 feature I would really like before release: saving of quickbar filters between games. It is such tedium to set up 60+ filters every time.
This is the mod for you.

https://mods.factorio.com/mod/QuickbarTemplates
by conn11
Fri Jan 03, 2020 8:59 pm
Forum: News
Topic: Friday Facts #328 - 2019 recap
Replies: 20
Views: 4796

Re: Friday Facts #328 - 2019 recap

I actually would have bet on the oil related changes in fff304 and 305 as the most red fff, but this is also plausible.
Seems really like the quiet before the storm and some well deserved holidays with the 0.18 release not that far ahead. This is going to be exciting!
by conn11
Thu Jan 02, 2020 1:37 am
Forum: Balancing
Topic: A Deeper Look into Combat Robotics
Replies: 37
Views: 3465

Re: A Deeper Look into Combat Robotics

I don’t think PLD is at least vastly overpowered. First and foremost, they are capable of providing semiautomatic combat, where the player hast only to move towards the enemy and no fiering or throwing of items is necessary. True automatisation is of courses provided by the artillery. So as an evolu...
by conn11
Sat Dec 28, 2019 1:25 pm
Forum: News
Topic: Friday Facts #327 - 2020 Vision
Replies: 127
Views: 11887

Re: Friday Facts #327 - 2020 Vision

First congratulations on 2Mega copies sold. Seems the website needs an update. As to the tutorial situation. I found all of the videos quite agreeable and concure that the NPE in contrast to the old tutorials rather much more try to enforce a certain playstyle, then just to leave the optimal to be d...
by conn11
Fri Dec 27, 2019 3:17 pm
Forum: Ideas and Suggestions
Topic: Factorio on Stadia please
Replies: 13
Views: 937

Re: Factorio on Stadia please

... As far as I know, Stadia does require using the controller, but I don't think that's really an issue. I've ONLY ever played Factorio with a controller, and I've played a few thousand hours since 0.13. Granted, I do use the Steam controller, which is a bit better as a mouse than a typical joysti...
by conn11
Fri Dec 27, 2019 11:37 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Toggle Belt Immunity shortcut
Replies: 6
Views: 387

Toggle belt immunity

TL;DR Make the belt-immunity equipment toggeable What ? likely via the shortcut bar, as implemented for roboports and exoskeletons. Why ? Belt immunity is highly useful for building stuff or placing blueprints inside a thight or somewhat spaghettified factory. Using belts to get faster from A to B ...
by conn11
Thu Dec 26, 2019 1:37 pm
Forum: Ideas and Suggestions
Topic: Renaming & -iconing decon & upgrade planner
Replies: 0
Views: 60

Renaming & -iconing decon & upgrade planner

TL;DR Allow renaming and reassigning icons to the upgrade and deconstruction planner. What ? The above mentioned, should be implemented like already done for blueprints. Why ? Both DP and UP are customisable and I for example use at least several DPs (e.g. deforestation or removal of walls and lase...
by conn11
Thu Dec 26, 2019 12:54 pm
Forum: Ideas and Suggestions
Topic: Glyph's big list of feedback: feature requests and more!
Replies: 8
Views: 1603

Re: Glyph's big list of feedback: feature requests and more!

Remembers me of this ancient arcticle about a 500h megabase (no spm or back than rpm given). https://www.pcgamer.com/see-what-a-factorio-factory-looks-like-after-500-hours-of-work/ Most of the mentioned mods there (like landfill) are solid Vanilla these days. Excluding for example bp-mirroring and R...
by conn11
Thu Dec 26, 2019 12:19 pm
Forum: Ideas and Suggestions
Topic: Factorio on Stadia please
Replies: 13
Views: 937

Re: Factorio on Stadia please

My question is, how good is stadia optimized for mouse and keyboard games? And remember any semi decent pc or laptop can run factorio. Actually I‘ve runned a rather big base with an potato (Laptop with i5 7200U, Radon R5 M420 and 8GB DDR4 Ram) over the holidays and got decent FPS (of course on a sma...

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