
Search found 11 matches
- Fri Oct 21, 2016 2:06 am
- Forum: Modding interface requests
- Topic: ItemEntity from TransportLine
- Replies: 7
- Views: 3177
Re: ItemEntity from TransportLine
Sorry didn't phrase that right. I am aware that items with same health stack, and that's fine for my use case. Factorissimo uses it as id in a creative way, and I want to do something similar. Thanks for the correction on float vs double. 32 bits good enough for me. 

- Fri Oct 21, 2016 12:27 am
- Forum: Modding interface requests
- Topic: ItemEntity from TransportLine
- Replies: 7
- Views: 3177
Re: ItemEntity from TransportLine
Any possibility this might come out in a 14.x version soon? I wanted to try some experimental ideas with stacks on belt.
The nice thing about health is that it's a double, so, can be used as an additional kind of type, or ID, or all kinds of crazy things.
The nice thing about health is that it's a double, so, can be used as an additional kind of type, or ID, or all kinds of crazy things.

- Wed Oct 19, 2016 6:15 am
- Forum: Modding help
- Topic: How to make a simple GUI
- Replies: 3
- Views: 1944
How to make a simple GUI
I have added a special entity. When the entity is clicked, I want to prompt the user with a simple prompt dialog to show a number associated with the entity and allow the user to change the number. How do I go about doing this? So just like the way to specify the number of items requested by a ...
- Wed Oct 19, 2016 2:10 am
- Forum: Modding help
- Topic: Health of item on belt
- Replies: 3
- Views: 1235
Re: Health of item on belt
Thanks aubergine18.
1. Yeah, I'm looking for that info immediately from a reference to the belt entity, which has .transport_line.get_contents() with no health info. Can't really get them off the belt. Calling remove() just voids the item giving me only a count to work with.
2. Wanted to wire up ...
1. Yeah, I'm looking for that info immediately from a reference to the belt entity, which has .transport_line.get_contents() with no health info. Can't really get them off the belt. Calling remove() just voids the item giving me only a count to work with.
2. Wanted to wire up ...
- Tue Oct 18, 2016 8:59 pm
- Forum: Modding interface requests
- Topic: ItemEntity from TransportLine
- Replies: 7
- Views: 3177
Re: ItemEntity from TransportLine
Looking forward to it! <3Rseding91 wrote:So, perhaps for 0.15 that will be added in.
- Tue Oct 18, 2016 9:54 am
- Forum: Modding help
- Topic: Health of item on belt
- Replies: 3
- Views: 1235
Health of item on belt
Items on belt have health. When picked up or inserted into a chest, it shows up. But the TransportLine API only shows contents with names and counts. What is the easiest way to get the health?
As a side note, is it possible to connect an underground belt input with another output manually by using ...
As a side note, is it possible to connect an underground belt input with another output manually by using ...
- Tue Oct 18, 2016 9:13 am
- Forum: Modding interface requests
- Topic: ItemEntity from TransportLine
- Replies: 7
- Views: 3177
ItemEntity from TransportLine
Currently TransportLine only gives item name and counts, I need to access the health too. Trying to find entities also skip the items on transport lines. So I can't get this info in any way, however the health exists, and is available if an inserter or player picks up the item from the belt.
- Tue Sep 27, 2016 10:42 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1891917
Re: Development and Discussion
Why not use carbon for fuel? Coke purification seems to take 5MJ coke + 1.6MJ CO2 (from 0.2 coal) to produce 12MJ of 2x carbon.
- Tue Sep 13, 2016 3:45 am
- Forum: Mods
- Topic: [0.12+]Miniaturization
- Replies: 7
- Views: 3870
Re: [0.12+]Miniaturization
Yes, uninstall 1.0.1 version of the mod, open your save game, then hit ` to open console, then type
(replace 3 with the total number of bonuses you should have from research)
Then save game. Hope that helps
Code: Select all
/c game.player.force.inserter_stack_size_bonus=3
Then save game. Hope that helps

- Mon Sep 12, 2016 11:12 am
- Forum: Mods
- Topic: [0.12+]Miniaturization
- Replies: 7
- Views: 3870
Re: [0.12+]Miniaturization
Thanks for the bug-report and suggestions! Some of it is hard to do, but I have just released version 1.0.2 with some updates. Also added a better screenshot to explain what this mod is all about.
Changelog:
Features:
- Smaller item icon to fit better with other icon sizes.
- Animation change of ...
Changelog:
Features:
- Smaller item icon to fit better with other icon sizes.
- Animation change of ...
- Sat Sep 10, 2016 2:59 pm
- Forum: Mods
- Topic: [0.12+]Miniaturization
- Replies: 7
- Views: 3870
[0.12+]Miniaturization
mini-2.png
screenshot.png
Name: Miniaturization
Version 1.0.1
Requires Factorio 0.12+
Get it on the mod portal!
Introduction:
Running out of space to add lanes to the main copper line? miniaturize your copper plates so they fit! This is the ultimate scaling mod!
This mod allows ...
screenshot.png
Name: Miniaturization
Version 1.0.1
Requires Factorio 0.12+
Get it on the mod portal!
Introduction:
Running out of space to add lanes to the main copper line? miniaturize your copper plates so they fit! This is the ultimate scaling mod!
This mod allows ...