Search found 32 matches
- Thu Jun 25, 2026 7:08 am
- Forum: Combinator Creations
- Topic: need help with fluids on bot mall
- Replies: 3
- Views: 335
Re: need help with fluids on bot mall
in the middle is a pipe, that pipe can use multiple fluids. think of belts witch uses lubricant and concrete wich uses water.
i have the barrels on the robot network. i just dont know how to unload the fluids into the pipe.
For every fluid, build a storage tank. If you have barrels, add an ...
- Wed Jun 24, 2026 1:20 pm
- Forum: Combinator Creations
- Topic: need help with fluids on bot mall
- Replies: 3
- Views: 335
need help with fluids on bot mall
hi all. this is going to be a long post.
tldr: i am looking for a way to handle fluids on a full bot mall.
here is a picture and the bps to show u how i want it and what i have so far
afbeelding.png
0eNrVXFFyozgQvQvf8hQSkpDysReZSrmwrSTU2uDFeGZSUz7A3mLPtidZSWDDTHBaTZSq5SeojdTdeno0NKLzM9nsz ...
tldr: i am looking for a way to handle fluids on a full bot mall.
here is a picture and the bps to show u how i want it and what i have so far
afbeelding.png
0eNrVXFFyozgQvQvf8hQSkpDysReZSrmwrSTU2uDFeGZSUz7A3mLPtidZSWDDTHBaTZSq5SeojdTdeno0NKLzM9nsz ...
- Tue Jun 23, 2026 5:51 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55844
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
idk if someone already mentioned this. but there are 19 pages of comments and i wont wana go trough them all.
but deciding what side we can unload to for inserters we already can, you just have to unlock worker robots
0eNrN11FvgyAQAOD/cs+0ARQr/JVmMdqShaxio7ZZ0/jfh5rMJtvt4fZybwIe+oke5xOay81f ...
but deciding what side we can unload to for inserters we already can, you just have to unlock worker robots
0eNrN11FvgyAQAOD/cs+0ARQr/JVmMdqShaxio7ZZ0/jfh5rMJtvt4fZybwIe+oke5xOay81f ...
- Thu Jun 11, 2026 10:57 am
- Forum: Ideas and Suggestions
- Topic: split red/green signals input and output
- Replies: 2
- Views: 206
Re: split red/green signals input and output
its not... idk why i didnt found it.
how do i close or delete a post?
how do i close or delete a post?
- Thu Jun 11, 2026 10:56 am
- Forum: Ideas and Suggestions
- Topic: Make circuit connection behavior configurable per wire
- Replies: 72
- Views: 21387
- Thu Jun 11, 2026 10:37 am
- Forum: Ideas and Suggestions
- Topic: split red/green signals input and output
- Replies: 2
- Views: 206
split red/green signals input and output
we now have this
afbeelding.png
is it posibele to do it more liek this?
afbeelding.png
same with factories
afbeelding.png
afbeelding.png
the enable should alsow be only red or only green or both
and where you set the "read recipe finished" signal in that window should alsow be an option ...
afbeelding.png
is it posibele to do it more liek this?
afbeelding.png
same with factories
afbeelding.png
afbeelding.png
the enable should alsow be only red or only green or both
and where you set the "read recipe finished" signal in that window should alsow be an option ...
- Sat Aug 16, 2025 6:36 am
- Forum: Show your Creations
- Topic: Bot based make everything with fluid
- Replies: 4
- Views: 2141
Re: Bot based make everything with fluid
place down the blueprintinefficient wrote: Fri Aug 08, 2025 2:23 pm How do you assemble the entire thing? Would be good to have some type of instruction..
connect the red wire to some type of creation that tells it what to make
- Sat Aug 16, 2025 5:31 am
- Forum: Show your Creations
- Topic: Bot based make everything with fluid
- Replies: 4
- Views: 2141
Re: Bot based make everything with fluid
from 1 factory in the chain i read the recepy and if it contains a fluid then unload that specific barrel.
however if there is a diferent fluid in the pipes then barrel that fluid first
I'm kind of curious—how does this work when the amount doesn't evenly fit in barrels? Does starting to ...
- Thu Aug 07, 2025 7:25 am
- Forum: Show your Creations
- Topic: Bot based make everything with fluid
- Replies: 4
- Views: 2141
Bot based make everything with fluid
so turns out barrels are the way for a make everything factory.
afbeelding.png
Basically I use these slots, 16 by 32
afbeelding.png
this is the basic factory.
how does it work?
so i only use 1 wire. wich goes to a main calculator
what i want - what i have = what i need to make (this is over ...
afbeelding.png
Basically I use these slots, 16 by 32
afbeelding.png
this is the basic factory.
how does it work?
so i only use 1 wire. wich goes to a main calculator
what i want - what i have = what i need to make (this is over ...
- Sun Dec 15, 2024 5:29 am
- Forum: Ideas and Suggestions
- Topic: signal from train to station
- Replies: 0
- Views: 427
signal from train to station
i couldnt find any previous post suggesting this.
but i am not great at searching for these things .
among the wait conditions an option "send signal to station"
this way we can make certain logic ourself for example:
system where you can see where the locomotives are
system where you can see ...
but i am not great at searching for these things .
among the wait conditions an option "send signal to station"
this way we can make certain logic ourself for example:
system where you can see where the locomotives are
system where you can see ...
