Me and a friend have built an almost-megabase in multiplayer. He's the server, I'm the client. My problem: I'm suddenly stuck at <4 FPS, while he can keep playing just fine.
This historically has happened when I as a client am unable to match the speed of the server. We worked around that by ...
Factorio deleted the original desync report zip file once I restarted the game, but I did have an uncompressed version of it lying around.
Here it is, recompressed. Warning: 100 mb download.
Me and a friend are running a multiplayer game lasting several sessions. He's the host, I'm the client. The map we have been building is about 60 MB large at this point. Our interacting network connection is about 120kb/s (ADSL upload speeds suck), so starting the game takes about 10 minutes to ...