Search found 94 matches

by conn11
Wed Oct 09, 2019 4:41 am
Forum: Ideas and Suggestions
Topic: Blueprint Book is not enough for me
Replies: 1
Views: 114

Re: Blueprint Book is not enough for me

+1 blueprints are such an important gameplay element and at least for me replacing single entity placement to a high degree. The possibility of a simple programmable deconstruction/ bp-chain could put much more emphasis on design in outposting, rather than more or less manually repeating the process...
by conn11
Fri Sep 27, 2019 11:01 am
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 104
Views: 10787

Re: Friday Facts #314 - 0.17 stable

Gergely wrote:
Fri Sep 27, 2019 10:52 am
Who else thought of biters when reading "the great bug war"?
My artillery is a little bit to far reaching to be considered with pesky annoyances like that :D
A Vacation well deserved, I would say.
by conn11
Tue Sep 24, 2019 9:14 pm
Forum: News
Topic: Factorio version 0.17 - Now stable
Replies: 31
Views: 4464

Re: Factorio version 0.17 - Now stable

Congratulations, reading about the major (not to mention the countless not explicitly described) changes again, just shows, how much work and effort you guys put into .17. The result is worth it, great work!
by conn11
Fri Sep 20, 2019 4:23 pm
Forum: News
Topic: Friday Facts #313 - Light at the end of the bug tunnel
Replies: 58
Views: 6933

Re: Friday Facts #313 - Light at the end of the bug tunnel

„Professional game journalism“ a contradiction in term.
by conn11
Fri Sep 20, 2019 9:21 am
Forum: Ideas and Suggestions
Topic: Feature request: Upgrade planner + blueprint books
Replies: 2
Views: 116

Re: Feature request: Upgrade planner + blueprint books

it's not only feasible but already possible.
by conn11
Thu Sep 19, 2019 7:41 pm
Forum: Resolved for the next release
Topic: [0.17.69] Landfill color on minimap is still green
Replies: 2
Views: 623

Re: [0.17.69] Landfill color on minimap is still green

...and different from the concept presented in the fff. Dose newly laid landfill look the same on this map?
Since landfill is and definitely was classified as just normal Terrain in previous versions, the minimap seems to behave nominally.
by conn11
Thu Sep 19, 2019 6:01 pm
Forum: Releases
Topic: Version 0.17.69
Replies: 45
Views: 12946

Re: Version 0.17.69

One step closer to stable, well done :)
Rich text for save games, is a great QoL improvement.
by conn11
Mon Sep 16, 2019 2:22 pm
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 13
Views: 3872

Re: Make nightvision internal buffer bigger

Excellent idea, there is the gap of potentially using night vision on modular armor but having not researched batteries yet. For consistency reasons multi tired nv could be a thing. Mk I with generous internal buffer and the old greenish optic. Mk II as it is now.
by conn11
Mon Sep 16, 2019 4:09 am
Forum: Ideas and Suggestions
Topic: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult
Replies: 5
Views: 156

Re: Add Game Difficulty setting in Vanilla - Easy/Normal/Difficult

Most of the suggested difficult options would be quite incompatible with the lower tiers and therefore make multiplayer matchmaking harder and more exclusive. I even think, that newer players would be more hinderd by such changes, too get in touch or learn from more expirienced players. Although hav...
by conn11
Fri Sep 13, 2019 3:48 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 17068

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I do like the new landfill texture very much. Using just the grass before felt a little bit like a placeholder. Still undecided if the rectangular shape or the mocked up 45degree turned looks better. Since landfill looks different from normal terrain, shouldn’t it be handelt like other floors, esspe...
by conn11
Fri Sep 13, 2019 1:52 pm
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 23
Views: 802

Re: Rocket launch shouldn't be able to destroy science

I'm not arguing against usage of circuit networks in the least. Yet - as argued in the OP - the behaviour is inconsistent and against expectations (thus I consider the suggested things workarounds). And it is not good means to "encourage" usage circuit networks this way at this place in a totally u...
by conn11
Fri Sep 13, 2019 10:40 am
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 23
Views: 802

Re: Rocket launch shouldn't be able to destroy science

I believe the OP has quite a valid point: the game behaves counter-intuitively in this case (even when it's reasonably edge-case). One would expect the rocket to simply not launch if the science pack storage inside the launch facility is full. Practical solution: allow the rocket to start and produ...
by conn11
Tue Sep 10, 2019 1:44 pm
Forum: Ideas and Suggestions
Topic: this may be often recommended but Technology hidden behind Boss battles?
Replies: 8
Views: 239

Re: this may be often recommended but Technology hidden behind Boss battles?

One could go so far, to suggest resuing exactly those entities. The argumentation for (and against) a the underlying theme of adventure mode can be found in the controversial opinion blog.
by conn11
Tue Sep 10, 2019 1:09 pm
Forum: Ideas and Suggestions
Topic: this may be often recommended but Technology hidden behind Boss battles?
Replies: 8
Views: 239

Re: this may be often recommended but Technology hidden behind Boss battles?

Sounds like something in the vicinity of the adventure mod from fff309 and therefore a big maybe in a post 1.0. release.
by conn11
Sat Sep 07, 2019 2:58 pm
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 23
Views: 802

Re: Rocket launch shouldn't be able to destroy science

In my opinion, the reason this topic exists is that silo introduces lots of new stuff gameplay-wise while being internally a miscommunicated jenga tower of whatever is labeled a design decision. What op suggests is hardcode what is otherwise doable with simple circuit logic into a yet another hack ...
by conn11
Fri Sep 06, 2019 8:15 pm
Forum: News
Topic: Friday Facts #311 - New remnants 3
Replies: 52
Views: 8371

Re: Friday Facts #311 - New remnants 3

Those assembly machines from the Industrial revolution mod are looking like a quite nicely done compromise between the „classic“ Factorio type and the advanced from the NPE.
by conn11
Fri Sep 06, 2019 8:12 am
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 23
Views: 802

Re: Rocket launch shouldn't be able to destroy science

Unfortunately, this "build more storage" approach doesn't really work :D On most of my attempts I utilise a dumb "Science secondary bus" approach to science pack output, which involves a bus of sciencepack-filled belts parallel to main bus but driven backwards to labs, which are behind the start of...
by conn11
Thu Sep 05, 2019 8:09 pm
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 23
Views: 802

Re: Rocket launch shouldn't be able to destroy science

Space science stacks 2000 packs, with one stack per silo. A rocket launch gives you 1000 so only a third launch without drainage is deleting anything. A steel chest holds 48 stacks of anything, therefore only your 99th unobtained rocket launch is deleting science packs, this is of course if you are ...
by conn11
Tue Sep 03, 2019 10:03 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 11967

Re: Friday Facts #310 - Glowing Heat pipes

I believe that modern reactors have anti-hydrogen-accumulation measures ? (Of course, very few currently operating reactors are "modern", the overwhelming majority of them having been built in the 70's...) The modules against accumulating hydrogen, usually catalytic recombinators (wich recombine H ...
by conn11
Fri Aug 30, 2019 4:17 pm
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 11967

Re: Friday Facts #310 - Glowing Heat pipes

kateract wrote:
Fri Aug 30, 2019 3:03 pm
Am I the only one that thinks that since the pipes are glowing red hot, that maybe they should cause a small bit of damage to the player if they are walked on?
And let's not forget, hot reactor are much more powerful than landmines. Time for nuclear defenses.

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