- Sun Dec 15, 2024 5:06 am
- Forum: Combinator Creations
- Topic: help me finish this factory => priority combinator
- Replies: 0
- Views: 827
help me finish this factory => priority combinator
hey all
based on the work of https://www.reddit.com/r/factorio/comments/1gbn7t1/made_my_automall_with_the_new_circuit_features_in/
i made a bot based variant of an make everything factory
afbeelding.png
on the top you can see the master logic (wich is the same as with ironic robotics mall.
in ...
based on the work of https://www.reddit.com/r/factorio/comments/1gbn7t1/made_my_automall_with_the_new_circuit_features_in/
i made a bot based variant of an make everything factory
afbeelding.png
on the top you can see the master logic (wich is the same as with ironic robotics mall.
in ...
- Sat Jun 22, 2024 5:42 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 228972
Re: Friday Facts #416 - Fluids 2.0
Valves!!!!
when i compare fluids and belts there is 1 major diference.
in one of the Friday fact there was a mention of certain rules.
one of the rules was that there had to be an inserter between every belt and assembler.
my suggestion is to do the same for fluids with a valves (new item in game ...
when i compare fluids and belts there is 1 major diference.
in one of the Friday fact there was a mention of certain rules.
one of the rules was that there had to be an inserter between every belt and assembler.
my suggestion is to do the same for fluids with a valves (new item in game ...
- Tue Feb 27, 2024 5:18 pm
- Forum: Technical Help
- Topic: [1.1.104][switch] pc crossplay issue
- Replies: 0
- Views: 10191
[1.1.104][switch] pc crossplay issue
i have factorio for both pc and switch.
i tought it would be fun to play with some people together.
i linked both my pc and my switch to the same factorio acount.
every time i try to join the same game it says "user with name already in game" (sorry for bad translation)
alr easy fix, i just sign ...
i tought it would be fun to play with some people together.
i linked both my pc and my switch to the same factorio acount.
every time i try to join the same game it says "user with name already in game" (sorry for bad translation)
alr easy fix, i just sign ...
- Fri May 14, 2021 5:55 pm
- Forum: Modding help
- Topic: charging_offsets ["solved"]
- Replies: 3
- Views: 2353
Re: charging_offsets
this solved it.DaveMcW wrote: Fri May 14, 2021 5:12 pm If you set charging_station_count, it disables charging_offsets and uses charging_distance instead.
not sure how to mark it as solved,
this drove me crazy, tysm ^^
- Fri May 14, 2021 2:56 pm
- Forum: Modding help
- Topic: charging_offsets ["solved"]
- Replies: 3
- Views: 2353
charging_offsets ["solved"]
as my first mod, I thought about doing something easy.
copy a roboport, disable the inventory and double the number of recharge stations.
I got everything working except the charging_offsets.
for some reason, they all just charge at the center.
this is the code I use:
local oldTechnology ...
copy a roboport, disable the inventory and double the number of recharge stations.
I got everything working except the charging_offsets.
for some reason, they all just charge at the center.
this is the code I use:
local oldTechnology ...
- Sat Mar 21, 2020 12:19 am
- Forum: News
- Topic: Friday Facts #339 - Beacon HR + Redesign process
- Replies: 216
- Views: 157994
Re: Friday Facts #339 - Beacon HR + Redesign process
I always feels like the beacon needs consist of 2 parts.
1 you got the cabin base were you put the modules, 2 you got the transmitting area.
the cabin can be quite square as it is the service area with all the hardware. something like a server cabin maybe with a glas panel infront.
the antenna i ...
1 you got the cabin base were you put the modules, 2 you got the transmitting area.
the cabin can be quite square as it is the service area with all the hardware. something like a server cabin maybe with a glas panel infront.
the antenna i ...
- Sun Jul 07, 2019 12:05 pm
- Forum: Questions, reviews and ratings
- Topic: roboport without inventory
- Replies: 1
- Views: 2192
roboport without inventory
short: looking for a mod that adds a roboport but removes the inventory.
long:
i am looking for a mod that adds roboports without invntory.
i hate it when:
you request an item and a bot spawns all across the base
that you cant find where your bots are
you pick up a roboport with 700 repairpacks ...
long:
i am looking for a mod that adds roboports without invntory.
i hate it when:
you request an item and a bot spawns all across the base
that you cant find where your bots are
you pick up a roboport with 700 repairpacks ...
- Fri Mar 01, 2019 8:18 pm
- Forum: Not a bug
- Topic: [0.17.3]missing upgrade planner items
- Replies: 2
- Views: 2097
Re: [0.17.3]missing upgrade planner items
i see.
thank you for the quick replay.
thank you for the quick replay.
- Fri Mar 01, 2019 1:47 pm
- Forum: Not a bug
- Topic: [0.17.3]missing upgrade planner items
- Replies: 2
- Views: 2097
[0.17.3]missing upgrade planner items
not sure if these are bugs or requests but i felt like they were missing from the game.
its about the upgrade planner mostly combined with the blueprintbook.
1: upgrade to non (aka remove)
when upgrading a blueprint book remove set item
2:floors (example : stone brick-> concrete)
3:gun turrets ...
its about the upgrade planner mostly combined with the blueprintbook.
1: upgrade to non (aka remove)
when upgrading a blueprint book remove set item
2:floors (example : stone brick-> concrete)
3:gun turrets ...
- Wed Mar 21, 2018 1:28 pm
- Forum: Implemented Suggestions
- Topic: pipes update
- Replies: 0
- Views: 1181
pipes update
in the last couple of updates we have seen a lot of love going towards rails and belts. and i feel like pipes have been hold back.
what moast people do is they lay down a pipe with no fluid in it. making a pipe for diferent kinds of fluid hard to distinguish(<- dificult word to sound smart but ...
what moast people do is they lay down a pipe with no fluid in it. making a pipe for diferent kinds of fluid hard to distinguish(<- dificult word to sound smart but ...