Search found 13 matches

by ExcessionOz
Tue Mar 19, 2019 8:42 am
Forum: Pending
Topic: [0.17.15] Blueprint library gone
Replies: 1
Views: 1007

[0.17.15] Blueprint library gone

Updated from 0.17.14 where all my blueprints were available, to 0.17.15, and all my blueprints are gone. Attempted to revert to 0.16.51 and load an old save game (some random advice) and that royally screwed the pooch as Factorio destroyed the .backup file. I didn't know where blueprints were stored...
by ExcessionOz
Wed Sep 19, 2018 8:33 am
Forum: Ideas and Suggestions
Topic: Allow player-naming of Network Cells
Replies: 0
Views: 746

Allow player-naming of Network Cells

Allow players to name network cells (when cells are created, merged or split) When using L to look at networks, only network numbers show up, with no corresponding display on the map as to what network is where. A naming system for Network Cells would aid in finding cells that are of interest. Optio...
by ExcessionOz
Mon Jul 23, 2018 9:41 pm
Forum: Gameplay Help
Topic: split signals
Replies: 4
Views: 3656

Re: split signals

If you want to send multiple unique 'copper ore' values, then using the Copper signal is no good, since the values are summed. Mine South: 1.2M copper Ore Mine North 1.9M copper Ore resultant Signal 3.1M Copper Ore ... I am trying to do the same reporting and it's very difficult to wrap my head arou...
by ExcessionOz
Thu Mar 29, 2018 2:03 pm
Forum: News
Topic: Factorio version 0.16 - Now stable
Replies: 7
Views: 14057

Re: Factorio version 0.16 - Now stable

Slight quirk: Rain artillery, not 'reign' artillery.

Congrats on stable release. Look forward to further tweaks and upgrades. :)
by ExcessionOz
Wed Dec 13, 2017 3:14 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 86168

Re: Friday Facts #220 - The best Friday Facts ever

I keep checking Steam, and keep seeing no new Download information. It's Wednesday in Australia already. :) But no 0.16 yet -- they usually release on Monday/Tuesday so this is a bit enervating (as in, I am too weary to continue with my existing 0.15 game because I'm excited about 0.16 being just ho...
by ExcessionOz
Tue Jun 20, 2017 4:26 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 226294

Re: [MOD 0.14] Upgrade planner - v1.2.7

Build upgrade planner, re-enable "Picker Extended Version" and it still works fine. Thankyou for posting this solution. It has helped me twice now. I forgot how I fixed it the first time I used the mod. On my subsequent map, I got to the stage where I needed the upgrade planner tool, and ...
by ExcessionOz
Tue May 30, 2017 1:56 pm
Forum: Ideas and Requests For Mods
Topic: Request/Idea - Power Armor 'locomotive' module
Replies: 0
Views: 848

Request/Idea - Power Armor 'locomotive' module

The premise is that with this mod, a piece of equipment you place into modular armor, you can literally hop onto a track, and go to stations (as though you were a locomotive, with access to the train stop list). Power could be from the Personal Fusion reactor, or using other fuels (wood, solid fuel,...
by ExcessionOz
Thu Dec 01, 2016 10:25 am
Forum: Ideas and Requests For Mods
Topic: Teleportation Tunnels for vehicles/trains
Replies: 0
Views: 1005

Teleportation Tunnels for vehicles/trains

Peter F. Hamilton used the idea of warpgates in his novels (see Pandora's Star, or the Void Trilogy). He especially likes the idea of having interstellar train systems using these wormholes. Factorio would benefit immensely from this technology. Have a pair of warp gates between any two points, and ...
by ExcessionOz
Sun Nov 20, 2016 1:32 pm
Forum: Modding help
Topic: How to give crafting machines a default productivity bonus
Replies: 4
Views: 2039

Re: How to give crafting machines a default productivity bonus

I had to try it. :-) Just for the make-work. Thanks Dave. Oh, and your video player (Sandstorm) is just insane!
by ExcessionOz
Thu Oct 13, 2016 12:05 am
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 115946

Re: Friday Facts #159 - Research revolution

Research, no Alien bits required for Purple, yay. PvP? I'm really against PvP multiplayer, because inevitably, I think people are cheating. It doesn't matter if they are or not (and yes, I know intimately how FPS games have cheats, because I've used them to see how they worked), and eventually gave ...
by ExcessionOz
Wed Oct 12, 2016 11:55 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 69213

Re: Friday facts #158 - The end of the 32 bit era

It's a classic case of <anyone> being unable to please all of the people all of the time. If people didn't get their $US20 worth from the current STABLE release (0.13) then they haven't played enough to be a part of the audience that the developers actively encourage and develop -for-. 32 bit suppor...
by ExcessionOz
Sun Oct 02, 2016 12:59 am
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 69213

Re: Friday facts #158 - The end of the 32 bit era

It's obvious to me that 32bit has been dead for ages. It's obvious to me that people who still use 32bit systems should not be whining that a hardware intensive job game required a capable processor (and operating system). This doesn't mean that the transfer from Windows XP to Windows 10 64bit will ...
by ExcessionOz
Mon Sep 12, 2016 9:16 pm
Forum: General discussion
Topic: Just bought the game; What were Your first impressions?
Replies: 462
Views: 305035

Re: Just bought the game; What were Your first impressions?

I recently found out about this game from a chance comment in a CCP Grey podcast, when he mentioned the game as one he still plays. I'd never heard of it before last week. Found the demo, and puttered around in it, got dismayed by the gathering chores stopped to recuperate, and went looking for revi...

Go to advanced search