https://i.imgur.com/85NXlRt.jpg
https://i.imgur.com/gN004YS.jpg
https://i.imgur.com/N0Fhczg.jpg
Plasma turret 1, laser turret 1, gun turret 2
This is on green science with only "red" electronic circuits unlocked. (pretty much near the "start" of the game)
you can make the t1 plasma cannon ...
Search found 41 matches
- Thu Sep 17, 2020 2:29 pm
- Forum: Bob's mods
- Topic: [1.0] bugs and balance issues.
- Replies: 65
- Views: 31365
- Thu Sep 17, 2020 2:12 pm
- Forum: Bob's mods
- Topic: [1.0.x] Bob's Mods: General Discussion
- Replies: 34
- Views: 21565
Re: [1.0.x] Bob's Mods: General Discussion
Not sure if this should go here or if it's more of a general modding question but.
does mod order matter for duplicate files entities.
I am attempting to "tone down" the insane plasma weapons on turrets and vehicles.
I notice both, Bobs warfare and bobs vehicle equipment has a projectiles.lua ...
does mod order matter for duplicate files entities.
I am attempting to "tone down" the insane plasma weapons on turrets and vehicles.
I notice both, Bobs warfare and bobs vehicle equipment has a projectiles.lua ...
- Thu Sep 17, 2020 7:49 am
- Forum: Bob's mods
- Topic: [1.0] bugs and balance issues.
- Replies: 65
- Views: 31365
Re: [1.0] bugs and balance issues.
any way to tone down Plasma cannons, they seem a bit too powerful.
esp the first one, you get with Basic electronics.
it does about 600 damage aoe at long range. I think this even beats the single target dps of the endgame Mk 3 sniper.
I feel like it removed all progression.
I was on mk1 laser ...
esp the first one, you get with Basic electronics.
it does about 600 damage aoe at long range. I think this even beats the single target dps of the endgame Mk 3 sniper.
I feel like it removed all progression.
I was on mk1 laser ...
- Fri Feb 16, 2018 12:21 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1653783
Re: Development and Discussion
how do I avoid the massive sulfuric acid shortages?
there seems to be no way to produce sulfuric acid other than converting waste water, which needs to process something to produce.
I currently consume 189k sulfuric acid but only produce 152k.
Is there some way to mine sulfur or something I am ...
there seems to be no way to produce sulfuric acid other than converting waste water, which needs to process something to produce.
I currently consume 189k sulfuric acid but only produce 152k.
Is there some way to mine sulfur or something I am ...
- Sat Feb 10, 2018 11:21 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 71141
Re: [0.12]Ideas, suggestions & discussion
Is there any way to use farl to add concrete to an existing rail network?
- Mon Feb 05, 2018 5:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1491090
Re: Bugs & FAQ
I installed bobs and angels mods.
I have quite a few dead bobs buildings that dont do anything. water pumps 1-4, electrolizers, metal mixing furnace, chemical furnace. all have no recipes. and angels adds a barreling pump, mixing furnaces etc...
are these supposed to be dead objects or did the ...
I have quite a few dead bobs buildings that dont do anything. water pumps 1-4, electrolizers, metal mixing furnace, chemical furnace. all have no recipes. and angels adds a barreling pump, mixing furnaces etc...
are these supposed to be dead objects or did the ...
- Sat Sep 02, 2017 1:30 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Vehicles: Miner
- Replies: 107
- Views: 75615
Re: [MOD 0.14] AAI Vehicles: Miner
inclue data-raw-prototypes in this mod!!
- Wed Nov 09, 2016 11:52 am
- Forum: General discussion
- Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
- Replies: 91
- Views: 76213
Re: Loop vs 2-headed train network
And yet this is how real life rail networks are designed - in the UK anyway, so there must be something going for them.
sorry, off topic but this made me laugh so hard.
having spend hours on platforms waiting for hour late trains, the "UK rail system" is not something to emulate.
in the "real ...
- Wed Nov 09, 2016 11:37 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 185682
Re: [0.14.x] Bob's Mods: General Discussion
That reminds me
you can put production modules (purple/red) in the default Oil refining and advanced Oil refining with water, but not in your "new ones" with Sulphur, with Sulphur gas.
you can put production modules (purple/red) in the default Oil refining and advanced Oil refining with water, but not in your "new ones" with Sulphur, with Sulphur gas.
- Mon Nov 07, 2016 3:44 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 185682
Re: [0.14.x] Bob's Mods: General Discussion
yea, I generally build a base, etc then find I can build a rocket faster than it takes to launch..
