Search found 32 matches

by boeljoet
Thu Jun 25, 2026 7:08 am
Forum: Combinator Creations
Topic: need help with fluids on bot mall
Replies: 3
Views: 335

Re: need help with fluids on bot mall



in the middle is a pipe, that pipe can use multiple fluids. think of belts witch uses lubricant and concrete wich uses water.

i have the barrels on the robot network. i just dont know how to unload the fluids into the pipe.

For every fluid, build a storage tank. If you have barrels, add an ...
by boeljoet
Wed Jun 24, 2026 1:20 pm
Forum: Combinator Creations
Topic: need help with fluids on bot mall
Replies: 3
Views: 335

need help with fluids on bot mall

hi all. this is going to be a long post.

tldr: i am looking for a way to handle fluids on a full bot mall.

here is a picture and the bps to show u how i want it and what i have so far
afbeelding.png

0eNrVXFFyozgQvQvf8hQSkpDysReZSrmwrSTU2uDFeGZSUz7A3mLPtidZSWDDTHBaTZSq5SeojdTdeno0NKLzM9nsz ...
by boeljoet
Tue Jun 23, 2026 5:51 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 55844

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

idk if someone already mentioned this. but there are 19 pages of comments and i wont wana go trough them all.
but deciding what side we can unload to for inserters we already can, you just have to unlock worker robots


0eNrN11FvgyAQAOD/cs+0ARQr/JVmMdqShaxio7ZZ0/jfh5rMJtvt4fZybwIe+oke5xOay81f ...
by boeljoet
Thu Jun 11, 2026 10:57 am
Forum: Ideas and Suggestions
Topic: split red/green signals input and output
Replies: 2
Views: 206

Re: split red/green signals input and output

its not... idk why i didnt found it.
how do i close or delete a post?
by boeljoet
Thu Jun 11, 2026 10:37 am
Forum: Ideas and Suggestions
Topic: split red/green signals input and output
Replies: 2
Views: 206

split red/green signals input and output

we now have this
afbeelding.png
is it posibele to do it more liek this?
afbeelding.png

same with factories
afbeelding.png
afbeelding.png

the enable should alsow be only red or only green or both
and where you set the "read recipe finished" signal in that window should alsow be an option ...
by boeljoet
Sat Aug 16, 2025 6:36 am
Forum: Show your Creations
Topic: Bot based make everything with fluid
Replies: 4
Views: 2141

Re: Bot based make everything with fluid

inefficient wrote: Fri Aug 08, 2025 2:23 pm How do you assemble the entire thing? Would be good to have some type of instruction..
place down the blueprint
connect the red wire to some type of creation that tells it what to make
by boeljoet
Sat Aug 16, 2025 5:31 am
Forum: Show your Creations
Topic: Bot based make everything with fluid
Replies: 4
Views: 2141

Re: Bot based make everything with fluid



from 1 factory in the chain i read the recepy and if it contains a fluid then unload that specific barrel.
however if there is a diferent fluid in the pipes then barrel that fluid first


I'm kind of curious—how does this work when the amount doesn't evenly fit in barrels? Does starting to ...
by boeljoet
Thu Aug 07, 2025 7:25 am
Forum: Show your Creations
Topic: Bot based make everything with fluid
Replies: 4
Views: 2141

Bot based make everything with fluid

so turns out barrels are the way for a make everything factory.
afbeelding.png
Basically I use these slots, 16 by 32
afbeelding.png
this is the basic factory.

how does it work?
so i only use 1 wire. wich goes to a main calculator
what i want - what i have = what i need to make (this is over ...
by boeljoet
Sun Dec 15, 2024 5:29 am
Forum: Ideas and Suggestions
Topic: signal from train to station
Replies: 0
Views: 427

signal from train to station

i couldnt find any previous post suggesting this.

but i am not great at searching for these things .

