Place a constant combinator. Click it to open it. Click an output signal field. In the 'set the filter' popup, click the item field, pick an item.
Now press enter.
Expected: 'set the filter' popup is confirmed and closes.
Actual: Nothing happens.
Search found 52 matches
- Tue May 26, 2020 5:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.27] Enter to confirm selected amount not working for constant combinator
- Replies: 3
- Views: 3067
- Tue Mar 24, 2020 8:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1500059
Re: Bugs & FAQ
After upgrading to the latest Angel's mods today (which updated smelting, refining, petrochem, industries and bioprocessing), my save is now in a state where I can't research 'Rocket Silo'. FWIW, when the upgrade happened I think I was actually researching that tech. Now, though, when looking ...
- Mon Mar 23, 2020 7:50 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1500059
Re: Bugs & FAQ
After upgrading to the latest Angel's mods today (which updated smelting, refining, petrochem, industries and bioprocessing), my save is now in a state where I can't research 'Rocket Silo'. FWIW, when the upgrade happened I think I was actually researching that tech. Now, though, when looking ...
- Sun Mar 22, 2020 1:37 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1500059
Re: Bugs & FAQ
After upgrading to the latest Angel's mods today (which updated smelting, refining, petrochem, industries and bioprocessing), my save is now in a state where I can't research 'Rocket Silo'. FWIW, when the upgrade happened I think I was actually researching that tech. Now, though, when looking ...
- Sat Mar 14, 2020 11:05 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1500059
Re: Bugs & FAQ
The icon shown on the Crystallizer for the recipe 'Crystallizing to Cobalt & Tungsten' shows cobalt and titanium ore. Compare the icon shown on the machine behind the window with the icon shown for tungsten ore in the window.
20200306211433_1.jpg
/s This is clearly unplayable. /s
Seriously ...
- Sat Mar 07, 2020 3:08 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1500059
Re: Bugs & FAQ
Thanks for the tip. I've disabled those mods now, and it doesn't seem to be happening again.lovely_santa wrote: Sat Mar 07, 2020 11:13 am EDIT: My guess would go to picker inventory tools, but it is for sure not angels mods...
I'll report it there.
- Sat Mar 07, 2020 11:11 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1500059
Re: Bugs & FAQ
Actually, this doesn't seem so crucial now. Some time later (and presumably multiple bot deliveries later), all my logistics requests slots are now cleared.
What's clearing them?
- Sat Mar 07, 2020 10:42 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1500059
Re: Bugs & FAQ
Here's an odd bug, and I don't know if I should be reporting it here on on the main Factorio bug forums.
Download and load the savegame from https://gofile.io/?c=0JH4iU. Press e. Check logistics requests: You're asking for 200 iron plate in (crucially) one of the bottom slots for logistics requests ...
Download and load the savegame from https://gofile.io/?c=0JH4iU. Press e. Check logistics requests: You're asking for 200 iron plate in (crucially) one of the bottom slots for logistics requests ...
- Fri Mar 06, 2020 8:22 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1500059
Re: Bugs & FAQ
The icon shown on the Crystallizer for the recipe 'Crystallizing to Cobalt & Tungsten' shows cobalt and titanium ore. Compare the icon shown on the machine behind the window with the icon shown for tungsten ore in the window.
20200306211433_1.jpg
/s This is clearly unplayable. /s
Seriously ...
20200306211433_1.jpg
/s This is clearly unplayable. /s
Seriously ...
- Wed Feb 26, 2020 8:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [modded] Copy/Paste between inserters (again)
- Replies: 3
- Views: 1329
Re: [modded] Copy/Paste between inserters (again)
Here you go.
I've loaded the save, copied the left inserter to the right inserter.
20200226210418_1.jpg
The yellow indicators on the inserter show it's supposed to take from the right-most big box and put into the top-most big box. However, the white indicators show it'll actually take from the ...
I've loaded the save, copied the left inserter to the right inserter.
20200226210418_1.jpg
The yellow indicators on the inserter show it's supposed to take from the right-most big box and put into the top-most big box. However, the white indicators show it'll actually take from the ...
- Wed Feb 26, 2020 1:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [modded] Copy/Paste between inserters (again)
- Replies: 3
- Views: 1329
[modded] Copy/Paste between inserters (again)
I'm not sure how to note a fixed bug as 'not actually fixed'. I tried replying on the bug with more information after I found it wasn't completely fixed, but I haven't gotten any response yet in multiple days now. Compared to the response after 12 minutes with 'fixed for next release' after the ...
