Search found 41 matches

by Iorek
Thu Sep 17, 2020 2:29 pm
Forum: Bob's mods
Topic: [1.0] bugs and balance issues.
Replies: 45
Views: 2421

Re: [1.0] bugs and balance issues.

https://i.imgur.com/85NXlRt.jpg https://i.imgur.com/gN004YS.jpg https://i.imgur.com/N0Fhczg.jpg Plasma turret 1, laser turret 1, gun turret 2 This is on green science with only "red" electronic circuits unlocked. (pretty much near the "start" of the game) you can make the t1 plasma cannon with the ...
by Iorek
Thu Sep 17, 2020 2:12 pm
Forum: Bob's mods
Topic: [1.0.x] Bob's Mods: General Discussion
Replies: 21
Views: 3932

Re: [1.0.x] Bob's Mods: General Discussion

Not sure if this should go here or if it's more of a general modding question but. does mod order matter for duplicate files entities. I am attempting to "tone down" the insane plasma weapons on turrets and vehicles. I notice both, Bobs warfare and bobs vehicle equipment has a projectiles.lua with t...
by Iorek
Thu Sep 17, 2020 7:49 am
Forum: Bob's mods
Topic: [1.0] bugs and balance issues.
Replies: 45
Views: 2421

Re: [1.0] bugs and balance issues.

any way to tone down Plasma cannons, they seem a bit too powerful. esp the first one, you get with Basic electronics. it does about 600 damage aoe at long range. I think this even beats the single target dps of the endgame Mk 3 sniper. I feel like it removed all progression. I was on mk1 laser, mk1 ...
by Iorek
Fri Feb 16, 2018 12:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3630
Views: 653122

Re: Development and Discussion

how do I avoid the massive sulfuric acid shortages? there seems to be no way to produce sulfuric acid other than converting waste water, which needs to process something to produce. I currently consume 189k sulfuric acid but only produce 152k. Is there some way to mine sulfur or something I am missi...
by Iorek
Sat Feb 10, 2018 11:21 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 33117

Re: [0.12]Ideas, suggestions & discussion

Is there any way to use farl to add concrete to an existing rail network?
by Iorek
Mon Feb 05, 2018 5:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3307
Views: 428853

Re: Bugs & FAQ

I installed bobs and angels mods. I have quite a few dead bobs buildings that dont do anything. water pumps 1-4, electrolizers, metal mixing furnace, chemical furnace. all have no recipes. and angels adds a barreling pump, mixing furnaces etc... are these supposed to be dead objects or did the recen...
by Iorek
Sat Sep 02, 2017 1:30 pm
Forum: Mods
Topic: [MOD 0.14] AAI Vehicles: Miner
Replies: 106
Views: 34662

Re: [MOD 0.14] AAI Vehicles: Miner

inclue data-raw-prototypes in this mod!!
by Iorek
Wed Nov 09, 2016 11:52 am
Forum: General discussion
Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
Replies: 91
Views: 37829

Re: Loop vs 2-headed train network

And yet this is how real life rail networks are designed - in the UK anyway, so there must be something going for them. sorry, off topic but this made me laugh so hard. having spend hours on platforms waiting for hour late trains, the "UK rail system" is not something to emulate. in the "real world...
by Iorek
Wed Nov 09, 2016 11:37 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 90443

Re: [0.14.x] Bob's Mods: General Discussion

That reminds me

you can put production modules (purple/red) in the default Oil refining and advanced Oil refining with water, but not in your "new ones" with Sulphur, with Sulphur gas.
by Iorek
Mon Nov 07, 2016 3:44 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 90443

Re: [0.14.x] Bob's Mods: General Discussion

yea, I generally build a base, etc then find I can build a rocket faster than it takes to launch.. Would be nice if the requirements got bumped to something like control unit; speed module - > raw speed 8 + clean 8 processing unit - > loads of bobs electronics bits t1-4 rocket fuel; Solid fuel > Sol...
by Iorek
Fri Nov 04, 2016 12:46 pm
Forum: Mods
Topic: [MOD 0.14.2] Electric vehicles
Replies: 94
Views: 22977

Re: [MOD 0.14.2] Electric vehicles

to make "bobs mods" modules work on your electric car/train/tank do I need to add his equipment categories to each vehicle?


Any chance you can give the tank a nice "Clean" "Green" "environmentally friendly" electric LASER BEAM OF DOOM, to replace those dirty cannon shells and polluting bullets? :)
by Iorek
Fri Nov 04, 2016 12:39 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 146266

Re: Uranium Power

Is there any way you can make the pumps less... "Aggressive" on power consumption. make them the last thing to fail during a mini brownout? Currently when a power surge hits, the pumps are the first thing to drop, pumping less hot water which drops the power...so the pumps pump less.. and the system...
by Iorek
Tue Nov 01, 2016 7:15 pm
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 146266

Re: Uranium Power

loads of water pressure pumps then direct into steam engines... no heat exchange means steam engines produce power from the 350 degrees Pwater Using Solar to power my pumps, because weirdly Pumps seem to be the first thing effected by low power, so a surge can bring the entire thing down :( http://i...
by Iorek
Sat Oct 15, 2016 11:16 am
Forum: Atomic Power
Topic: Support - Uranium Power
Replies: 470
Views: 105167

Re: Support - Uranium Power

or one of bobs mods gas venting valves

you can also vent every one and ignore the puzzle completely if you like :twisted:
by Iorek
Sat Oct 08, 2016 9:17 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 195787

Re: [0.12.x][v0.12.10] Bob's Logistics mod

imo the grids should reflect their physical size. make trains HUGE Cars large Tanks as they are This also reflects how you can use them, No matter how much shields and heavy cannon you put on a train, unless you build track into a nest your mainly using it for defense of the train. There is no real ...
by Iorek
Wed Oct 05, 2016 10:01 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 90443

Re: [0.14.x] Bob's Mods: General Discussion

think it is a conflict with other mods
or you need all of bobs..

I have no issues

tho I am using 14.1 warfare not 14.2



Image


iirc its bobs Logistics that has the equipment grid for them.
by Iorek
Thu Sep 29, 2016 9:05 am
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 90443

Re: [0.14.x] Bob's Mods: General Discussion

[quote="Walayimuna"][/quote]
+1

could always steal some Supreme commander graphics... Fatboy.. etc.
by Iorek
Mon Sep 26, 2016 1:42 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 427
Views: 90443

Re: [0.14.x] Bob's Mods: General Discussion

Not sure whats going on, Playing Marathon + Natural Evolution + Bobs and the Liquid Fuel container (red 50MJ fuel) is only needing light oil not liquid fuel or a plastic can.

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