among the wait conditions an option "send signal to station"
this way we can make certain logic ourself for example:

system where you can see where the locomotives are
system where you can see ...
by boeljoet
Sun Dec 15, 2024 5:06 am
Forum: Combinator Creations
Topic: help me finish this factory => priority combinator
Replies: 0
Views: 827

help me finish this factory => priority combinator

hey all

based on the work of https://www.reddit.com/r/factorio/comments/1gbn7t1/made_my_automall_with_the_new_circuit_features_in/
i made a bot based variant of an make everything factory

afbeelding.png

on the top you can see the master logic (wich is the same as with ironic robotics mall.
in ...
by boeljoet
Sat Jun 22, 2024 5:42 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 228972

Re: Friday Facts #416 - Fluids 2.0

Valves!!!!

when i compare fluids and belts there is 1 major diference.

in one of the Friday fact there was a mention of certain rules.
one of the rules was that there had to be an inserter between every belt and assembler.

my suggestion is to do the same for fluids with a valves (new item in game ...
by boeljoet
Tue Feb 27, 2024 5:18 pm
Forum: Technical Help
Topic: [1.1.104][switch] pc crossplay issue
Replies: 0
Views: 10191

[1.1.104][switch] pc crossplay issue

i have factorio for both pc and switch.

i tought it would be fun to play with some people together.
i linked both my pc and my switch to the same factorio acount.

every time i try to join the same game it says "user with name already in game" (sorry for bad translation)
alr easy fix, i just sign ...
by boeljoet
Fri May 14, 2021 5:55 pm
Forum: Modding help
Topic: charging_offsets ["solved"]
Replies: 3
Views: 2353

Re: charging_offsets

DaveMcW wrote: Fri May 14, 2021 5:12 pm If you set charging_station_count, it disables charging_offsets and uses charging_distance instead.
this solved it.
not sure how to mark it as solved,
this drove me crazy, tysm ^^
by boeljoet
Fri May 14, 2021 2:56 pm
Forum: Modding help
Topic: charging_offsets ["solved"]
Replies: 3
Views: 2353

charging_offsets ["solved"]

as my first mod, I thought about doing something easy.
copy a roboport, disable the inventory and double the number of recharge stations.

I got everything working except the charging_offsets.
for some reason, they all just charge at the center.

this is the code I use:


local oldTechnology ...
by boeljoet
Sat Mar 21, 2020 12:19 am
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 157994

Re: Friday Facts #339 - Beacon HR + Redesign process

I always feels like the beacon needs consist of 2 parts.
1 you got the cabin base were you put the modules, 2 you got the transmitting area.
the cabin can be quite square as it is the service area with all the hardware. something like a server cabin maybe with a glas panel infront.
the antenna i ...
by boeljoet
Sun Jul 07, 2019 12:05 pm
Forum: Questions, reviews and ratings
Topic: roboport without inventory
Replies: 1
Views: 2192

roboport without inventory

short: looking for a mod that adds a roboport but removes the inventory.

long:
i am looking for a mod that adds roboports without invntory.
i hate it when:
you request an item and a bot spawns all across the base
that you cant find where your bots are
you pick up a roboport with 700 repairpacks ...
by boeljoet
Fri Mar 01, 2019 8:18 pm
Forum: Not a bug
Topic: [0.17.3]missing upgrade planner items
Replies: 2
Views: 2097

Re: [0.17.3]missing upgrade planner items

i see.

thank you for the quick replay.
by boeljoet
Fri Mar 01, 2019 1:47 pm
Forum: Not a bug
Topic: [0.17.3]missing upgrade planner items
Replies: 2
Views: 2097

[0.17.3]missing upgrade planner items

not sure if these are bugs or requests but i felt like they were missing from the game.

its about the upgrade planner mostly combined with the blueprintbook.

1: upgrade to non (aka remove)
when upgrading a blueprint book remove set item

2:floors (example : stone brick-> concrete)

3:gun turrets ...
by boeljoet
Wed Mar 21, 2018 1:28 pm
Forum: Implemented Suggestions
Topic: pipes update
Replies: 0
Views: 1181

pipes update

in the last couple of updates we have seen a lot of love going towards rails and belts. and i feel like pipes have been hold back.

what moast people do is they lay down a pipe with no fluid in it. making a pipe for diferent kinds of fluid hard to distinguish(<- dificult word to sound smart but ...

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