Search found 4 matches
- Fri May 04, 2018 7:38 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 330633
Re: [MOD 0.16] Xander Mod v1.5.1
i am a big fan of this (honestly insane) mod. but i also disagree with how you managed this, just checked for updated mods, installed the update and was excited to see what changed... only to have my whole base gone. I would say if you are doing a complete rewrite you should maybe put it up as a sec...
- Fri Jun 23, 2017 8:58 am
- Forum: Ideas and Suggestions
- Topic: Deconstruction Filter for Miners that ran out
- Replies: 1
- Views: 1120
Deconstruction Filter for Miners that ran out
TL;DR
A filter similar to "Items on the Ground" that matches miners without resources.Why ?
Because it would make removing miners that can't work anymore easier...- Tue Oct 25, 2016 5:33 pm
- Forum: Bob's mods
- Topic: Omnibarrels Expanded
- Replies: 1
- Views: 1491
Re: Omnibarrels Expanded
this is exactly the mod i was looking for thx
- Fri Sep 02, 2016 5:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.2] Freeze on Inventory Open with Mod (attached))
- Replies: 1
- Views: 1942
[Rseding91] [0.14.2] Freeze on Inventory Open with Mod (attached))
Hi,
the game freezes when opening the intermediate tab of your inventory when the mod is active (in assembler this tab works fine)
i think the problem is the recipe taking only items without any cost (division by zero?)
the game freezes when opening the intermediate tab of your inventory when the mod is active (in assembler this tab works fine)
i think the problem is the recipe taking only items without any cost (division by zero?)