Thanks for the reply (and so quickly!).
I will accept that answer, but yeah, it does sound like the end of the road for the factory then. Too bad
Search found 5 matches
- Mon Mar 09, 2020 11:26 pm
- Forum: Technical Help
- Topic: Multiplayer performance issue not present in singleplayer
- Replies: 3
- Views: 1630
- Mon Mar 09, 2020 10:24 pm
- Forum: Technical Help
- Topic: Multiplayer performance issue not present in singleplayer
- Replies: 3
- Views: 1630
Multiplayer performance issue not present in singleplayer
Me and a friend have built an almost-megabase in multiplayer. He's the server, I'm the client. My problem: I'm suddenly stuck at <4 FPS, while he can keep playing just fine. This historically has happened when I as a client am unable to match the speed of the server. We worked around that by reducin...
- Fri Nov 10, 2017 4:37 pm
- Forum: Modding help
- Topic: Error while running deserialisation
- Replies: 4
- Views: 1506
Re: Error while running deserialisation
Previously announced friend here.
Factorio deleted the original desync report zip file once I restarted the game, but I did have an uncompressed version of it lying around.
Here it is, recompressed. Warning: 100 mb download.
http://www.pvv.org/~andreasd/desync_report.zip
Factorio deleted the original desync report zip file once I restarted the game, but I did have an uncompressed version of it lying around.
Here it is, recompressed. Warning: 100 mb download.
http://www.pvv.org/~andreasd/desync_report.zip
- Wed Sep 14, 2016 10:12 pm
- Forum: Implemented Suggestions
- Topic: [0.14.5] Multiplayer autosave experience
- Replies: 6
- Views: 3805
Re: [0.14.5] Multiplayer autosave experience
See here as well: https://forums.factorio.com/viewtopic.php?f=23&t=31617 How long does the autosave sequence take in total? Please upload the log and the save-file. Thanks for that link. I DO spend a lot of time saving, I feel, but not to the point where it is annoying. Losing half a minute eve...
- Wed Sep 14, 2016 1:11 pm
- Forum: Implemented Suggestions
- Topic: [0.14.5] Multiplayer autosave experience
- Replies: 6
- Views: 3805
[0.14.5] Multiplayer autosave experience
Me and a friend are running a multiplayer game lasting several sessions. He's the host, I'm the client. The map we have been building is about 60 MB large at this point. Our interacting network connection is about 120kb/s (ADSL upload speeds suck), so starting the game takes about 10 minutes to tran...