Search found 9 matches

by yesimon
Fri Oct 28, 2016 7:33 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1692608

Re: Development and Discussion

Hi Angel,

Would it be possible to rename the base 'Air filter' machine to something else? Right now it conflicts with the reusable 'Air filter' item used in the popular Air filtering mod. The Air filter Mk2 is unaffected since it has a different name.

TY - Great mods by the way!
by yesimon
Wed Oct 05, 2016 3:40 am
Forum: Mods
Topic: Patch for Angels processing to work with angels smelting in an existing game
Replies: 7
Views: 4171

Re: Patch for Angels processing to work with angels smelting in an existing game

I got the following error:

Code: Select all

Error while applying migration: Angel's Processing: angelsprocessing_0.2.2.lua

Cannot execute command. Error: [string "game.reload_script()
..."]:14: attempt to index field 'bauxite-ore-processing' (a nil value)
by yesimon
Tue Sep 20, 2016 1:33 am
Forum: Technical Help
Topic: Graphics pauses on Ubuntu Intel Integrated Graphics
Replies: 2
Views: 1329

Re: Graphics pauses on Ubuntu Intel Integrated Graphics

Yes, I tried Civ5, which even though I get FPS in the mid 20s, I don't get any multi-second pauses.
by yesimon
Thu Sep 08, 2016 5:33 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1692608

Re: Development and Discussion

Why not to burn hydrogen in furnaces or another special machine
We all know that if hydrogen burns he creates weater - because water? oxygen and water is base foundation of our nature You can get rid of hydrogen by using it to craft solid fuel (unless that was a change made by Bobs mods).
In bob ...
by yesimon
Wed Sep 07, 2016 6:29 am
Forum: Modding help
Topic: Changing pollution absorption of existing terrain tiles
Replies: 7
Views: 2803

Re: Changing pollution absorption of existing terrain tiles

Thanks, it looks like setting the ageing property does what I want. I only checked the Lua API reference and the page for TilePrototype is very misleading http://lua-api.factorio.com/0.14.1/LuaT ... otype.html
by yesimon
Tue Sep 06, 2016 11:02 pm
Forum: Modding help
Topic: Changing pollution absorption of existing terrain tiles
Replies: 7
Views: 2803

Re: Changing pollution absorption of existing terrain tiles

I've attached a simple mod that changes emissions_on_tick to -1000.0 on all tiles.
by yesimon
Tue Sep 06, 2016 10:36 am
Forum: Modding help
Topic: Changing pollution absorption of existing terrain tiles
Replies: 7
Views: 2803

Changing pollution absorption of existing terrain tiles

I tried tweaking something basic such as:

Code: Select all

data.raw["tile"]["grass"].emissions_per_tick = -1000.0
But the debug show pollution values seems to indicate that it's still absorbing -0.008 (third value in column)
by yesimon
Mon Sep 05, 2016 9:00 pm
Forum: Technical Help
Topic: Graphics pauses on Ubuntu Intel Integrated Graphics
Replies: 2
Views: 1329

Graphics pauses on Ubuntu Intel Integrated Graphics

System:
Ubuntu 16.04 64-bit
i5-4690k
16 GiB
750 Ti
Factorio 13.20
nvidia drivers

I recently tried running Factorio on integrated graphics instead of my nvidia card and have been getting multi-second graphics render stops every few seconds (happens more often if zoomed out). However I am still ...

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