Search found 3 matches

by camelCase2
Fri Sep 02, 2016 11:46 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
Replies: 7
Views: 3931

Re: Segfault after several desyncs

Also the server didn't crash or anything.

I've rejoined and there is a ghost of myself still in the game, underneath a train (I was probably in the train when the game crashed).

The game is dsyncing frequently.

I'll leave the server running incase you want to have a look.

Message me, via the ...
by camelCase2
Fri Sep 02, 2016 11:40 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
Replies: 7
Views: 3931

Re: Segfault after several desyncs

Noticed that the log wasn't that long, and seems to be after a restart? anyway attached factorio-previous.log as well.

Just a mention we had a 2 or 3 dsyncs tonight.
by camelCase2
Fri Sep 02, 2016 11:36 pm
Forum: Resolved Problems and Bugs
Topic: [14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"
Replies: 7
Views: 3931

[14.3] MP: Clients crash after desync on: "(73): ClientRouter::getConnectSettings"

Hi guys,

Running 0.14.3 Headless server on Ubuntu 14.04 LTS, two players at time of crash, both players crashed.

I was playing around with 10 odd trains or so that had jammed in a junction, the other player was playing around with rearranging some science labs.

I've bundled up the _autosave[123 ...

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