Search found 15 matches
- Tue Dec 30, 2014 10:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8 - Moddet] Load Save game Crach
- Replies: 4
- Views: 2028
Re: [0.11.8 - Moddet] Load Save game Crach
This is related to this: https://forums.factorio.com/forum/viewtopic.php?f=30&t=7630 Basically there is an error of saving the game when electric pole is selected or in cursor. The bug is solved for 0.11.9 (that will be released probably 2.1, but maybe sooner). Than me bug is an other bug ! Bec...
- Sun Dec 28, 2014 12:44 am
- Forum: Mods
- Topic: [MOD 0.9.x] Pipe Dream
- Replies: 13
- Views: 17370
Re: [MOD 0.9.x] Pipe Dream
Pls sombody update this create mod
- Sat Dec 27, 2014 3:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8 - Moddet] Load Save game Crach
- Replies: 4
- Views: 2028
Re: [0.11.8 - Moddet] Load Save game Crach
Now the new game -> then load trick doint work .. it crashs now too
- Sat Dec 27, 2014 12:39 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 32329
Re: Smart Modpack [0.11.5] MP Compatible
Im pressing edit and he post it a second time lol
Pls delete this
Pls delete this
- Sat Dec 27, 2014 12:39 am
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 32329
Re: Smart Modpack [0.11.5] MP Compatible
[quote="berni1212"][quote="gigagames"][quote="berni1212"] Its like a Normal List Every Mod Owner is Linked and we don't change any Content of the Mods that means its like a show of the mods what we use with an Download if u don't want to download every mod your own[/qu...
- Fri Dec 26, 2014 9:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8 - Moddet] Load Save game Crach
- Replies: 4
- Views: 2028
[0.11.8 - Moddet] Load Save game Crach
Hello, i want to play Factorio whit Mods. If i create a Game, save it, restart the game and want to load it i the game crachs : Problemsignatur: Problemereignisname: APPCRASH Anwendungsname: Factorio.exe Anwendungsversion: 0.0.0.0 Anwendungszeitstempel: 54984b58 Fehlermodulname: Factorio.exe Fehlerm...
- Fri Dec 19, 2014 11:04 pm
- Forum: Ideas and Suggestions
- Topic: More signals
- Replies: 2
- Views: 1419
More signals
Hello,
i would love it if you add more Signals for the Trains, (like an Path Signal).
Like in OpenTransportTycoon / Simutrans
https://wiki.openttd.org/Signals
i would love it if you add more Signals for the Trains, (like an Path Signal).
Like in OpenTransportTycoon / Simutrans
https://wiki.openttd.org/Signals
- Sun Dec 14, 2014 6:45 pm
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 32329
Re: Smart Modpack [0.11.5] MP Compatible
Sry if sombody ask it i doint have read all ^^ Did you have ask the Mods maker If its ok for them if you make a Modpack ? Its like a Normal List Every Mod Owner is Linked and we don't change any Content of the Mods that means its like a show of the mods what we use with an Download if u don't want ...
- Sat Dec 13, 2014 2:09 pm
- Forum: Mods
- Topic: Smart Modpack [0.11.5] MP Compatible
- Replies: 56
- Views: 32329
Re: Smart Modpack [0.11.5] MP Compatible
Sry if sombody ask it i doint have read all ^^
Did you have ask the Mods maker If its ok for them if you make a Modpack ?
Did you have ask the Mods maker If its ok for them if you make a Modpack ?
- Sun Jul 13, 2014 3:49 pm
- Forum: Mods
- Topic: [0.11.6]Filtered Splitters - Huge stability boost!
- Replies: 88
- Views: 93878
Re: [MOD 0.10.x]Filtered Splitters - N-way splitting and fil
How looks the Perfomance ? you check every tick, so i think if you have mutch off them, you have low frames ?!
- Wed Jul 09, 2014 4:49 pm
- Forum: Ideas and Requests For Mods
- Topic: Belt Splitters
- Replies: 3
- Views: 3817
Re: Belt Splitters
@Coolrune206 you doint look the Picture, i allready use this mod, but i want an 1 "Field" Blocker, and not a 2 "Field" ^^
- Tue Jul 08, 2014 7:52 pm
- Forum: Modding help
- Topic: Splitters?
- Replies: 2
- Views: 1478
Splitters?
Hi,
can sombody say me how Splitters work ?
and how this mod works :
https://forums.factorio.com/forum/vie ... =14&t=3657
i doint understand, where is the difference, that the items on the one moves to the other side, and by the other not
can sombody say me how Splitters work ?
and how this mod works :
https://forums.factorio.com/forum/vie ... =14&t=3657
i doint understand, where is the difference, that the items on the one moves to the other side, and by the other not
- Tue Jul 08, 2014 4:58 pm
- Forum: Gameplay Help
- Topic: Solar accumulation Farm? (Best Layout?)
- Replies: 3
- Views: 2597
Solar accumulation Farm? (Best Layout?)
Hi,
what is the best / effectiv / smallste way to get mutch Solar / accumulation whitout waste place ?
what is the best / effectiv / smallste way to get mutch Solar / accumulation whitout waste place ?
- Tue Jul 08, 2014 4:06 pm
- Forum: Ideas and Requests For Mods
- Topic: Belt Splitters
- Replies: 3
- Views: 3817
Belt Splitters
Hi, can somebody make some Belt "Splitters" for me ? 1. An blockade for one side of a Belt ( http://www.directupload.net/file/d/3675/3ryf3s7b_png.htm ) 2. An blockade, that moves the blocket side to the non blocket side 3. An 1 Field Splitter, that moves half items left, half items right ?...
- Sun Jul 06, 2014 7:59 pm
- Forum: Mods
- Topic: [0.9.x] Belt Lane Splitters (1.2)
- Replies: 46
- Views: 43263
Re: [0.9.x] Belt Lane Splitters (1.2)
Hi, can you do some more from this ? 1. The Dividers but only 1 "Field" wide http://s14.directupload.net/images/140706/temp/3ryf3s7b.png 2. An Other Dividers that moves the Item to the other side, if one side blocket http://s14.directupload.net/images/140706/temp/d6qcd3u4.png 3. a possibil...