Search found 29 matches

by grouchysmurf
Mon Aug 28, 2017 12:26 pm
Forum: General discussion
Topic: Tackling blue / purple and ht science
Replies: 4
Views: 3034

Tackling blue / purple and ht science

Howdy. I've been dabbling with 0.15 (a great update--new science opened the game anew for me) and have been wondering what is most viable approach to tackle science. In my current game I already set blue and purple science up but the influx of red circuits is not enough to support both let alone HT ...
by grouchysmurf
Sun Jan 22, 2017 6:23 pm
Forum: Technical Help
Topic: [14.21] Factorio disactivates keyboard
Replies: 0
Views: 702

[14.21] Factorio disactivates keyboard

This is somewhat frustrating. First of all, I haven't observed any repeatable patterns in game behaviour -- this means that a bug cannot be easily reproduced. Moreover, I am not 100% faulty behaviour is really caused by Factorio itself. Anyway. My rig is Lenovo Y700. That's an 8GB modern laptop -- I...
by grouchysmurf
Thu Sep 22, 2016 7:49 am
Forum: General discussion
Topic: How do achievements work exactly (MP / CV / CA)?
Replies: 2
Views: 1402

How do achievements work exactly (MP / CV / CA)?

So if I wanted to impose on myself some goals to make the game less... erm, sandboxy, mind if I ask some questions regarding achievements? How do they work exactly, in particular I am thinking of: * Mass production ( Produce N Electronic circuits ): the number required, it does pertain to the game, ...
by grouchysmurf
Thu Sep 22, 2016 7:39 am
Forum: Show your Creations
Topic: Preparing an oil outpost for liquid tankers
Replies: 12
Views: 8136

Re: Preparing an oil outpost for liquid tankers

When on Earth would you ever need 120000 light oil?
by grouchysmurf
Wed Sep 21, 2016 10:06 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 427058

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1

You also have the end game option that makes it very hard once you build a rocket silo. I asked because I tried your mod yesterday but then came to realization that they revised the expansion AI and wanted to be sure that vanilla and your mod do not interfere with each other. If they don't, as you ...
by grouchysmurf
Wed Sep 21, 2016 4:11 pm
Forum: Gameplay Help
Topic: semaphores
Replies: 5
Views: 2717

Re: semaphores

Actually, I don't feel like following that link :/
by grouchysmurf
Wed Sep 21, 2016 3:23 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 31238

Re: Very early r/g science factories

@zebediah49: hey, that looks cool! Thanks, that's even simpler and neater. However, I am not that sure about giving up on chests -- they are a buffers of some kinds and should there be a shortage of anything, science would keep on going. That's not something, though, that would made me not using you...
by grouchysmurf
Wed Sep 21, 2016 3:21 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 427058

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1

I am not really interested in new types of biters nor buildings but would like to try out new expansion AI. The question is though if with new expansion mechanism they added in 0.13, is there any difference between NE Expansion and vanilla?
by grouchysmurf
Tue Sep 20, 2016 4:28 am
Forum: Gameplay Help
Topic: Single Production Line Help
Replies: 2
Views: 1830

Re: Single Production Line Help

This thread and this reddit may be of help.
by grouchysmurf
Mon Sep 19, 2016 6:47 pm
Forum: Gameplay Help
Topic: Combinators,Wires and other magic, I need help :)
Replies: 9
Views: 3260

Re: Combinators,Wires and other magic, I need help :)

Bear with me, I am lacking a tool to annotate the images and can only hope words are enough in this case. Setup: http://i.imgur.com/cVZJ6EG.png A. Top left blue is a hack / for presentation purposes only. It loads coal to a chest which in your case is a cargo wagon; B. Green stack inserter unloads f...
by grouchysmurf
Mon Sep 19, 2016 5:26 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: I made it / few observations
Replies: 6
Views: 4879

Re: I made it / few observations

Hi. Thanks. Right, it should have said "leisure". Pardon my mistakes, for some reason I can't turn on spell checking in my browser. Anyway. After spending, as I do strongly believe, hundreds of hours on factorio, I come to thinking that there are several "layers" of how you play ...
by grouchysmurf
Sun Sep 18, 2016 8:04 pm
Forum: Gameplay Help
Topic: Oil Production problem
Replies: 7
Views: 4923

Re: Oil Production problem

Prior to advanced cracking: set up two / three refineries; for each, set up a factory producing flame thrower fuel. It happens that it needs 2.5 LO + 2.5 HO -- same ratio is yielded from standard cracking. Once you have advanced cracking: 5 refineries, 7 chemical plants from LO to petroleum cracking...
by grouchysmurf
Sun Sep 18, 2016 7:52 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: I made it / few observations
Replies: 6
Views: 4879

I made it / few observations

I made it. Took me twentish game-hours (preceded by tens if not not hundreds of failed attempts) to launch the rocket. Not much style applied, mind you, other than I limited myself to use only gun turrets and steam engines. Oh, and no robots. The latter is just a nuisance and a chore. Whatever; even...
by grouchysmurf
Tue Sep 13, 2016 12:27 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: A compact base
Replies: 21
Views: 23026

Re: A compact base

True words were spoken, that's a handsome base you got here, thanks for sharing. Few questions, if OP does not mind: 1. I noticed you don't use chain signals. Doesn't your station get clogged with trains awaiting the entrance? 2. Did the base was planned ahead or rather it grew organically? Did you ...
by grouchysmurf
Fri Sep 09, 2016 7:29 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 31238

Re: Very early r/g science factories

You're right, it looks a bit more compact: http://i.imgur.com/3Vdqa3n.png Personally I strive to feed in only raw resources i.e. I would always make green circuits on site. Yours is very clean and "airy", from the lack of better word. I like how you managed to align all assemblers in one l...
by grouchysmurf
Fri Sep 09, 2016 3:00 pm
Forum: Gameplay Help
Topic: Console command to print out current map settings
Replies: 5
Views: 4540

Re: Console command to print out current map settings

Yikes, missed that, thank you.
by grouchysmurf
Fri Sep 09, 2016 8:25 am
Forum: Gameplay Help
Topic: Console command to print out current map settings
Replies: 5
Views: 4540

Re: Console command to print out current map settings

Thanks! Dump is more than enough, thanks. Any chance to add biters data to the output - from the quick glance it shows info on resources only.
by grouchysmurf
Thu Sep 08, 2016 8:12 pm
Forum: Gameplay Help
Topic: Console command to print out current map settings
Replies: 5
Views: 4540

Console command to print out current map settings

Evening. Is there a command to list current map settings (frequency / richness / size of resource patches)?
by grouchysmurf
Thu Sep 08, 2016 3:43 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 31238

Re: Very early r/g science factories

Thanks.

Just don't you forget to limit storage of the chests to just one slot or you may end up with hundreds of iron gears.

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