- Sun Feb 23, 2020 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [modded] Copy/Paste between inserters
- Replies: 4
- Views: 3808
Re: [modded] Copy/Paste between inserters
Actually, this isn't completely fixed.
https://gofile.io/?c=S5TzXX
In this game, you're standing next to two inserters. The one closest to you is set up with range two in a 90 degree angle. Copy-paste from this inserter to the one next to it, which has a different base orientation. This one now ...
https://gofile.io/?c=S5TzXX
In this game, you're standing next to two inserters. The one closest to you is set up with range two in a 90 degree angle. Copy-paste from this inserter to the one next to it, which has a different base orientation. This one now ...
- Fri Feb 14, 2020 8:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [modded] Copy/Paste between inserters
- Replies: 4
- Views: 3808
Re: [modded] Copy/Paste between inserters
12 minutes from report to fix. I'm impressed! Thanks for the quick fix!
- Fri Feb 14, 2020 7:36 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 60943
Re: [0.18] Please post bugs and balance issues here.
Ok, good to know. I've reported it: viewtopic.php?f=7&t=81263
- Fri Feb 14, 2020 7:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [modded] Copy/Paste between inserters
- Replies: 4
- Views: 3808
[modded] Copy/Paste between inserters
I've found a copy/paste bug between inserters. This is using Bob's Adjustable Inserters.
I've manually set the top inserter in the screenshot to have pickup and dropoff range 2 instead of the default 1.
Then I've copy/pasted that to the bottom inserter.
20200213213610_1.jpg
The screenshot ...
I've manually set the top inserter in the screenshot to have pickup and dropoff range 2 instead of the default 1.
Then I've copy/pasted that to the bottom inserter.
20200213213610_1.jpg
The screenshot ...
- Thu Feb 13, 2020 8:41 pm
- Forum: Bob's mods
- Topic: [0.18] Please post bugs and balance issues here.
- Replies: 185
- Views: 60943
Re: [0.18] Please post bugs and balance issues here.
I've run into a copy-paste bug. See the screenshot here:
20200213213610_1.jpg
I've used the adjustable inserters GUI to adjust the top inserter to have range two instead of one, both for dropoff and pickup. Then I've copy-pasted that to the bottom inserter. In the screenshot, I'm hovering the ...
20200213213610_1.jpg
I've used the adjustable inserters GUI to adjust the top inserter to have range two instead of one, both for dropoff and pickup. Then I've copy-pasted that to the bottom inserter. In the screenshot, I'm hovering the ...
- Wed Nov 06, 2019 12:32 am
- Forum: Logistic Train Network
- Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
- Replies: 12
- Views: 5366
Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Thanks for the fix, Optera! Much appreciated!
- Tue Nov 05, 2019 8:09 am
- Forum: Logistic Train Network
- Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
- Replies: 12
- Views: 5366
Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Is there something I can do to avoid getting into this state?
Never deconstructing LTN stops with bots seems not-so-fun.
'Don't use LTN' is probably not your preferred solution.
Save before every time I deconstruct a station, but that seems somewhat unwieldy.
If I can't avoid getting into ...
Never deconstructing LTN stops with bots seems not-so-fun.
'Don't use LTN' is probably not your preferred solution.
Save before every time I deconstruct a station, but that seems somewhat unwieldy.
If I can't avoid getting into ...
- Mon Nov 04, 2019 10:53 pm
- Forum: Logistic Train Network
- Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
- Replies: 12
- Views: 5366
Re: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
Sent a download link for the save as DM.
- Mon Nov 04, 2019 10:49 pm
- Forum: Logistic Train Network
- Topic: Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
- Replies: 12
- Views: 5366
Error "Invalid stop unit_number" after bot-deconstructing a LTN stop
In my heavily modded save (AngelBob + DeepCore + LTN + misc), sometimes when I deconstruct an LTN stop with bots, I get the following error, repeating forever:
"[LTN] Error: Invalid stop unit_number <number> in global.LogisticTrainStops."
The number seems to be the id of the deconstructed stop ...
"[LTN] Error: Invalid stop unit_number <number> in global.LogisticTrainStops."
The number seems to be the id of the deconstructed stop ...