Search found 3 matches

by camelCase2
Fri Sep 02, 2016 11:46 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
Replies: 7
Views: 3618

Re: Segfault after several desyncs

Also the server didn't crash or anything. I've rejoined and there is a ghost of myself still in the game, underneath a train (I was probably in the train when the game crashed). The game is dsyncing frequently. I'll leave the server running incase you want to have a look. Message me, via the email I...
by camelCase2
Fri Sep 02, 2016 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
Replies: 7
Views: 3618

Re: Segfault after several desyncs

Noticed that the log wasn't that long, and seems to be after a restart? anyway attached factorio-previous.log as well.

Just a mention we had a 2 or 3 dsyncs tonight.
by camelCase2
Fri Sep 02, 2016 11:36 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
Replies: 7
Views: 3618

[14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"

Hi guys, Running 0.14.3 Headless server on Ubuntu 14.04 LTS, two players at time of crash, both players crashed. I was playing around with 10 odd trains or so that had jammed in a junction, the other player was playing around with rearranging some science labs. I've bundled up the _autosave[123].zip...

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