Search found 15 matches

by Pompeij
Fri Sep 01, 2023 1:17 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42602

Re: Friday Facts #374 - Smarter robots

I like this change and can't wait for it to get live!
While reading I had one concern, what happens if a bot with some tasks in queue can't fullfill one, like no chest to drop of the tree. Will all tasks after that wait till there is space in the network again?

keep it going
Pompeij
by Pompeij
Fri Aug 14, 2020 1:52 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 104847

Re: Friday Facts #360 - 1.0 is here!

Congratulations!
And Thank you for that great game! My over (only steam recorded) 757 hours were great and I will continue.

keep it up.
Pompeij
by Pompeij
Sun Feb 23, 2020 12:25 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 23649

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

...But at that point, half the server stopped playing anyways because everything is so laggy and few can even handle the simulation. A better solution would be the ability to increase the health of biters (during the scenario, outside of its entity definition), so you have fewer entities. This way ...
by Pompeij
Sat Jan 25, 2020 10:31 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 63037

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

Nice!

I didn't even notice, that Steam switched factorio to none beta :(

I didn't see mod loading changes on the to do list, wasn't there the idea of loading mods on map load instead of game load? That would be great, as I play on multiple Servers with different mods.

Greetings Pompeij
by Pompeij
Mon Sep 16, 2019 5:42 pm
Forum: News
Topic: Friday Facts #312 - Fluid mixing saga & Landfill terrain
Replies: 144
Views: 64532

Re: Friday Facts #312 - Fluid mixing saga & Landfill terrain

I would realy like to see Pipes explode if they mix :D Like Minecraft IC2 wrong power, unforgiving -.-'

"Just" check if the setting a fluid overrides a existing pipe filter -> Yes? -> EXPLOSION *wuhuuuuu*
by Pompeij
Tue Sep 03, 2019 6:33 pm
Forum: Ideas and Suggestions
Topic: Just 9 little things
Replies: 0
Views: 563

Just 9 little things

I was playing modded with a friend and noticed following things that border me as technician: 1. Repair pack: "repair speed: 2" - 2 what? It should be "2 hp/s" or similar. 2. Assembler "crafting speed" similar, but it's a multiplier? "0.7x" 3. Inserter, I know...
by Pompeij
Fri Jun 21, 2019 7:34 pm
Forum: Ideas and Suggestions
Topic: Changeable Anchor Points for Blueprints
Replies: 34
Views: 10101

Re: Changeable Anchor Points for Blueprints

Anything happend to the mod or is something added/planned to Vanilla?
by Pompeij
Tue Jul 03, 2018 4:27 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 70322

Re: Friday Facts #249 - Dead end exploration

Don't change the current system. I don't understand what's wrong with it. I can sort my blueprints in the named books and know what is in there, like train stops or (nuclear) reactor setups. Having just a small icon of a book can make it a hard time hover over every book to see/read the content. A 1...
by Pompeij
Mon Apr 24, 2017 3:57 pm
Forum: Ideas and Suggestions
Topic: Competitive MP: find the rocket silo and launch
Replies: 0
Views: 611

Competitive MP: find the rocket silo and launch

An idea for a race MP game. Everyone (every team) has its own instance of the same map (for fairness). They have to find a randomly placed rocket silo (can't be build) and launch the rocket, first one wins of course. Maybe with lower requirement for receipts or no research required, to make it a fas...
by Pompeij
Mon Apr 24, 2017 3:50 pm
Forum: Ideas and Suggestions
Topic: Competitive MP: Mirrored PvP Map
Replies: 1
Views: 1199

Competitive MP: Mirrored PvP Map

An idea for (maybe upcoming) PvP, to make sure everyone has the same chance.

The map for a PvP server is generated once and mirrored to the second team (3rd, 4th, ..?). Without visible border(s) it could make a great PvP experience.
by Pompeij
Fri Sep 02, 2016 5:29 pm
Forum: 1 / 0 magic
Topic: Inserter Doesn't Read Roboport Circuit
Replies: 9
Views: 3112

Re: Inserter Doesn't Read Roboport Circuit

If I rebuild the inserter and config it again everything is fine. Seems only in this save, something must went wrong before.

Sure, I'll come back if it happens again.
Keep going.
by Pompeij
Fri Sep 02, 2016 4:13 pm
Forum: 1 / 0 magic
Topic: Inserter Doesn't Read Roboport Circuit
Replies: 9
Views: 3112

Re: Inserter Doesn't Read Roboport Circuit

aober93 wrote:I cant reproduce it sorry, im on 14.2.
...
Just tested on my own only singleplayer game (started in 0.13.x experimental a week ago) and it works, possibly a fault on my setup i didn't find.
by Pompeij
Fri Sep 02, 2016 4:06 pm
Forum: 1 / 0 magic
Topic: Inserter Doesn't Read Roboport Circuit
Replies: 9
Views: 3112

Re: Inserter Doesn't Read Roboport Circuit

I hate Files being in %appdata%, I have a SSD for games, with plenty of sapce ... but here it is maybe localization? Game runs on German. Or a big mistake i don't find. Info may helping: Original a friend started the game and saves it, i just join him. (I can't open mp games, 'cause of my router i h...
by Pompeij
Fri Sep 02, 2016 3:41 pm
Forum: 1 / 0 magic
Topic: Inserter Doesn't Read Roboport Circuit
Replies: 9
Views: 3112

Re: Inserter Doesn't Read Roboport Circuit

I wanted to add the save, but didn't find the files. I'm using steam version, where are the autosave files?

I found the bug yesterday, tested today on released 0.13 and current 0.14.
i thought it worked 1 week ago, but not sure.

Edit: no Mods
by Pompeij
Fri Sep 02, 2016 2:57 pm
Forum: 1 / 0 magic
Topic: Inserter Doesn't Read Roboport Circuit
Replies: 9
Views: 3112

Inserter Doesn't Read Roboport Circuit

Hi, we started a game with the experimental build 0.13 and did a bit achievment hunting. Building a Roboport fast for "you are doing it right". Lazy as I am producing both types of robots, set 2 chests and 2 insterters to a Roboport. Set the Inserters to insert, if there are less than 20 o...

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