Search found 4 matches

by ColeNOXyd2nd
Fri May 04, 2018 7:38 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 295427

Re: [MOD 0.16] Xander Mod v1.5.1

i am a big fan of this (honestly insane) mod. but i also disagree with how you managed this, just checked for updated mods, installed the update and was excited to see what changed... only to have my whole base gone. I would say if you are doing a complete rewrite you should maybe put it up as a sec...
by ColeNOXyd2nd
Fri Jun 23, 2017 8:58 am
Forum: Ideas and Suggestions
Topic: Deconstruction Filter for Miners that ran out
Replies: 1
Views: 970

Deconstruction Filter for Miners that ran out

TL;DR
A filter similar to "Items on the Ground" that matches miners without resources.
Why ?
Because it would make removing miners that can't work anymore easier...
by ColeNOXyd2nd
Tue Oct 25, 2016 5:33 pm
Forum: Bob's mods
Topic: Omnibarrels Expanded
Replies: 1
Views: 1321

Re: Omnibarrels Expanded

this is exactly the mod i was looking for thx
by ColeNOXyd2nd
Fri Sep 02, 2016 5:32 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.14.2] Freeze on Inventory Open with Mod (attached))
Replies: 1
Views: 1672

[Rseding91] [0.14.2] Freeze on Inventory Open with Mod (attached))

Hi,
the game freezes when opening the intermediate tab of your inventory when the mod is active (in assembler this tab works fine)

i think the problem is the recipe taking only items without any cost (division by zero?)

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