Search found 7 matches

by mestevesx
Thu Feb 28, 2019 7:05 pm
Forum: Duplicates
Topic: [0.17.3] Save crashes on load, mainInventory->getHandPosition() == NO_ITEM_STACK_INDEX was not true
Replies: 1
Views: 869

[0.17.3] Save crashes on load, mainInventory->getHandPosition() == NO_ITEM_STACK_INDEX was not true

I believe this has something to do with [0.17.2] error 858 Exactly what it says on the subject, a save created on 0.17.x no longer loads without crashing, and the log gives a similar error: Error Controller.cpp:393: mainInventory->getHandPosition() == NO_ITEM_STACK_INDEX was not true factorio-curren...
by mestevesx
Thu Feb 28, 2019 12:40 am
Forum: Resolved Problems and Bugs
Topic: Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true
Replies: 4
Views: 2230

Re: Error Inventory.cpp:858: this->handPosition == NO_ITEM_STACK_INDEX was not true

Same error
Here are the logs, happens a lot of times.

Edit: it happens on multiplayer and only the hosts actions seems to trigger it.
by mestevesx
Wed Feb 27, 2019 1:23 am
Forum: Technical Help
Topic: [0.17] Not loading certain graphics
Replies: 11
Views: 2924

Re: [0.17] Not loading certain graphics

Same problem, Reverted to 0.16 to see if it was on here, but it draws correctly
Disabled steam overlay, tweaked a lot the settings (from high to low, streamlining, forcing opengl, etc)
bug.png
bug.png (96.45 KiB) Viewed 2816 times
factorio-current.log
(14.25 KiB) Downloaded 111 times
by mestevesx
Fri Sep 15, 2017 7:05 pm
Forum: News
Topic: Friday Facts #208 - Tips and tricks improvement
Replies: 58
Views: 24881

Re: Friday Facts #208 - Tips and tricks improvement

Not a fan of putting basic knowledge (e.g. "Boiler connections") in Tips and Tricks. Not only should these things be learned outside that box (since they're actual knowledge required to play the game and not just neat tricks), but now there's something taking up a spot that could be used ...
by mestevesx
Sat Jun 17, 2017 2:20 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 51884

Re: Friday Facts #195 - Poles re-design

sekanz wrote:Image

What are 7, 11, 12 and 13 for?
I guess for "No materials in logistic chests, something to do with roboports and Missing Bots
by mestevesx
Fri Apr 21, 2017 3:59 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 139137

Re: Friday Facts #187 - Space science & 0.15 graphics

In 400 hours of gameplay I have launched one rocket total, and it was totally not a automatic one.
Now I can finally look foward to automate rocket launching as it brings back a kind of resource!

Is the alien tech dead? As it was another one we couldn't automate as it involved actively hunting them.

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