TL;DL
Add in Defense upgrades so at least some sort of armor buff can scale with the ever increasing damage upgrades.
This is largely Inspired by PVP and some people may think that is irrelevant to the base game and you are entitled to that opinion. But as it stands PvP is shipped with the game ...
Search found 74 matches
- Mon May 14, 2018 9:21 pm
- Forum: Ideas and Suggestions
- Topic: Defensive upgrades
- Replies: 5
- Views: 2690
- Fri May 11, 2018 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Cross-version server browser
- Replies: 6
- Views: 3594
Re: Cross-version server browser
This is a great idea and of any post release beta virsons are going to be continued it is a must have.
- Wed May 09, 2018 11:41 pm
- Forum: Implemented Suggestions
- Topic: Lua map view R/W
- Replies: 3
- Views: 2605
Re: Lua map view R/W
...This way it will also show the GUI for the spectator to interact with.
Gui elements can already be seen while in map view
An alternative to this is to make a player in god mode and adjust the game.player.zoom...
Spectators already are in a god controller and navigation of this controller is ...
Gui elements can already be seen while in map view
An alternative to this is to make a player in god mode and adjust the game.player.zoom...
Spectators already are in a god controller and navigation of this controller is ...
- Wed May 09, 2018 12:25 pm
- Forum: Implemented Suggestions
- Topic: Lua map view R/W
- Replies: 3
- Views: 2605
Lua map view R/W
I propose adding in the scripting for mods and scenarios to have control over map view. such as:
access weather the player is in map view or not, and put them in map view.
be able to change where they are looking in the map view.
This could be useful for cut scenes or other unseen uses.
I am ...
access weather the player is in map view or not, and put them in map view.
be able to change where they are looking in the map view.
This could be useful for cut scenes or other unseen uses.
I am ...
- Thu May 03, 2018 12:37 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.40] pvp desync
- Replies: 1
- Views: 2591
[kovarex] [0.16.40] pvp desync
we were playing pvp I was getting moved to another team via code.
- Sun Apr 22, 2018 3:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.36] Crash in PvP: "FluidBox::disconnect"
- Replies: 1
- Views: 1423
[0.16.36] Crash in PvP: "FluidBox::disconnect"
I was afk and had been for hours on the join screen of our pvp scenario and the game crashed
0.000 2018-04-21 12:53:29; Factorio 0.16.36 (build 36253, win64, steam)
0.000 Operating system: Windows 10 (version 1709)
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio ...
0.000 2018-04-21 12:53:29; Factorio 0.16.36 (build 36253, win64, steam)
0.000 Operating system: Windows 10 (version 1709)
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio ...
- Mon Apr 16, 2018 4:37 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][16.36] Underground pipe ghosts connect to other forces
- Replies: 4
- Views: 3951
Re: Undergr. pipe blueprints connects to opponent forces undergr
This needs major attention.
- Sat Apr 14, 2018 2:50 am
- Forum: Duplicates
- Topic: Ghost menu with power armor
- Replies: 2
- Views: 1433
Re: Ghost menu with power armor
:thumbs-up:
- Sat Apr 14, 2018 2:42 am
- Forum: Not a bug
- Topic: [0.16.36] Deconstruction of whitelisted tiles won't work
- Replies: 5
- Views: 2047
Re: [0.16.36] Deconstruction of whitelisted tiles won't work
This is intentional so you don't decom the floor if you don't want to.
- Sat Apr 14, 2018 2:38 am
- Forum: Duplicates
- Topic: Ghost menu with power armor
- Replies: 2
- Views: 1433
Ghost menu with power armor
When your inventory is open placing or removing any power armor into your armor slot it closes the inventory but it keeps a ghost inventory open. No other chests or inventories can be opened until you close the ghost inventory.
- Wed Mar 28, 2018 2:40 am
- Forum: Ideas and Suggestions
- Topic: Scaling PVP respawn times
- Replies: 7
- Views: 2941
Re: Scaling PVP respawn times
Hey Ps7cho here and I actually vote for longer re spawn timers so you don't have to fight zerg spawns once youre in their base and you killed them all once.
- Mon Mar 19, 2018 7:31 pm
- Forum: Releases
- Topic: Version 0.16.31
- Replies: 19
- Views: 17118
Re: Version 0.16.31
Let the pvp begin!
- Thu Mar 15, 2018 11:44 pm
- Forum: Won't fix.
- Topic: [0.16.30] zip headers error
- Replies: 11
- Views: 7104
Re: [0.16.30] zip headers error
Yes I am using windows 10 but the php check was also having errors as stud muffin explains better. The php is on a Linux vm
- Thu Mar 15, 2018 12:18 pm
- Forum: This Forum
- Topic: Name change deletes account
- Replies: 2
- Views: 2319
Re: Name change deletes account
oh.. I am sorry yes I had created an account trying to change my name and then ended up changing my name for the game on your main site. And thought that it was my old account.
- Sun Feb 04, 2018 7:28 pm
- Forum: Implemented Suggestions
- Topic: Ping map
- Replies: 2
- Views: 2221
Ping map
add a temporary icon to the map/mini-map that is high contrast and makes a little sound.
Line in any moba The ability to get your team mates eyes where you're directing them quickly would be appreciated.
Line in any moba The ability to get your team mates eyes where you're directing them quickly would be appreciated.
- Tue Jan 30, 2018 3:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.20] PvP Crash
- Replies: 1
- Views: 1294
[0.16.20] PvP Crash
Crash after a pvp match had ended, there were several dcyncs during the last hour of the match as well.
Message me on discord for the save file, (its not letting me put it here) JuicyJuuce has the dcync reports.
13222.186 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer ...
Message me on discord for the save file, (its not letting me put it here) JuicyJuuce has the dcync reports.
13222.186 Info ClientMultiplayerManager.cpp:885: Disconnect notification for peer ...
- Sat Jan 27, 2018 12:00 am
- Forum: Implemented Suggestions
- Topic: players online
- Replies: 5
- Views: 2565
Re: players online
Bika you are a saint, i didnt know that was a thing. Either way i suggest changing it but i am pacified
- Fri Jan 26, 2018 10:29 pm
- Forum: Implemented Suggestions
- Topic: players online
- Replies: 5
- Views: 2565
Re: players online
this is the same problem /p or /p o gives the player count on the top then all the names. but if there are too many players you cant see it.
- Fri Jan 26, 2018 9:48 pm
- Forum: Ideas and Suggestions
- Topic: Toggle Flashlight
- Replies: 1
- Views: 1433
Toggle Flashlight
Add the option to toggle the flashlight
I know that in Vanilla factorio this does not seem like a big deal but now that scenarios are coming into play especially pvp, to be able to turn it off and have some chance to hide would be a big deal.
I know that in Vanilla factorio this does not seem like a big deal but now that scenarios are coming into play especially pvp, to be able to turn it off and have some chance to hide would be a big deal.
- Fri Jan 26, 2018 9:45 pm
- Forum: Releases
- Topic: Version 0.16.20
- Replies: 7
- Views: 14460
Re: Version 0.16.20
pvp event 20:00 UTC 1/27