Would be nice if the requirements got bumped to something like
control unit;
speed module - > raw speed 8 + clean 8
processing unit - > loads of bobs electronics bits t1-4
rocket fuel;
Solid fuel ...
Would be nice if the requirements got bumped to something like
control unit;
speed module - > raw speed 8 + clean 8
processing unit - > loads of bobs electronics bits t1-4
rocket fuel;
Solid fuel ...
- Fri Nov 04, 2016 12:46 pm
- Forum: Mods
- Topic: [MOD 0.14.2] Electric vehicles
- Replies: 94
- Views: 48202
Re: [MOD 0.14.2] Electric vehicles
to make "bobs mods" modules work on your electric car/train/tank do I need to add his equipment categories to each vehicle?
Any chance you can give the tank a nice "Clean" "Green" "environmentally friendly" electric LASER BEAM OF DOOM, to replace those dirty cannon shells and polluting bullets? :)
Any chance you can give the tank a nice "Clean" "Green" "environmentally friendly" electric LASER BEAM OF DOOM, to replace those dirty cannon shells and polluting bullets? :)
- Fri Nov 04, 2016 12:39 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246778
Re: Uranium Power
Is there any way you can make the pumps less... "Aggressive" on power consumption.
make them the last thing to fail during a mini brownout?
Currently when a power surge hits, the pumps are the first thing to drop, pumping less hot water which drops the power...so the pumps pump less.. and the ...
make them the last thing to fail during a mini brownout?
Currently when a power surge hits, the pumps are the first thing to drop, pumping less hot water which drops the power...so the pumps pump less.. and the ...
- Tue Nov 01, 2016 7:15 pm
- Forum: Atomic Power
- Topic: Uranium Power
- Replies: 307
- Views: 246778
Re: Uranium Power
loads of water pressure pumps then direct into steam engines...
no heat exchange means steam engines produce power from the 350 degrees Pwater
Using Solar to power my pumps, because weirdly Pumps seem to be the first thing effected by low power, so a surge can bring the entire thing down :(
http ...
no heat exchange means steam engines produce power from the 350 degrees Pwater
Using Solar to power my pumps, because weirdly Pumps seem to be the first thing effected by low power, so a surge can bring the entire thing down :(
http ...
- Tue Oct 18, 2016 11:21 pm
- Forum: Show your Creations
- Topic: Bobs Chaos, My try on Advanced Circuts and a Greenhouse setup
- Replies: 3
- Views: 3137
- Sat Oct 15, 2016 11:16 am
- Forum: Atomic Power
- Topic: Support - Uranium Power
- Replies: 470
- Views: 232416
Re: Support - Uranium Power
or one of bobs mods gas venting valves
you can also vent every one and ignore the puzzle completely if you like
you can also vent every one and ignore the puzzle completely if you like
- Sat Oct 08, 2016 9:17 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 353232
Re: [0.12.x][v0.12.10] Bob's Logistics mod
imo the grids should reflect their physical size.
make trains HUGE
Cars large
Tanks as they are
This also reflects how you can use them, No matter how much shields and heavy cannon you put on a train, unless you build track into a nest your mainly using it for defense of the train. There is no ...
make trains HUGE
Cars large
Tanks as they are
This also reflects how you can use them, No matter how much shields and heavy cannon you put on a train, unless you build track into a nest your mainly using it for defense of the train. There is no ...
- Wed Oct 05, 2016 10:01 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 185682
Re: [0.14.x] Bob's Mods: General Discussion
think it is a conflict with other mods
or you need all of bobs..
I have no issues
tho I am using 14.1 warfare not 14.2
iirc its bobs Logistics that has the equipment grid for them.
or you need all of bobs..
I have no issues
tho I am using 14.1 warfare not 14.2
iirc its bobs Logistics that has the equipment grid for them.
- Thu Sep 29, 2016 9:05 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 185682
Re: [0.14.x] Bob's Mods: General Discussion
[quote="Walayimuna"][/quote]
+1
could always steal some Supreme commander graphics... Fatboy.. etc.
+1
could always steal some Supreme commander graphics... Fatboy.. etc.
- Wed Sep 28, 2016 8:20 am
- Forum: Maps and Scenarios
- Topic: I search for Train focused map starting island
- Replies: 2
- Views: 3547
- Mon Sep 26, 2016 1:42 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 185682
Re: [0.14.x] Bob's Mods: General Discussion
Not sure whats going on, Playing Marathon + Natural Evolution + Bobs and the Liquid Fuel container (red 50MJ fuel) is only needing light oil not liquid fuel or a plastic can.